Posts for feos


1 2 279 280 281 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
adelikat wrote:
Do we have documentation on the file format?
Nope: http://code.google.com/p/mame-rr/source/browse/trunk/mame-rr/src/emu/inptport.c?spec=svn30&r=30#4424
feos wrote:
I may come up with command lines that should be used in order to record/dump movies.
http://code.google.com/p/mame-rr/wiki/CommandLine
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
xnamkcor wrote:
I thought the policy was to play on hardest difficulty.
Tried reading the thread?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Or rather winning in the -world on FDS (includes wall entering) and why it can't be done on NES?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Spikestuff wrote:
feos wrote:
But he uploaded an improvement (was it not just removing blank frames?), however this improvement's optimality is what I want to discuss now.
2^3 Things. 1 - 8050 was the old one (excluding blanks), it's now 7978 2 - You're good at checking things >.> (This is sarcasm) 3 - Muffins. 4 - Yes, it's an update. Why didn't you validate this? 5 - Did I really have to make you state that point? 6 - Are you making me pull your teeth? 7 - WHY ARE YOU BEING EVIL!? 8 - This point is just here to make what I wrote not make sense anymore.
I just went through all the current movie and couldn't improve anything. You spawned some random passages, but never answered the question about whether he fixed the ladders or not. He did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
В ВК ответил тебе.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
ars4326 wrote:
Good stuff, Bisqwit. I wouldn't mind watching you do a whole series on breaking down TAS tricks.
+1
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Different ports are already being published separately for a few years, obsoletion only concerns actually identical ports, which are rare on old consoles.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
We're going to need notability merits here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Now we're getting right to TASEditor logic. It keeps states for all frames that are present in the current input log, but throws away all the side branch frame states, only keeps input logs for them, and the keyframe state (the frame you get to as you load the branch). One really doesn't need to keep all the frame states that aren't corresponding to the the current input log version: it costs space and time with little practical benefit. The main point is recreating frame states as soon as the branch becomes current and is emulated through.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
My logic was the opposite to what Moth thinks it was. We must start with mame-rr at some point  |  v The best proof that it can be tased is an actual tas done with it  |  v After it's done, the only thing we need is a site parser. This is the impression I got when talking to adelikat about it some time ago, so I encouraged £e Nécroyeur to make one, to prove mame-rr's validity (even if it'd only be experimental), to prove that we do need a parser. As for version, the least broken rr version is 139, not 144. I may come up with command lines that should be used in order to record/dump movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
The problem is state musmatch between what you rewind to and what was saved as an explicit savestate, right? How about giving a message like "This savestate doesn't match the rewind history. Load it anyway?" that would erase the paradoxed rewind states and create fresh ones? As for future states, there might be a term "rewind gap" that would be an understandable side effect when using both methods at once.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
But he uploaded an improvement (was it not just removing blank frames?), however this improvement's optimality is what I want to discuss now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: not sure what it is but it sounds contagious and dangerous
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Mothrayas wrote:
[01:51:40] <arandomgameTASer> fucking hell, the X-men game got hit with Feosiousis
I wonder about the context.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #4494: Fortranm's SNES Classic Kong Complete in 02:33.23
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Spikestuff wrote:
feos wrote:
Had it been an official port, we'd likely accept it. But this one I have to reject.
No you wouldn't: Post #393782 Post #393837
What are you trying to say and how does it make official ports unacceptable (all of a sudden)?
Pokota wrote:
This seems to be a case where it's still a work in progress and should have been posted to the game thread instead of to the Workbench. If we can figure out how to manipulate the 5th barrel so that it rolls down the broken ladder, then stage 1 can be further improved. I had gotten bonus 3300 once, but I can't replicate it from a clean start (I had died at least once, probably twice) Also: Movie file should end as soon as you break the last block in stage 4 (frame 8052 of the submission file, 7980 of the corrected file); check your bizhawk settings to make sure you're not skipping over lag frames during frame advance.
Now as I unrejected it, can we discuss these points further?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Nach wrote:
If you were intending that as a request for help, to me that looked more like a statement of rules.
Which wasn't a correct statement as it appears by now, but still wasn't noticed. I'll consider "more IRC" for future. So shall I unreject it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Guga wrote:
As Judge, you should have done the research too, right?
I can't have all the world's experience from the start. Never having dealt with "homebrew graphical remakes", this is how my first try looks like. I can unreject it back if anyone wants. Judging by notability alone, I can say that the game is actually the one people are enjoying, and would love to see TASed (from what I've read before rejecting it). I was thinking this way, when I got to the movie rules page. The rest of the story you know.
Nach wrote:
Or if unsure, busy, whatever, asked in the thread or on IRC for help.
http://tasvideos.org/forum/viewtopic.php?p=393811#393811
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
turska wrote:
Since this game is not a hack, the first rule is not applicable. Instead, what determines this game's eligibility for Vault as a homebrew game is its notability; googling the game produces some results, including around 30000 download hits for v2.0 on its googlecode page. Going by that, it seems notable enough to qualify for the Vault in my opinion.
Right, I didn't address being notable enough, as I hoped movie rules don't contradict Vault rules. Thanks for research. I can admit I haven't done it this way. But where have you guys been before it was rejected?
Nach wrote:
The generic statements in the section apply to hacks and homebrews, while those paragraphs mentioning hacks apply specifically to hacks. Homebrews don't have any additional restrictions singled out over hacks, as homebrews being completely new games in and of themselves are a step above hacks in terms of their validity in uniqueness and importance.
Okay. Might still need at least some note, while we're at it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
If the page is not regulating homebrews (blindly allowing whatever isn't forbidden), why the heck is that word in the paragraph header? Now quote the exact sentences from the page that regulate homebrews (in a visible or invisible way) and tell me which fine details I missed, and how they are still there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Nach wrote:
feos wrote:
Nach wrote:
Every single person who read the paragraphs in question agreed to the understanding that Mothrayas and myself have of them, and find our interpretation the obvious one.
Then there're only 2 options: 1. I manipulated the movie rules (the nonexistent ones) to force my decision. 2. All those people may be wrong about how "perfectly" the lack of rule tells you something.
3. Your native language isn't English, and on occasion, you miss some fine details.
4. Whenever Nach is out of arguments and is proven to be "not so right", he runs for the "language barrier" salvation. Is it not obvious how weak it is, when the site is meant to have clear documentation for all the non-English contributers it has?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Fortranm wrote:
It might sound a kind of shameless to say this, but... wasn't that how [2233] DS You Have to Burn the Rope DS by Mro314 in 00:28.65 got accepted?
Judging by how much (bad) feedback it got, it was notable by how bad/unserious of a game it was.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Nach wrote:
Every single person who read the paragraphs in question agreed to the understanding that Mothrayas and myself have of them, and find our interpretation the obvious one.
Then there're only 2 options: 1. I manipulated the movie rules (the nonexistent ones) to force my decision. 2. All those people may be wrong about how "perfectly" the lack of rule tells you something.
Nach wrote:
I don't see why a guideline is needed to permit something.
Oh wow. The paragraph does say
Hacked games are allowed for submission
Can I remove it please?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Then add a guideline that would resolve all the issues about homebrews that are simply graphical remakes. Also, the lack of a rule resulted in my case (after applying reading comprehension and thought) in how I interpreted it. Are you saying that it was obviously intended to be understood otherwise? Also2, wasn't the goal of developers making an exact copy of the original engine, with changing only how it sounds and looks?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Nach wrote:
If you turn the difficulty way up, have enemies all over the screen, and require some real bashing and tricky maneuvering to complete, I could see it as a moon.
He'd also need to promote it heavily (or request releasing a new version with extra difficulty) so that it becomes famous and notable. Otherwise, I could make hundreds of such games in my spare time and demand for mooning them all once they get a submission. And that's alone, now add an army of Masterjuns...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Hacked and homebrew games Hacked games are allowed for submission. However, they go through more scrutiny than other games. This is because the hack itself also becomes a subject to judgment, so it must be a high quality hack with a strong following. The TAS should be high quality on its own merit, and must also show something interesting compared to other game(s) made on the same game engine. Do not use fan translations for your movies — see above for more on this. This rule is strict. No cosmetic hacks We don't allow hacks that only serve to change the looks of the original game. Hacks must provide unique gameplay. No tampering with the files the game is composed of Some systems, such as DOS, exposes the separate parts of the game to the user. You are not allowed to manipulate game files except as normally done during install, if the game needs to be installed. That means no renaming/copying/deleting/replacing/editing files.
The common header is about hacks and homebrews. In the text (and in the whole page) only hacks are mentioned explicitly. If you want me to assume that the rules for homebrews are somehow different from the rules for hacks (while they are still in one section), mention it explicitly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Is anybody here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 279 280 281 439 440