Posts for feos


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Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Is there a way to freeze all the enemies by freezing some addresses? The same question goes to Sonic 1 and 3.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Will try to encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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As BizHawk for now is the most accurate NES emulator ever, your movies were supposed to desync being made in FCEUX, that's worse than the middle in [url=]accuracy chart[/url]. And TAStutio is not a tool yet, it would become one when AnS ports FCEUX TASEditor to BizHawk. At these days I think BizHawk's Genesis emulation would be proper (that means it won't be too soon).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Watch these 2 videos: http://tasvideos.org/forum/viewtopic.php?p=316312#316312 Then watch the old versions in the post above. ng_deblink was officially approved, for the reason of being the best of what we have, and almost the best we can think of.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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You have already given both 10s once :) Also, it's cool to be the only person along with Aglar to have both 10s from you :D
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Link to video The text!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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The links above don't work, here's the new mirror, that won't be terminated any time soon. http://code.google.com/p/feos-tas/downloads/detail?name=ExactDedup.dll
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Zeupar wrote:
http://i.imgur.com/3bDtz.jpg I'm the guy happily grabbing two butts.
The left one looks the happiest, and I can see no one grabbing any butt. Which one is you?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Finally watched the whole thing. Man, it was wild! A game provides an odd and intense music, and the same kind of gameplay, very suitable for TAS. Good job and voting Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Fast encode is processing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Subpixels alter every frame by themselves in 1st game, here you have 0 subpixels whenever you're on the ground. They only help to calculate the jump arch, but have nothing to do with the time you hold A button. Before starting that game I thought subpixels can be optimized anyhow, but then it appeared as mere 2-pixel grid you move in. Sometimes you can move 1 pixel per frame, but it is very rare case. But the ball trick needs that 1-pixel movement, you also can dive into any other object if you move 1 ppf, fall from its top and instantly press the direction towards that block. I discovered that possibility while testing a 2-player run, where the carried player's position may be affected to match the odd or even pixel position.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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The submission page looks broken in not fullscreen mode. https://i.imgur.com/hJihZJw.png Can that module be reduced in size, or moved lower on the page?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Edited by creaothceann's suggestion (see below). Download InputToggles.lua
Language: lua

-- feos, 2012 -- Autohold toggles allow to avoid pressing all necessary buttons while frame advancing -- Specify your toggles for each button, add new ones for different platforms -- "start" and "select" may be deleted to save on buttons ;) lastkeys, keys = input.get(), input.get() switches1 = { -- Pad 1 A = {toggle="Q", on=false, val={A=1} }, B = {toggle="W", on=false, val={B=1} }, left = {toggle="E", on=false, val={left=1} }, right = {toggle="R", on=false, val={right=1} }, up = {toggle="T", on=false, val={up=1} }, down = {toggle="Y", on=false, val={down=1} }, start = {toggle="U", on=false, val={start=1} }, select = {toggle="I", on=false, val={select=1}} } switches2 = { -- Pad 2 A = {toggle="A", on=false, val={A=1} }, B = {toggle="S", on=false, val={B=1} }, left = {toggle="D", on=false, val={left=1} }, right = {toggle="F", on=false, val={right=1} }, up = {toggle="G", on=false, val={up=1} }, down = {toggle="H", on=false, val={down=1} }, start = {toggle="J", on=false, val={start=1} }, select = {toggle="K", on=false, val={select=1}} } function InputToggles() keys = input.get() for name, button in pairs(switches1) do if keys[button.toggle] and not lastkeys[button.toggle] then button.on = not button.on end if button.on then joypad.set(1, button.val) end end for name, button in pairs(switches2) do if keys[button.toggle] and not lastkeys[button.toggle] then button.on = not button.on end if button.on then joypad.set(2, button.val) end end lastkeys = keys end emu.registerbefore(InputToggles);
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: no emphasis at all now. is that still minimodding?
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Marx wrote:
scrimpeh wrote:
This is getting rather silly. For what it's worth, the movie now looks a lot tighter than before and the optimization is evident. The only thing I wonder about is that one robot in Stage 4 you had to kill - was there no way to avoid it? Aside from that, it is kind of a shame there's less of the fixed-sprite movement going on that makes the game memorable. All in all, what I'll vote should be pretty clear by this point.
even if i avoid that i still have to wait for that electricity.
Marx, if you are by any chance reading this post, know: Improved movie shall be uploaded to http://dehacked.2y.net/microstorage.php. Then you post a link here and the judge replaces the submission file. Don't create new submission each time you make an improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Upload the new movie to http://dehacked.2y.net/microstorage.php and post a link. Anyway, looks like this submission shall be set to delayed until you really end improving it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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This suggested view is awesome, I always had problems with the current one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Now as I finished encoding, please compare these to the old ones I linked. http://www.youtube.com/watch?v=HChjUyzAHms http://www.youtube.com/watch?v=aOzKqr2qpt4
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Like that? Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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00:20
	nitrogenesis:	ThatGugaWhoPlay is useful for flossing my teeth
	nitrogenesis puts ThatGugaWhoPlay in his moth
	nitrogenesis:	*mouth
	ThatGugaWhoPlay:	...
	ThatGugaWhoPlay:	>-<
	turska:	that's lewd!
	Mothrayas:	...that was the weirdest ping ever.
	nitrogenesis:	hehehe
	feos:	nitrogenesis puts ThatGugaWhoPlay in his mom*
	scrimpy:	Mothrayas: Abloogey Woogey Woo.
	feos:	woops
00:21
	Mothrayas:	Other than those times I was pinged every time somebody insulted another person's mother.
	nitrogenesis:		feos: your motherayas sucks
	Mothrayas:	Dunno if that still works.
	nitrogenesis:	Happy Motherayas Day
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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I thought my proposition is dedicated to minimize the infair use of rating powers. Let's say, I am a publisher and give everything 0-4 rating because of stupid things. But I have no tasing experience myself and my rates are insanely mood-dependent. My system would minimize my harm. Current can not. TAS experience IS a factor, and extremely important one. If you have solid formula suggestion to implement right now voice it or just repeat. It would also be good to try to consider mine, developing the whole thing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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This just needs some notes added to my formula, but what do you think about the concept compared to Aglar having the same weight as Velitha (nothing personal)?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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I suggest the following calculation for a rate weight. (Player points + Postcount) / 1000. Round the fraction up to tenths. By this system, my rate weight is 1.6, and adelikat's is 8.5 hehe. If the numbers look too big, just fix the formula. But I believe it indicates both aspects of being involved into the art of TASing. Players know the technical stuff, posters understand entertainment.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Maybe PM would help? He may just miss the forums XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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right isn't an emulator
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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