Posts for feos


1 2 317 318 319 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
FractalFusion wrote:
You guys are expecting too much. Though, I guess with stuff like [2513] SNES Super Mario World "arbitrary code execution" by Masterjun in 02:25.19 around, it can't be helped.
It's not about expectations. It's about applying ideas and how people like them. Some games allow more, some allow less. But for me, what happened in SMW was more of a technical killer than visual impression, while your previous Pi submission was both. Though it doesn't mean the same idea should be reused. Now more and more people are interested in some kind of a rickroll, because it was FREAKING NEVER DONE inside a game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
It can be left as a possible improvement as well, if applying it would be much work and there are no other possibilities.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
In the 2 previous pokemon "arbitrary code" submissions I, who never played a pokemon game, clearly saw the fun part where such code gets executed. And enjoyed both. Here, I just missed it. Was it some pokemon-ish messing around? Or numbers going through the screen? Dunno. Nothing interesting for a non-pokemon fan. Voted clear No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
For a Vault run as the current one is, you can even turn all sound off completely if it saves time. It's already in vault! Only a few people enjoy watching it. And then, all actual time-savers should be applied, since entertainment is already lost, and you can't save it by not turning off the music.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
oblvionwalker wrote:
my question is can someone please please encode for me i tried and tried so hard to encode and i just cant do it from one of the 7 unknown tas gods oblivionwalker
If you still want to try something yourself, here's the easier method: http://tasvideos.org/EncodingGuide/CustomEncoding.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
jlun2 wrote:
feos wrote:
NES Ghosts and Goblins multiplies a few in-game variables by the amount of game completions. A some point the game becomes nearly unbeatable, then enemies start warping through you, then they start going backwards, then it overflows and you're at the start point again.
Is there a video of this? :o
THere's no point in going through it playing in real time or something, it was just found out by patching a certain byte and playing the first level. But yeah, somewhere on twitch there is a video of a guy beating several cycles in a row. jc583 should know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
NES Ghosts and Goblins multiplies a few in-game variables by the amount of game completions. A some point the game becomes nearly unbeatable, then enemies start warping through you, then they start going backwards, then it overflows and you're at the start point again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Warp wrote:
So I'd say: Primary goal, perfect score. Secondary goal, don't waste any time unnecessarily. Branch name "max score" unless the run really aims at the shortest possible time (in which case the branch would be unnamed.)
You're talking about this run, right? If so, why not call it playaround? (Just to put the reason clear.)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
mamuuuut wrote:
i think playround is a good choice too
If we end up with that, I even doubt now that the faster run could obsolete it. It would just be a speedrun branch. At least if one wants to make such a run, he should go for speed. Would a golf tas aiming for speed make sense?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #4202: McBobX's GBA Castlevania: Harmony of Dissonance "Maxim, all bosses" in 07:30.75
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
TASVideoAgent wrote:
<h3>for publisher</h3><div class="deeper"> If this encode is good and accepted as an officiel one,please setup the link on publication
</div></div>
McBobX's, we would put your encode into the publication if you paste the following description to it:
This is a tool-assisted speedrun. For more information, see http://tasvideos.org/2548M.html 

This is a really fast TAS through Castlevania: Harmony of Dissonance played as Maxim, who is only available after the game is beaten. Unlike in the glitch-warped run (http://tasvideos.org/1899M.html) , the protagonist doesn't directly fight Dracula and instead defeats every boss, reaching Dracula the intended way. However, this doesn't stop Maxim from making short work of every boss and sinking into walls wherever he wants. 

This category obsoletes the in-bounds Maxim run (http://tasvideos.org/1162M.html) because, even though they don't have the same goals, out-of-bounds tricks were deemed more entertaining. 

McBobX's run in this category saves about 1:50.95 () over the previous movie due to route changes and optimization. 

Note: This movie starts where the main quest movie (http://tasvideos.org/2344M.html) left off. We don't usually accept movies beginning from a save, though. Please read our rules (http://tasvideos.org/MovieRules.html) to see our reasons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
A few points:  1. This is a definite Moon.  2. What would be the proper category name?  3. Even if it can be done faster, there were little to no complaints about it, and it seems to be not obvious for an average TAS viewer. So I am leaning towards accepting it for now, and then obsoleting it once some suggestions from this thread are applied.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Since it now says "this category obsoletes", it's perfectly ok even for a few future runs in the same branch..
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
I forgot to mention that thing btw. I personally disagree with upscaling the gameplay resolution to whatever resolution menus/feature screens are in, just because it gives it too much distortion in my opinion. I prefer downscaling the latter to the real gameplay resolution, and then, if it's too narrow (like here), let the player fix it, and if gameplay is in 4:3, it's the best case possible and nothing at all is distorted. What do you guys think? That issue cause the latest MMX6 publication to have a blurred screenshot and I assume the very video looks the same.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Maybe speed isn't the real factor to merit playarounds (like, if something may be done faster it must be done faster), but it looks like the characters weren't thoroughly compared, so even as a playaround it may be suboptimal to use one that isn't the best in some sense. So it should be examined which character gives what benefits, and if "Fernando Almeida" goes better, the author should switch to him. But it may appear as not worthy as well, all would depend on how they look like, compared to each other.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
mamuuuut wrote:
sorry dudes but i really don't get the word "branch" ^^' ...branch of a tree lol(in french), and i take 30min to understand what "moon" is about haha, my english is very bad
http://tasvideos.org/JudgeGuidelines.html#Branches
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
I''m already feeding it the best plugins I have. Seems to operate well...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Finally picking encoding this poor thing...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Unsticky this thread please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Looks like Cho Aniki but WTF are all the voices?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Brief summary: - Tell me what you need. - I nee... - Eh! Ding ding ding ding ding ending.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
The thing is, there doesn't seem to be an fds ROM of this game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Nahoc's back yeah!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
As Warp stated, if a movie has a goal that disallows it to be the fastest branch (except for difficulty setting), it should have a label. So, for MMX1, full completion doesn't disallow it being fastest possible, so the label is omitted, otherwise it isn't. This way, once the any% run appears for a game that already has the full completion branch, you don't need to relabel anything.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Spikestuff wrote:
feos wrote:
So should this run obsolete the existing one?
No. The speedrunners have a glitched branch (skipping to the end) and a no glitch branch in FFIV. It was mentioned in AGDQ14.
What would the current movie's branch be then?
Spikestuff wrote:
Also. Waiting... feos. You cannot snipe 0 again because of TTYD.
Wut?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Yeah, now I need to find the mood to finish levels 2 and 3.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 317 318 319 439 440