Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Before reading I'm going to post the script that displays the CURRENT address object pointer loads object IDs from. It starts from $0B first frame after restart. It can be resetted if it gets $FF in the address it reads from. Note that the actual value it contains is what it reads from, but the object with this ID will be created NEXT FRAME. So you need to prepare the values you can affect. Okay. The pointer jumps over $B (length of object descriptors line) addresses for searching IDs. It gets 0 as initial value, because the checkpoint that changes the game logics is still unchecked, and after restart at the RACE it contains the value that it GIVES to object pointer. Getting 0, object pointer measures 11 steps off and sticks to $0B. Then every frame it jumps through $16, $21, $2C, $37 and normally stops rolling, because it thinks it created enough objects to start the level (see how it works for normal levels). $0B contains scene timer, or something like that. Objects with that low ID get removed as there are no such objects. Interesting thing here is that $16 contains TEMPORARY P2 input value, that gets read from $4017. After the frame ENDS it contains some different value it is actually used for. But reading objects occurs at the same time it contains whole P2 input! It will spawn any object equal to P2 input value. Then it reads from $21 and I don't know what it is. Second direct manipulation chanse is reading from $2C! It contains InputTap_P2 value, updates every frame. The way Zlomus worked is: 1. Nothing. 2. Spawn object when pointer sticks to $16. 3. Nothing. 4. Reset the pointer when it reads from ;2C. 5. Repeat from 1. Download BtObjects.lua
Language: lua

-- feos, 2012 -- Object IDs and atributes display script for NES Batletoads. -- Developed with 256x240 screen in mind. lastVal = 0 function info() CamX = memory.readbyte(0x87) + 256*memory.readbyte(0x88) CamY = memory.readbyte(0x89) + 256*memory.readbyte(0x8A) -- LevelCheckpointVal = memory.readbyte(0x585) ObjectPointerLo = memory.readbyte(0xB7) ObjectPointerHi = memory.readbyte(0xB8) newVal = ObjectPointerHi*0x100+ObjectPointerLo PointedAddr = memory.readbyte(lastVal) -- AAA = memory.readbyte(0x2a) CCC = memory.readbyte(0x2c) -- gui.box(0,0,256,40,"#000000ff") -- gui.text(130,231, "ChP: "..string.format("%02X",LevelCheckpointVal), "#00ff00ff") gui.text(95,17, string.format("Cur:%04X=%02X\nNew:%04X",lastVal,PointedAddr,newVal), "#00ff00ff") gui.text(200,17, string.format("2C=%02X",CCC), "#00ff00ff") gui.text(1, 1, "slot:\nid:") for i = 0, 14 do id = memory.readbyte(0x3c1+i) x = memory.readbyte(0x3FD+i) + 256*memory.readbytesigned(0x3EE +i) - CamX y = memory.readbyte(0x493+i) - memory.readbyte(0x475+i) xSH = memory.readbyte(0x484+i) ySH = memory.readbyte(0x493+i) move = memory.readbyte(0x4A2+i) state = memory.readbyte(0x4B1+i) hp = memory.readbyte(0x51a+i) linked = memory.readbyte(0x529+i) linker = memory.readbyte(0x538+i) dthTmr = memory.readbyte(0x574+i) follow = memory.readbyte(0x592+i) if id>0 then gui.text(x, y, string.format("%2X",id)) end if x<0>242 then x=242 end gui.text(1+i*16+18, 1, string.format("%2d\n%2X\n\n\n%2X",i+1,id,dthTmr)) -- gui.text(xSH,ySH,"Sh") end lastVal = newVal end emu.registerafter(info);
EDIT: Updated the post contents, also: RNG in this game rolls all the time CPU is free from other calculation. It mixes multiple values over and over, making direct manipulation impossible. BUT it gets more or less time to roll if you change INPUT, so you can only do trial & error, watching at how addresses $25-$28 change. The way to catch when it READS from these addresses to decide the enemies or game behaviour is in some future plans, but I dunno how to do it. EDIT2: Fixed the script again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
MESHUGGAH wrote:
In case you don't like game overs: http://tasvideos.org/userfiles/info/1454916043573621
The last ending titles appear at frame 4849. In the submitted movie - at 7698. 00:47.48. EDIT: note that all those glitched endings are not bugged. As you press start you go to the title screen as normally. EDIT2: MESHUGGAH, how the heck you did that???
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Check pausing at the last frame of movie. Watch it alone. After it's paused, engage taseditor. Unpause and watch the rest.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Oh, crap. To watch it in emulator, you need to launch taseditor to prevent desync. This bug was already reported.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Here the ending starts at frame 4948. In the previous movie it starts at 6980. 00:33.87 seconds faster guys!!! PS: encoding... EDIT: the input of the previous movie was totally copied until the jet glitch restart.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Cool glitch, Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
All the tools are described in FCEUX help, but you are going to need the updated version. Debugger docs were heavily improved since 2.1.5. http://www.fceux.com/web/help/fceux.html?Debug.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I think you might need encoder role to use brouser uploader. http://tasvideos.org/EncoderGuidelines/TASVideosChannel.html Let's talk in IRC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
At the autoscrolling stage you would need to shoot very much, while it not causes additional lag, because otherwise this stage would be very boring.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I'd make all encodes, but I need to know if that branch will be published as is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
This is awesome! Much more action than in Contra 1!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Try looking at the script.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Spikestuff: can you upload your HD encode to TVC?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
http://code.google.com/p/feos-tas/source/browse/trunk/LUA/RobocopTerminatorLagCounter.lua Lag counter works only with the latest revision of FCEUX. Only higher byte for Y camera wasn't found.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Ha-ha, don't go! We have cookies lag counter!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
NES Robocop Vs The Terminator (Unreleased). Thread #13081: Robocop vs terminator 2 Levels done. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Meanwhile, Level 2. http://tasvideos.org/userfiles/info/1212589828856836 I enjoy TASing this game. But curious if it's fun to watch, because of constant jumping. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Try watching.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Do you mind linking to it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1225)
Joined: 4/17/2010
Posts: 11703
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
BTW, I'm suggesting to change the screenshot to this one:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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