Posts for feos


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Samsara wrote:
What do we gain by explicitly adding alternate routes as a Moons goal? Are there any drawbacks?
We give people more creative freedom, and hopefully inspiration on making great things. If this means allowing more movies that are not so good, I don't mind that if this leads to also more movies that are incredible. This reminds me of how USA pilot seats was redesigned at some point. If you design the whole system to perfectly fit an average human, you end up with a system that perfectly fits nobody. Because people are too different in a ton of different aspects, and an average human does not exist! So if we want to make people's talents shine, we need to create an environment that's inclusive to diversity. We should let the ideal of the average go, and we should design the system to the edges instead. Here's a great video about this approach: Link to video I don't know how to implement this approach yet, but this is really some concept that we don't want to keep missing.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
I mean, I'm sure there's history behind it, but it doesn't seem like a clear-cut way to distinguish two separate branches.
Which of the current branches look too similar to 16 stars?
Radiant wrote:
ikuyo wrote:
* Any method of skipping the 30 star door other than MIPS clip is banned.
Well I'm not highly familiar with this game, but this restriction strikes me as arbitrary.
Arbitrary is not the same thing as bad or pointless. Moons were created to allow some freedom in what goal people feel like setting. For example we had these co-existing branches in Moons for several years: [2202] SNES Super Metroid "low%, Ice Beam" by Saturn in 42:37.13 [2220] SNES Super Metroid "low%, Speedbooster" by NameSpoofer in 44:18.62 In Moons, bad or pointless goal is what reduces enjoyment of the movie. Sure we also tried to aim for Moons goals that are easy to define and comprehend. But it is also up to us (the community) where exactly we want the borderline to be. If we don't find enough harm in allowing a bit more things, but enough benefit, we should be able to allow them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Looks almost good to me because I still prefer subtitles to be aligned with in-game HUD, but still not bad enough to redo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #7242: duuuuude5's Linux Undertale v1.0 "Minimum Z/Enter Presses - Genocide Ending" in 1:22:30.4
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Radiant wrote:
I was quoting that not to say that "this is policy" but to say "this summarizes my views".
Alright. Overall, I think the less explanation is needed, the more solid the goal is. Just like with jokes. If you have to explain a joke to make people laugh, it's not as good as one instantly funny. However there's also a thing that not all games are for all audiences. For example, I don't understand RPGs at all (which is why I didn't watch this movie and I'm not voting). Currently we're pondering appreciating niche movies more, yet there's this principle that the less niche they are, the easier it is to appreciate them. So it's a balance.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We spell rerecords as "unknown" in such cases, not "n/a". The latter is not descriptive. But I'll see what fsvgm777 thinks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #7242: duuuuude5's Linux Undertale v1.0 "Minimum Z/Enter Presses - Genocide Ending" in 1:22:30.4
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Radiant wrote:
So a no vote from me, and let me cite an earlier judgment on the topic, "while a technical challenge, I don't believe it produces interesting movies ... No one playing SMB counts the number of times they press a button while playing the game, or the number of jumps they make, and etc. These super technical categories don't really fit with the aims of the site."
Aims of the site have changed since then, several times.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MNG full completion is being considered for the future. The question about it and your other suggestion is, is it a standard goal at this point? Is it common, popular, clear, obvious? How many currently published movies have this NMG extension alongside the goal that has major skips?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ViGadeomes wrote:
Game modes of a same game should be accepted side by side even if they don't have many differences as they are considered as different game modes by developpers/creators of the game since they can be chosen by the player on the menu of the game or whatever. The only exception would be fighting games as the choice of your character is a part of the gameplay.
How do you define what is and what isn't a mode?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fortranm wrote:
What is the discovery that made the route in question no longer the fastest in the first place? In other words, under what restrictions would such "route" actually be the fastest possible? The 70 stars category works well because it simply relies on a specific limitation. "Skipping the 30 star door other than via Mips clipping" still sounds more arbitrary than it should be, but at the very least the 16th star shouldn’t be the star in the final Bowser stage if, hypothetically, that’s part of the fastest way to literally grab 16 stars for the sake of it; at that point it’s just completely arbitrary.
I took the goal definition from the RTA rules, and I don't know the game myself. A route is what should be judged in terms of perceived difference from other currently published routes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Our torrents are only ever actually seeded by Archive. Nobody stores random encodes locally just to seed them. If archive takes it down, it will die, even if one has a torrent file for it. Even download speed via torrent is the same as direct download speed from Archive. So until our torrents start doing the thing torrent exists for, they're useless.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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[15:36:56] <TASVideoAgent> New topic by ThunderAxe31 (General: Do we really need Torrent for encodes?): http://tasvideos.org/forum/t/22931 [a:1] [15:57:28] <TASVideoAgent> Movie [369] NES Street Fighter 2010: The Final Fight (USA) by nesrocks in 17:39.98 edited by despoa: Deleted torrent: streetfighter2010-tas-foda.avi.torrent --> http://tasvideos.org/369M.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Your goal choice should be clearly defined and sensible, especially to those who do not know your chosen game. Assume that the audience is seeing the game for the first time.
"This was formerly the any% route" is clearly defined and sensible enough to me, and it can apply to a huge number of games... quite literally any game that has had drastic changes to the speedrun route.
To me, a more compelling definition would be something that assures that it would be published just fine if it was first submitted today. Like imagine SM64 history started with 1 star, 120 stars, and 70 stars. A 16 star run would ban "Side BLJ and skipping the 30 star door other than via Mips clipping". I don't know the game enough to tell if we could allow slight potential deviations from this ruleset, but I also don't know if there's any interest among players in changing it. Judging by how popular it is RTA, probably we won't have to ever tweak it. Yeah I should say that popularity of some branch among RTA players does play a role in the end. Because people keep competing, keep finding new tricks, which makes the category still relevant in a TAS too. Since long ago there's nice synergy between the 2 scenes, so I'd like to support it more.
Samsara wrote:
Your goal choice should result in significantly different gameplay than other runs of the same game.
This is the trickier one, but it still honestly works here. The three examples I listed above are great examples of significantly different gameplay, but any significant route change should be able to apply to this as well. We wouldn't want, say, "1 key" SM64 and "0 star" SM64 published together, as they are functionally the same for the majority of the run, but there is quite a lot of difference between "1 key" and "16 stars".
To me this part is easy. There's enough difference in how 16 stars looks and feels compared to other branches. If enough people are interested in still TASing it and in watching it TASed, we want to embrace this and allow such a branch. The rule of thumb for most rule definitions lately seems to be "it must make sense". It took us centuries to figure this out, but now we have and we should finally use it. Because if it doesn't make sense to us as a community, and we're still enforcing it, we're doing something very wrong. Supporting a specific route that makes sense to the audience feels like what Moons were invented for. We will probably only need to adjust the acceptability borderline to be less strict, since awareness of the TAS (and RTA) hobby is growing, and demand for smaller differences is rising.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I watched a video and indeed mouse was disabled in advanced options as well as in input config. I got it to work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Lord Tom wrote:
Gameplay went a bit overboard with the constant jumping sound effects IMO
Forgot to mention, yeah it was pretty annoying to hear it all the time.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I used 64bit libsteam_api.so from Axiom Verge and when trying to run the movie I'm getting
Internal error 0x01: Ini file not found at /home/feos/Desktop/Unworthy/activated.ini!
I don't know if it's due to wrong dependency and which game to get the right one from.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yay stable release finally!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I'm looking into analog input and it's inconsistently implemented in mame lua. How do you normally play games with analog controls? I'm trying Time Crisis, and mouse X/Y are mapped for analog, but I can't move the crosshair other than with arrows which is slow and not analog.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
I also feel that this is too much similar to the published movie on the original game. However, I think that this hack should be acceptable if the movie had a goal that could allow to show off more of that this hack has to offer compared to the original game. I think that both "maximum coins" and "all items" would work. See, there is already an "all items" movie on YouTube: https://youtu.be/5aRtT7t-FLE (the author probably doesn't want to submit it due to optimization flaws)
I completely agree with this and it's what I thought when watching this submission. That other video is awesome indeed! If the goal is fastest completion, there's no tasks to separate between 2 players, they both just need to do all the same things. But if there are many tasks that 1 player has to do and it can be split into 2 players doing lots of independent things, it's what 2-player movies are good for. I voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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illayaya wrote:
I recently finished the tas on experimental core. (bsnesv115+) Is it fine to submit or should I wait until core gets accepted for submission? I'm not planning to try resync on old bsnes core because the run is nearly 3 hours.
Unless you noticed any major emulation glitches caused by that version of the core, your movie is a proof that the core is good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What does hard mode change in the game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And done!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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