Posts for feos


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https://github.com/TASVideos/tasvideos/pull/747 was approved and merged, but the VS flag is not in any bizhawk release yet, so I think it's okay to just change system to Arcade for this movie and finally it can be judged.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry I missed your post. Added. Also we updated our encoding workflow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I updated the OP to reflect that we don't use torrents anymore, so you don't have to create them. We also don't use primary downloadable anymore (10-bit 4:4:4 MKV), so you don't need to create it. Our primary encode is now 480p MP4.
  • Don't append 512kb to filename.
  • Don't remove duplicate frames, it has to have constant framerate.
  • Don't do soft aspect ratio correction using codec or container, resize directly to 4:3 DAR before encoding. For games meant for vertical CRT screen, use 3:4.
  • Use 8-bit 4:2:0 colorspace.
  • If you're encoding 240p footage (earlier generations of TV consoles and Arcades), upscale by the factor of 2 before aspect correction. 480p and 480i don't need to be upscaled. For handhelds with small screen you can use bigger scale factor to get the result closer to 480p.
It's meant to be viewable in good quality on Archive.org, but we're still figuring out the best way to watch it live without downloading. Some browsers allow watching MP4s directly by opening the file link. Latest Encoding Package has all of the above, but you may need to tweak it to match your personal needs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We consider [2587] GC Luigi's Mansion "Hidden Mansion" by solarplex in 10:11.85 Fastest Completion, it was just missing the flag. Since Fastest Completion can involve potentially unlimited variety of specific goals that depend on the game, we highlight Fastest Completion separately from those goals. So yeah instead of using "any%" as a branch, we use the flag. With "major skip glitch" it's less intuitive. Since it's present in small percentage of publications, we highlight it in branch labels. But if most branches for some game have MSG, we put "no X" label on those that avoid it. It would probably be more intuitive if we included MSG in branch label at all times? Or maybe we don't need it outside fastest completion if the technique in question only causes a major skip in fastest completion? So using the current approach, branching this movie would depend on whether OOB is used in other branches. If OOB is avoided in most of them, then this is blank branch and the other one is "inbounds". Judging by https://www.speedrun.com/lm "inbounds" is in minority indeed?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sorry I didn't mention it right away. The reason I suggested testing this on 512px mode of PSX and/or A2600 is to see how it compares after ARC. Because ARC is what makes them inherently not pixel-perfect. And heavy ARC is what may kill things really hard (slight fractional ARC too tho). But since we don't target 1x anymore, it also has to go 2x with pixel first, and then shrink or stretch width without changing height, because height isn't meant to be stretched by fractional factor. Finally, this test image has a lot of almost-white on a lot of almost-black, which means color changes are almost pure luma too. Good comparison would be going from chroma to no chroma (or vice versa), because detail loss is the most apparent there. As long as there's a lot of chroma, even changes from one chroma color to another won't make the loss apparent. EDIT: I'm switching between the 2 resulting images above at 1000% zoom I can't tell which one is better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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They are completely different indeed. And 1p doesn't even look like some sloppy 2004 crap at all! Unobsoleted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To indicate which ROM it is, just post its hashsum (MD5 or SHA1 are the popular ones).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[2852] PSX Bishi Bashi Special 3: Step Champ "Track & Field, best performance" by Spikestuff in 02:41.27 is labeled as "maximum score", and I labeled this submission to match, but turns out this mode doesn't track score, it only shows you competition results and then how many buttons you've pressed. Looks like a more accurate label would be "best performance". I think that is as close as it can get to full completion with this mode. Opinions?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This movie doesn't seem to reach the credits. I had to click through a few dialogs to show them. Please append this part to the movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie wrote:
The skip to go past the statue that is used by RTA runners is not possible on the Linux version of the game.
But we're using the Windows version. Do you mean the launcher from Ryuku: Extinction makes it not work?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
- Last input is definitely over the minimal required input (standing on the platform if I understand)
I fixed this in the updated movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm using
CRC32: 9B1A5290
MD5: B2EF4DA23CE799C359F341B7930573F6
SHA-1: 6D0AD285AF2F7C649EC20F85E7FD0F253F1DB2C5
and loading it into desmume 0.9.9 makes it instantly crash. What is your ROM's hash?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Due to the jump at the end, this movie reaches the end 1 frame later than #3091: fsvgm777's PCECD Castlevania: Rondo of Blood "Stage X" in 00:15.78, because jumping wastes 1 frame (same as damage-boost). But that jump also makes the movie shorter by 78 frames if you only count gameplay. I tried comparing with human records and it's hard to determine if they are as fast, because most recordings are 30fps, which makes 1-frame delays almost invisible. Total time spent on reaching the end is different somehow. It's hard not to call this gameplay trivial. You have 10 frames to make a "frame perfect" jump leading to a damage boost. Final jump is done on the first possible frame, so it's the only input that has to be optimized here. And that's only if you measure this by movie length as opposed to when the game ends. Now how you end your movie is a stylistic choice, and we have 2 schools of thought here:
  • Minimize input length, the game should reach a stage where it completes itself, no matter how long it takes.
  • Game must be brought to a certain completion state as soon as possible, after which no normal game input can prevent the game from completing, even when this lengthens the movie file length considerably.
So there's no gameplay improvement here compared to #3091: fsvgm777's PCECD Castlevania: Rondo of Blood "Stage X" in 00:15.78, just a different ending style. Both movies are equally legitimate in terms of record value. Simply walking right at the end is completely trivial. While ending this movie optimally may take a human a bit of practice, it's the only input that need practicing, and even that won't end the game sooner than completely trivial running right. I can't help but agree that this game is trivial to TAS optimally. While there are future plans on lowering the triviality barrier (or getting rid of it), it's one of the farther plans. But looking at feedback, I'm not convinced that we should keep this movie in a limbo until then, especially considering that we don't even know when it happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1237)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We can have them both as GEG, with only changing game version. The current UI doesn't display game version in pub name tho. For example, these are of J and U: https://tasvideos.org/Movies-2413M-2648M
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So in the end it's not about which setup is more optimal but which setup is optimal for what version/mode?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sounds good!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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scrimpeh wrote:
  • The previous posts being visible in the "create reply" page was immensely useful. Currently, I always find myself opening a second tab with the current topic to have the previous posts visible. Alternatively, the quick reply box could be reimplemented.
  • Move the Minor Edit checkbox to the "Post" button
Agreed!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think this list is worth maintaining, also I added Sonic 3. The question is whether we want to only flag full-movie encodes, and IMO it shouldn't be required. Just a single level, and then if a full game is encoded, the link gets replaced. That way we showcase more of this content and potentially encourage more of it even if it's single-level, which is still very cool. There was an idea of making console verification info for movies more exhaustive by having a separate page with all the related docs and videos, so having something like this for atlas encodes may also be cool. And yes I think until then we should just put atlas video links right into pub descriptions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's important to remember that when assessing quality of a judgment, time is a useless metric. If you are being properly thorough, and preparing and delivering a judgment takes you 9 non-stop hours in total, it doesn't matter if you do it all in one go or distribute across several months. It's not like the 72 judging timeout means you should spend exactly 72 hours on your judging work. If you're spending this many hours on judgment work, I'm actually worried about you! You don't have to overwork that hard just to keep things going! We're wannabe perfectionists here, but if you're this focused on a movie, you might as well make your own submission instead. Generally, it doesn't have to be so complicated that it needs insane amount of research. If the situation is so counter-intuitive, then the decision will also feel way too weird, and the community may not approve. Let alone the time it will take you to recover. And of course one can deliver a rushed judgment even after several months. It's really easy, just ignore everything. And if the community is upset and disappointed as a result, congratulations, neither grace period is enough for you! So yes, first and foremost, the key point here is the very culture of judging. 3 days won't guarantee the judgment is good. 1 hour won't guarantee the judgment is bad. What is important is taking due time on your own research, while hearing people out and addressing their concerns. And there are a few things to say about audience feedback in general. The tier system meant that for every single judgment we need to ask people to provide feedback on how entertained they are, to properly determine the tier. We can use votes and ratings of previous submissions, or of similar games, but feedback could still change over the years drastically while the movie is nearly the same. And there was a problem of people only giving positive feedback in the thread, and then only negative feedback in publication ratings. And also a problem of kinda wearing off, because a lot of submissions would sit there with little to no feedback and you have to repeatedly ask people to vote just to determine the tier. And then they don't have enough energy to participate in talks regarding site policies where community is meant to have a huge say. So the tier system was a lot of fun. The class system greatly reduces hard dependency on viewer feedback for whatever is acceptable to Standard, because let's be real, the feedback focused system was unsustainable. And we're not rejecting more, we're accepting more, so people must be happy that we don't explicitly need as much feedback anymore. But it's still important not to make people worry: "Hey so we don't matter anymore?". Even tho the overall trend feels like less people care about posting in submission threads lately (and I don't have the stats data over the years), it's still in our control if we want this trend to continue, or we want to encourage more people to participate somehow. Giving everyone who's not instantly around, an opportunity to share their opinion and be heard, is important on the long run. It's how you deserve people's trust. And there are also viewer's expectations that we're meant to meet with our decisions. My own feeling of when enough time was given for feedback is usually several weeks, of course granted people are actually posting! But does this mean we want the grace period to be several weeks just to make sure the judges remember to give people time? I don't think so. It shouldn't even depend on time at all. It should depend on experience and instinct, instructions and training, basically culture. And that in turn means, that we shouldn't be too hard on judges if they make a mistake. We should be helpful and nice, so they don't get overwhelmed either, because that job is too important to let people burn out. It's not like the site is collapsing and nothing can be helped even if a wrong decision goes through. We want it to be a learning curve, so we want to be encouraging and motivating. In the end, the judgment timeout is about the human factor. It's about giving people freedom to participate even if they don't want to do it. It's about acknowledging that even after several months on the bench there may appear some revolutionary post that flips everything upside down. It's about realizing that we can't be waiting for it every time, because most of the time it doesn't happen. There are no guarantees, and there should be no punishment. If somebody is being repeatedly disappointing, we invest effort in trying to help that person fix the flaws. But if there's no damage caused, it's not a big deal. So we should stay balanced. I haven't voted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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keylie, why do you take the detour to Catacombs of Ur (and to the thorns area) in the middle of the run? The RTA record goes straight to Cradle of Death, and counting from that point you only kill the final boss 5 seconds sooner. Judging by how quickly you navigate, is it really worth it to go to that other area? The movie is overall still shorter than RTA of course, but still.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah that's an important thing to outsource.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dwedit wrote:
My opinion: They are NES games. They are revised versions of games (often with enhancements) that have been slightly modified to run on an arcade machine which is 99% the same as the NES. They were even emulated by NES emulators (using the iNES format files and Mapper 99) long before MAME supported the games.
They are still Arcade games too. They were meant for standalone Arcade cabinets and they were coin based. So we're not being inaccurate by marking them this way.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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