Posts for feos


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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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http://gens-rerecording.googlecode.com/files/Gens11svn325.zip Added turbo toggle. Dump AVIs at max speed now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Comparing screen hashes? >_>
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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dwangoAC true: true
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ars4326 wrote:
Patashu wrote:
I think for making captions, you want to use .srt, because you can add an .srt directly to a youtube video as subtitles - meaning even if you don't upload the encode you can give the encoder subtitles. https://support.google.com/youtube/answer/2734698
Sounds good. If my run gets published, will I need a "password" or something in order to add captions to the video (since it'll be on the TASvideos account)?
Post #356629
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #4064: MrWint's GB Pokémon: Blue Version in 28:07.28
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feos wrote:
"glitched" since it heavily corrupts memory
MrWint wrote:
A better way may be banning arbitrary code execution, including memory manipulation, like the 151 Pokemon run does. This way it would be defined in a way you can actually work with, plus it is consistent with the current obsoletion chains.
Heavy deliberate memory corruption, opposite to glitches that don't reprogram the game, is what Memory corruption tag is for. It is just equal to arbitrary code execution.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I know. But there are some issues with the current state of things about that. To implement a taseditor that will be a client for multi-system emulation you will need to either
    1) build a brand new rerecording emulator and import cores there, or 2) add taseditor to one of the existing multi-system emulators with rerecording, or even 3) add rerecording, and powerful TAS tools, and taseditor to existing multi-system emulators.
Issues: 1) Emulation scene is already full of [just another amazing emulator that is supposed to replace the others! Or at least be an alternative...] Building yet another one may be a waste of time by itself, also, there's a problem that you need people interested. "Emulator creep" will anyway be there. 2) There's only 1 multi-system emulator with really powerful TAS tools. And to hit the future where TASing becomes mainstream due to usability of tools, and to provide all needs of universal taseditor, it needs to be universal itself. So it needs the following, all at once:
  • Work on all common systems (Windows, Mac, Linux, some others?) with no loss in how efficient is the process.
  • Be as fast as possible. Loading hundreds of savestates just to navigate through the movie will only become slower and more memory consuming with adding newer system cores. How heavy is N64 RAM state? PSX's? Megabyte+. It must not be too compressed because there saving and loading states is even noticeable for an eye and harms the working flow. There's also autorestoring the playback position, which emulates on turbo to show the user the feedback as soon as possible, and don't distract too much from the TAS workflow.
  • Be feature-rich. RAM watchers/editors, lua, debuggers.
  • Be worked on, to keep it up-to-date with the needs of the new users.
  • Be well written so that new developers don't have problems joining.
BizHawk checks a good amount of these, but:
  • It won't be really compatible with Mac/Linux unless more people start actively working on it. And even where it can work by intend, it's not universal:
  • Dotned makes it dependent on how well dotnet itself works on a given machine
  • It is already REALLY slow once we start pushing it to the limits by adding real taseditor to it and moving to newer systems.
  • Probably in the case of the newer systems, Win32 will just not handle. Either move to Win64 to use it, or buy a newer computer. I don't think many people that use neither option now will use any. They will likely just pick another emulator.
3) Developing existing widely compatible and stable, but non-rerecording emulators up to TASing needs with taseditor and all cookies is just nonsense.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrWint wrote:
I just noticed that the category of this movie was changed to "glitched". Can anybody tell me why, was there a recent change in policy (my previous movie was not marked as such)? If that is the "glitched" category, is there a "normal any%" or "glitchless" category as well, I thought the categories were "save corruption", "any%" and "151 Pokemon".
Post #355723 Post #355818 Changed your previous movie to "glitched" since it heavily corrupts memory and cuts significant amounts of gameplay that can be still seen in the "any%" version.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Will post a fast encode today.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry to disappoint, but it already exists, and FLAC OSTs are frequently posted by geeks. http://forums.ffshrine.org/ http://gh.ffshrine.org/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AnS wrote:
feos wrote:
plugins rule the world!
Using the VSTs analogy, emulation cores should be plug-ins for a sequencer (TAS Studio), and not the other way around.
Good move. Unfortunately, no emulator is so convertable yet. Furthermore, converting emulators with all their tools into plugins is overkill comparing to converting just one tool and tweaking the emulators. Probably in unforeseeable future...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you run Qt/wxWidgets plugins inside Win32 emulatros?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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As was discussed on IRC, such a plugin would need to support UI toolkits of target emulators. And the list is down to 3: Win32, GTK and wxWidgets.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Suddenly I realised. TASEditor must be a linux-compatible PLUGIN for any emulator that supports needed callbacks. No one does right now, but many support lua, and lua functions are almost ready to be converted into callbacks. Why? Because plugins rule the world! And you can do whatever to your main plugin, not affecting the existing features of target emulators. Also, by callbacks one emulator instance can be attached to another. But it's another story. Just sharing my vision of future...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WST wrote:
Sorry for a dumb question, but who is feykomylce in the svn log?
Yeah, dumb question indeed. Фэйкомыльце по-русски же :P
marzojr wrote:
I would also like to volunteer to help with Gens-rr, even though I will probably not have much time to do anything for it in the coming weeks.
Send adelikat your gmail.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Truncated wrote:
One thing: would it be possible to update the info in the Help > About box for new releases? It still says v11a, even though I think this version is 11b. Also, there seem to be different builds for the same version, and it is not possible to differentiate between them other than file size (file names can be changed), and then you still don't know which version is newer. It would be helpful if the build number was also in the About box. (I had a problem previously where I and another person had different results for the same script, even though our emulators seemingly had the same version, 11a. Turns out we had different versions anyway.)
http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11svn319.zip
Revision number is now displayed in the Gens dialog name for interim Release builds. Otherwise, either "debug" is displayed for Debug builds, or just version number for official releases. Was unable to do it in the "About" dialog and not break its look.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where it says vault can have different region versions at once? Or you mean one in moons and another in vault? I was referring to the fact that the audience already had a say, and that's what it decided exclusively - that they are similar enough while one of them is better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[1920] NES Battletoads "warps, 2 players" by feos & MESHUGGAH in 11:04.72 was unobsoleted, making me a Skilled player. I know I deserved it :P
jlun2 wrote:
Movie Super Puyo Puyo 2 obsoletes Kirby's Avalanche despite looking completely different except gameplay. Just because "Kirby's Avalanche" is pretty much an "Amercianized" version of "Super Puyo Puyo 2" doesn't mean they are the same game. =/ Infact, with that logic, a "Doki Doki Panic" TAS can be submitted to obsolete the SMB2 run.
This question was already set back in 2009:
mmbossman wrote:
I'm setting this back to "new" status so that more discussion can take place regarding whether we need this movie and Kirbys Avalanche published
There were 2 answers that agreed with obsoletion: Post #211052 Post #212110 And one that was against was late to the show by 2 weeks: Post #213250 ...despite of it being in the bench for 2.5 months. So the audience already had a decision and I don't see any need to revise it, since anytime later enough people may appear to contradict ANY decision, it doesn't mean it must be revised each time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I will accept help if someone wants to make gm2 support (with resets).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let's see at the ratings to determine the need for moving it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I assure you it won't be -0.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Skipping the level by dying on a jet is also possible for 1p. As is slope glitch in level 4. So 1p warps can still be made faster than 2p warps. But I kind of dislike having 5 (!) branches. 1p warps and warpless are very similar and equally boring, but faster (once all the tricks are applied). 2p warps and warpless are also quite similar, but slower than 1p. So I will be okay with having just 3: Glitched 1p warps 2p warpless And differentiate glitched only by using memory corruption after jet death. Jet death itself is not banned. Though, since strats for entering warps can still be interesting over 1p, maybe 2p warps might also exist. 1p warpless though is completely non-exclusive to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If no one cares about toads branching I will apply my own decision.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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v11b is easy, but displaying the build number for interims is a whole another feature. Uploading the latest build after each commit is way easier, just make sure you use it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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