This is Any% completion, if you interested in to see 100% completion - check this submission.

Game objectives

  • Emulator: Gens Rerecording v11c
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors

About the game

This game is a classic side scrolling 2D platformer, about an anthropomorphic crazy squirrel Mr. Nutz. He is only one who can stop a dictatorship of yeti Mr. Blizzard and his henchmen who want establish eternal winter.

About the run

Initially i wanted to do only 100% and not re-do any%, when I started this game i didn't knew how to improve any% in comparison to the published TAS for SNES version. And i not wanted to re-do without improvements. Some improvements was mentioned in DaTeL237 in forum. Some other my own improvements i found during planning 100% run. Also to do two runs for the same game have big advantage: be able use the same input twice in many difficult places where are no coins for both runs. For such lazy person as i am it was very good additional motivation. So after all i decided to do two TASes instead of one :)

General tricks and glitches

Avoid coins

Picking up coins increase countdown at end of World, each coin costs about 2 extra frames. Where it is possible is worth avoid picking up coins.

Corner boots

Corner boots is corner boots. Each time when Mr.Nutz is hitting corner by head he will moved slightly ahead. Usually it save 2 frames. Rarely (depend on corner geometry) another value. Corner boots executed underwater is more effective.

Zipping

Zipping is zipping. Very powerful glitch, it allowed Mr. Nutz to move inside some {broken} walls with fantastic speed.

Vertical damage boots

At moment when Mr.Nutz get damage he is moving a bit up. Sometimes this additional "mini-jump" can help to reach places unreachable with normal (single) jump.

Glitched water

In one of sink levels there's a place where are no water, however Mr. Nutz still can dive in it and in result he will become able to "swim" in air.

Skip maps

Before each World there are a Map. Maps before W1&2 it can't be skipped; but all the remaining maps - before W3,4,5,6 are skippable (in SNES version too.)

Starting acceleration

Increase speed is faster in air. So to reach maximum speed as soon as possible is worth to jump in beginning of level.

Speed-swimming

Underwater speed is a lot slower than on the ground. But when Mr. Nutz dive in water he able to keep (temporally) speed higher than maximum normal underwater speed if there are no input.

Loading enemies

Enemies (also ropes and moving platforms) are loading as soon as Mr. Nutz reach specific XY position. In some (enough rare) cases is possible to get benefit from manipulation with loading some object - to delay or accelerate their appearing to use it the most effective. If distance between Mr. Nutz and enemy become to be big enemy is disappear and can be re-loaded from starting position. Ropes and moving platforms can not be re-loaded again, they will keep fixed oscillation phase from the very first loading.

Map weakness

Jumping on enemies are useful in many places, but in some spots, they allow to do sequence breaks. Most interesting examples: In Adventure Park 3 and at Clouds shortcuts with birds. In Kitchen shortcut with rabbit. In Sink#3 shortcut with plunger. In Volcano Underpass 1&3 shortcuts with bats. In Mean Streets 1 shortcuts with bumblebee to reach warp gates. And in Frozen Nutz 1 shortcut with Chukchi javelin.

Zombie-squirrel glitch

Not used it, because it is completely useless, but anyway it is worth to mention it. In the living room is possible to get damage by snail, already after triggering of exit to the roof. So i was curious what will happen if Mr.Nutz will lost last HP and die, after triggering exit? Well he will start next level with 0 HP as zombie-squirrel.

Differences from SNES

Gameplay is almost exactly the same, but there are some differences: positive(+) and negative(-):

Significant

(+=) In Genesis version have better colors and better music. At least in my opinion;
(+) In Genesis version time of demonstration of titles of stages is shorter than in SNES;
(+) In Genesis version is there are no text dialogues. While in SNES 3 text dialogues;
(+) In Genesis version Little Clown have less HP;
(-) Genesis version have slower actual game speed than SNES. Usual PAL/NTFS difference = 5/6. Actually it very significant difference. If apply simple maps skips (even without other improvements) in SNES version - it already will be faster than Genesis;
(+) Seems glitched water in Sink 3 is workable only in Genesis version;
(-) There is a difference in zipping. The most significant difference in igloo where in SNES version was 3 useful zips - in Genesis version only 2 of them. So i doomed to use longer zipless route for not-workable trick;

Not significant

(-=) Not so significant as in igloo, but still you can notice difference in zipping in Adventure Park 3 during shortcut with bird.
(+=) In Genesis as default Mr. Nutz have full health 5/5, while 3/5 in SNES;
(+=) In Genesis version there is autoacceleration, in SNES always player must hold special button for acceleration;
(-=) In Kitchen after minimisation potion Mr.Nutz still able to get coins in Genesis version. +3 coins unavoidable;
(-=) Visual difference in transition screen between Volcano Underpass and clouds.

Potential improvement

According ancient Holland's legend somewhere in W4L3 (Volcano Underpass 3) exist legendary zip which can allow to skip significant part of level. I searched it but not found. If someone know more info about this zip please post. Also i not sure is it workable in Genesis version or not.

Special thanks

  • DaTeL237 for his TAS for SNES version. And for posting info about improvements that he found after his TAS was published.

feos: Doing it...


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This topic is for the purpose of discussing #4498: Archanfel's Genesis Mr. Nutz in 29:13.85
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What happens if you get hit as Zombie Squirrel? Instant death or will health underflow and make you the healthiest squirrel on earth?
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derula wrote:
What happens if you get hit as Zombie Squirrel? Instant death or will health underflow and make you the healthiest squirrel on earth?
Instant death (he is already dead after all). Only interesting that itself scale of health will disappear when he will get yet one hit. http://www.youtube.com/watch?v=idjG0KhyyyU ---
mklip2001 wrote:
It was a huge help to have the fourth and fifth bosses take less time though.
Only 5th boss "Little Clown" has less HP; The fourth boss "Ograoum Papas" have exactly the same HP as in SNES, so that fight on Genesis took about 25 seconds longer.
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Serial killer squirrel wreaks havoc on all continents. Poor inuits! Now I know why bees go extinct. This person is jumping on them. Luckily, games don't represent reality, so my vote goes for this sociopath nutcase.
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This was fairly interesting. At first, it was a drag to see the slower pace of the game at PAL speed. However, it also meant that I could actually follow all the bouncing and nut-throwing that fills the stages, whereas it felt a bit more like a blur in the SNES version. It was a huge help to have the fourth and fifth bosses take less time though. (What were the game developers thinking with such long vulnerability cycles, seriously?) The occasional tricks and shortcuts were pretty nice too! The swim-in-air part was especially surprising. The thing I'm not sure about is: should this obsolete the SNES version? I don't think the games are different enough to warrant separate versions of the movie for each (unlike what happened with The Lion King recently). I'd be in favor of obsoleting the SNES run for now, and if a new improvement comes out on the SNES version which beats this, it will take priority. This may even lead to a situation with an any% run on SNES and a 100% run on Genesis; I'd be ok with that.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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mklip2001 wrote:
...should this obsolete the SNES version?
I think having both versions would be the best thing. Obsoleting runs over system boundaries makes the situation messy. I would prefer consistently accepting pretty much all versions unless there is something that is objectively bad about the run itself.
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Wow, the death of the vulture boss was just like a brutality from Mortal Kombat! Nice graphics and music indeed. This was a pretty pleasant run to experience overall, although I would've hoped more glitches, and the boss fights were sometimes very slow-paced. What was up with the giant boss and his projectile eyeballs? Strange art design... Overall I'd give this run a weak yes, just a breath over a meh. I don't have an answer for the multiple ports dilemma, but I'm leaning towards the opinion that different ports should be published separately. At least if they have enough aesthetic and gameplay differences, and in this case, they seem to have.
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Different ports are already being published separately for a few years, obsoletion only concerns actually identical ports, which are rare on old consoles.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aqfaq wrote:
Serial killer squirrel wreaks havoc on all continents.
AKheon wrote:
Wow, the death of the vulture boss was just like a brutality from Mortal Kombat!
Agreed, this game have almost the same level of violence as in beloved Mortal Kombat series. P.S. How true ending should look like :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2726] Genesis Mr. Nutz by Archanfel in 29:13.85
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In published video dark areas left and right look like way too big... :\ Seems something wrong with aspect ratio. It should be ~1:1.4 not ~1:1.15. Check aspect ratio at screenshots from original cover: http://img.gamefaqs.net/box/1/4/5/37145_back.jpg
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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http://tasvideos.org/EncodingGuide/VideoDumping.html#Gens
If the game predominantly uses the low resolution mode, uncheck Graphics -> Proper Aspect Ratio in low-resolution mode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
http://tasvideos.org/EncodingGuide/VideoDumping.html#Gens
If the game predominantly uses the low resolution mode, uncheck Graphics -> Proper Aspect Ratio in low-resolution mode.
I understand, heartless Guide said you to do it. But to do something worse, than it can be - it is at least strange. So are you sure that this rule can't be ignored? Never? 320x240 resolution would be a lot more pleasant to watch than ugly 256x224... --- P.S. If it is possible, to write normal description for game, currently it is terrible :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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The screenshot needs to be cut. Those black bars make it look ugly.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Kurabupengin wrote:
The screenshot needs to be cut. Those black bars make it look ugly.
Oh, if it was only screenshot.... But the whole video have exactly the same disadvantage!
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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To find out how it should look, one needs to see how it looks on TV+console. As for the guide, this line has been there since 2010-07-09, as in, from the very beginning. I guess sgrunt contacted some people who were around back then, and they decided to disable aspect ratio correction. I wonder if it was actually wrong. EDIT: Found the trace of it. Also, by sgrunt, 2010-04-08 (heh, I wasn't even around yet): http://tasvideos.org/diff.exe?page=DeletedPages%2FEmulatorResources%2FMakingAVI%2FEmulatorSettings%2FWindows&rev=20&prev=19 See the footnote at the bottom.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Guess a preference for Genesis or SNES music is a bit of an acquired taste. As somebody who grew up with the SNES version of this game, I can see why you'd prefer this version's colours, but the music feels awfully rough around the edges. Still, it was interesting to see the other version differences (however minor) between the two.
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AllBogs wrote:
Guess a preference for Genesis or SNES music is a bit of an acquired taste. As somebody who grew up with the SNES version of this game, I can see why you'd prefer this version's colours, but the music feels awfully rough around the edges. Still, it was interesting to see the other version differences (however minor) between the two.
I admit, better music is subjective. But, being somebody who grew up with the Genesis version of this game, i very like this music. Anyway now we have both ports, so everyone can chose TAS with his favorite music from childhood :)
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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Well done for this TAS. It has be said, but give your first + point to music and graphics in a TAS website is very useless. Peoples who grown up with genesis will prefer Genesis, and it is same for snes (in 90%, I have my own statistics lol) And one more thing, in SNES version you can setup "Always run" or "Push to run" in option menu. Gratz ! What is your next game? :p
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orugari wrote:
What is your next game? :p
I not yet chosen, but most likely it will be one of these games: *[Genesis] Flintstones, The *[Genesis] James Pond II - Codename Robocod *[Genesis] The Lost Vikings ---
feos wrote:
To find out how it should look, one needs to see how it looks on TV+console.
Well, now we know how it looks on TV+console: So what about encode with more realistic aspect ratio?
I show you how deep the rabbit hole goes. Current projects: NES: Tetris "fastest 999999" (improvement, with r57shell) Genesis: Adventures of Batman & Robin (with Truncated); Pocahontas; Comix Zone (improvement); Mickey Mania (improvement); RoboCop versus The Terminator (improvement); Gargoyles (with feos)
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It will be done as soon as I publish the 100% run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Imo The lost viking can be interesting on technical and entertaining side! This is my suggestion :)