Posts for feos


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Rollergames would be very boring, regardles of not being easy in real-time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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creaothceann wrote:
Aktan wrote:
or, to avoid lossy compression, use WAV XD.
Or try other lossless compression formats.
And report results.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW progressing sound desync may be caused by mkv muxing script that contains "--compression 1:none" that must be set to 0 or -1.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
errror1 wrote:
This isn't really a glitch. The game has a random mode where everything on the screen is placed at random, and this one just has the end close by.
It's actually depends on the System time the game was started, and it's actually very difficult to do this, since the ending would get interrupted almost all the time.
Yes vote because of this. We have problems with random buttons to get us to the credits, but setting a game to random mode and leading it to true end by manipulating this randomness is perfectly acceptable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm giving up the 2 player run because of shitty behaviour of the second boss. "Has no randomness"? Huh! I copy the current run's input for that boss and it doesn't work! And making my own input I can not at all charge my second attack in time, the boss flies up. The copied imput fails to charge even the first attack! The main factor here is that you need to walk on the ground with your carried partner to charge it, but not while the wind is blowing. Either it stops blowing too late, or the boss ges down too early. Maybe that reads from RNG for something, but you can affect RNG value only by waiting during the level, that gets it out of sync. That somehow proves my philosophy of not trying to improve the old runs without true timesavers. Even if I polish it, no one will notice the difference, and stupid record is not my goal at TASVideos.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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*edited out*
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IronSlayer wrote:
Haha, this is so ironic coming from you! Yes, I have heard of progress, and it's precisely why I don't give NES TMNT bonus points simply for coming out on the NES. The bottom line is that it was on the NES, which was a horrible console for fighters. It sucked as a competitive, deep fighter, and was especially lousy compared to what else was out in 1994.
Haven't seen such people before... I repeat you for the last time, that you ARE JUDGING NES game based on 16 bit point of view. If you fail to understand that, you definitely won't understand anything we are talking about. And I am out of examples.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Use something like Ctrl for frame advance.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IronSlayer wrote:
And the part about "several hundred years" is silly; NES TMNT was released in 1994, several years AFTER the first iterations of SF2 and Mortal Kombat, all of which had combo systems, reversals, and vastly superior quality in every way.
Ever heard of progress, you idiot? 1993 was the last year of NES developers' activity, and they were already moving to newer platforms, that were really ABLE to include the things you need so badly. Newton didn't have the stuff 20th century people had to create a TV. NES just couln't provide the power and memory size necessary for your combo systems. The exact thing you do is that: You take the result of insanely hard work (that makes progress real) for granted, thinking that the inventions of the later times somehow give you a reason to shit on the early time inventions, that in fact were not any easier to make than the later ones.
Предлагаю переименовать тред в "русский срач 2012". Let's rename the topic to "russian quarrel 2012". Just waiting for moozooh to join XD
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like you love being ridiculous, IronSlayer.It's like blaming Newton for not being able to invent a TV-set. "Freacking Newton sucked so much that he didn't use the techniques that appeared several hundred years after his death!" What's common in a 16+ bit platform is simply impossible for 8 bit. Well, you also can blame developers for not adding a special chip to the cart, but it's (again) ridiculous.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It has something to do with many objects on the screen. I think it took place in the dungeon level. Probably Mario waits for more enemies to gather on the screen and does some action that glitches the game due to lag, bumping a coin block or something. There were 2 videos of that IIRC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've seen a video soewhere showing impressive SMB lag glitches, the name was in Japanese and it was on youtube. Can anyone post a link?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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grassini wrote:
the submission for this game will be rejected for going for pure speed. somebody plz superplay it instead!
Have you, by any chance, seen that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If I avoid interner forums, how else could I talk to the people that have a contrary opinion on such speciffic subjects? I would stay stagnated, like living in an incubator. I must improve my thinking and such situations are the best way. I love to find out my notion on something is obsolete. I love to increase by knowledge. That's why I always am waiting for counter-evidences. And each one is examined for being really valid. Another thing needing an improvement is emotions, but sometimes the subject touched is too important to stay calm after anything. One shall not give up the thing he loves and values. Doesn't matter, be it a person or an object. In this case, a developer put true love into the game, and the player feels it and loves it back. No one is alowed to shit on that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hm, I have serious misgivings about your reading ability, IronSlayer. Even after I write the case of incorrect interpretation of my words, and write what I mean exactly, you still find it interesting to invert them the exact way I tried to prevent. It's like that picture: http://pic4you.ru/allimage/y2012/03-25/16780/1852731-thumb.jpeg EDIT:
IronSlayer wrote:
In terms of gameplay, the NES TMNT is an absolute mess. It's missing frames, is based completely around brain-dead tic throws, and has no combo system to speak of. The game is as basic and boring of a fighter as one can make. Really though, that's par for the course for fighters on the NES. The console just doesn't have the capability to provide the nuance and depth a 2D fighter needs.
feos wrote:
Evaluating NES games basing on SNES, Arcade or Genesis point of view is ridiculous!
IronSlayer wrote:
why not respond to my concrete criticism?
Oh you!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks like you have to download MediaFire Express to upload from desktop, not from browser.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So the argument is that because NES SF2, MK, and FF were completely unplayable pieces of shit, NES TMNT isn't so bad by comparison? Wow, great reasoning! I wonder; do you drink rotten milk every night, because compared to dry dog shit, it doesn't taste so bad?
Continue seeing what your whim shows you. But to reply to another folly you say, I was speaking about the fact that our people that spend their childhood in '90-s know and love TNMT TF, therefore you shit on the thing they love and you think it's perfectly acceptable. I won't do the same thing towards you to show you the example, or to express my attitude, neither would I doubt in real arguments my opponent brings in to prove his opinion. But hey, how can you proof a whim?
I've played NES TMNT, actually.
When?
Someone doesn't like a game you do, and you claim they have personally insulted you.
If I don't like someone's mother, can I call her a whore in his face? And in case you would try to invert my words once again, no, the game didn't give me birth, the mother is an example one loves and values. EDIT:
In terms of gameplay, the NES TMNT is an absolute mess. It's missing frames, is based completely around brain-dead tic throws, and has no combo system to speak of. The game is as basic and boring of a fighter as one can make. Really though, that's par for the course for fighters on the NES. The console just doesn't have the capability to provide the nuance and depth a 2D fighter needs.
I conclude once more you were actually a SNES owner. But evaluating NES games basing on SNES, Arcade or Genesis point of view is ridiculous!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Shiru wrote:
A playaround with some bugs and tricks would be certainly much more interesting.
Can you name any more bugs than are mentioned here?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What competition?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IronSlayer, oh wow, you made a third post about that "shitty mess" and again give NO freacking reason of why you think you can call it like that. You prefer empty rhetoric of being a baby and getting out of here. It's awesome how you don't see any difference between "shitty mess no one cares about" and "lousy and practically unknown". The latter is totally neutral, the fromer is an insult to the people who (again) played that game and grew up with it and know it as you never intended to (but you imagined you can shit on the thing you don't know, which shows only you as an idiot). First, I didn't speak for the whole actual country, but only about those people who spend '90-s playing that game. Second, I can say that TMNT TF was really the ONLY official fighting game for NES, the second one was named "Joy Mech Fight" and was Japanese only. The rest fightings our people played on 8-bit were pirated Mortal Kombats, pirated Fatal Fury, pirated Street Fighters, all of which can definitely be called shitty mess for those who played them and compared them to TMNT TF, or to original games from other consoles these were ported from. The above info means that everyone who knows about Dendy and had played it back then with friends, knows TMNT TF and likes it. Yes, there are people that never actually played it back then (though they know about pirated ports), but no one can call it shitty mess seeing it now, especially after those ports. So I have concluded that you had only SNES (which was EXTREMELY rare at those times, and the games for it were even more rare and expensive, which may not be the case for metropolitans though). The funny thing is that when those people who played NES Tournament Fighters checked SNES or Genesis versions of it, they coudn't get the same enjoyment from them. Probably because they were not done with that care and love the NES version was done with. Players feel that care and work a developer puts into a game, and if the latter only uses some common effects of a newer platform, it doesn't mean he put a good amount of work into it. And doesn't mean that game is BETTER than the one from an older console. You know, the abilities shall be a bit tight for a creative person, that way he puts more work into OPTIMISATION and inventing catchy tricks and moves. Imagine a competition where an artist shall draw the most realistic picture with the less possible strokes. If you take a good amount of people to take part in such competition, you would be amazed by the result. Because not actual realism defines the value of a picture, but the ability of the author to catch out the most vivid features of the original. There shall still be some mystery and imperfectness, to leave the viewer a way to imagine the rest himself. And if the abilities are TOO wide, people wouldn't be able to prodice a strong directed flow. That doesn't mean you shall keep the abilities tight all the way, it just means when you expand the power, you shall put more work to pull maximum out of it. Here we see the thing I am talking about. After a hard work on some NES titles, developers might be amazed by SNES power and left the product not perfect, thinking the graphics and sound channels would do the work instead of them. The example of real SNES power is Donkey Kong, it represents something really mindblowing in all terms. But not everyone can put that much work into his prodict, leaving the graphical realism to satisfy the player's lust XD As for the links I gave, you could do yourself a favor and lurk on that forum a bit more and find out that there are some tens of players that use Nestopia's kailera and carry on a huge amount of matches. And I AM NOT a part of this comunity and never tried to fight with them. Because I don't find myself good enough to struggle that nerds XD Now either provide (at last) a real proof that this game is a shitty mess, or kill yourself (joke).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lol, I doubt anyone may rate so low basing only on ONE fucking factor! And it is not the factor of boring result of Author's actions, or poor gamplay, or something we rate low for. And yes, if one gives rating lower than mean, he shall be able to bring constructive critics in, to help the Author improve the work. For instance, if one puts 3s for a result of insane work on entertaiment and still says he sees no mistakes in entertainment - it's idiotic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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IronSlayer wrote:
TMNT was an interesting and popular game for the SUPER NINTENDO. The NES version was a shitty mess that no one cares about.
Here you insult the whole country that played that game in '90-s and loves the game that was of fantastic quality, graphics, music and gameplay (you know, in 1993 Konami (and others) pulled maximum from NES abilities, but I won't be surprized if you call Zen Intergalactic Ninja or Battletoads & Double Dragon also a shitty mess).
feos wrote:
Do you realize what you just have said?
I am personally insulted by your post, knowing this game rather well, but you suddenly got blind and replied on a note unrelated to my question.
IronSlayer wrote:
I think the only fighting game of even the slightest merit for the NES was Fatal Fury Special.
Seeing that, I quote the post where you say something unrelated to the insult and my reaction.
feos wrote:
PS: if anyone is interested, here you can watch the videos I mentioned: http://cowabunga.ru/forum/4 (both 2 threads).
Here I link the community and (surptize!) namely the the videos I was talking about, but:
IronSlayer wrote:
I would love to see this supposed "community". I highly doubt it exists, but I will give you an opportunity to show otherwise.
You are still blind and even doubting in the very words of your opponent. And again:
IronSlayer wrote:
the NES TMNT is a crappy, substandard fighter, though.
Are you fucking kidding me???
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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