Posts for feos


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Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Yeah.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Probably first we need to figure out what the Demo class will be (named).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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WolfAttacK wrote:
I didn't think about the letter worlds for the simple fact that I didn't know how to start a TAS with them unlocked lol
Ah true, I forgot you can't directly play them after level 9. I guess it's why the SNES version was used instead. So your ending is probably fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This run is well done and got good reception, but I watched it side-by-side with [3456] SNES Super Mario All-Stars: The Lost Levels "warpless, Mario" by HappyLee in 34:36.61 and I'm not so sure. Vast majority is very close to the existing branch, only a few places required obvious differences only present in this category. Most of the time you just need to run around the coins instead of right through them, and it feels like there are fewer places with coins than places with mandatory jumps in SMB. I had to vote Meh because I feel this movie is too similar to the one that doesn't minimize coins. Link to video Also since this is warpless, maybe it would make more sense to play all the levels, to fully combine the 2 goals and showcase coin minimization on the whole game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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The rerecord count is wrong.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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ThunderAxe31 wrote:
There have been some precedents, but I'm too tired right now for looking for them.
[3972] PSX Hogs of War by TommyeAsY in 52:46.73
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
LGTM.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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In HD encode, subtitles on top of the audience are hard to read. SDs are fine because halo is so huge, but for HD, see how the 2 latest publications position the subs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
LGTM.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Subtitles X position needs to be adjusted for mkv (blame complexity of this terrible AVS code).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
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LGTM.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Looks good to me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Same as Post #510160.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Looks ok, but once again I personally prefer to shift subs from the side to align with in-game GUI better. Probably not worth redoing, but please keep this in mind.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Hopefully final review. Hertz is shortened to Hz, not hz. Maybe it makes sense to turn these 2 into nested points?
  • Always record new movies from power-on. Starting from an emulator savestate is not allowed.
    • Movies that start with in-game saves (aka SRAM-anchored) are allowed, but they require a verification movie that creates the necessary SRAM. This verification movie does not need to be optimized.
Your TAS must be reasonably optimized. It should beat or match all known TASes and human speedruns of that game and category. It does not have to be perfect, but it should not be easily improvable.
Your goal choice should be clearly defined and sensible, especially to those who do not know your chosen game.
Prototypes are only allowed if gameplay is significantly different to the release version, or there's no release version at all.
ROM hacks must meet an entertainment standard as well, and are only allowed in Moons.
Hack itself should also be a finished release, or at the very least abandoned.
This includes Game Genie and Action Replay cheats as well as direct modification of game files, such as on a PC or Linux game.
Linux is automatically implied here.
You are not allowed to run a console or PC game in an unintended environment, including modifying an emulator settings (?) for unintended speed advantages.
It sounds like someone would casually hack an emulator for a TAS, while we already state that only official emulator releases are allowed.
You are not allowed to arbitrarily swap discs at any other time for an unintended speed advantage.
Do we need to specify the purpose?
USA ((U)) versions are preferred, as a majority of our audience is English speaking, though any NTSC release can be used interchangeably.
I'm not sure why both parentheses are bold there.
Games that run in PAL60 mode (like on GameCube)
The (?) original hardware allows it (see above)
Passwords are allowed for bonus content, such as extra levels not normally playable in-game, or harder difficulties.
I think we should mention that this includes cosmetic improvements to the game.
Judges and Publishers will attempt to verify that your input file syncs on an officially released build of an accepted emulator. Use development/interim builds at your own risk, as input files created on them may not sync even on the next official release.
We should probably mention the situation with Dolphin interims. Also of we otherwise reject movies that don't sync on any official release, it should be stated more clearly.
Check places such as YouTube or NicoVideo for speedruns, as well as the Games section of the forums and our site Userfiles.
https://www.speedrun.com/ too I guess? Don't wanna be losing to human play :D
If you find improvements during the later stages of making a run that can save time in earlier parts of the run, you are not required to redo the entire run to implement them, though they should be mentioned in your run's submission text. If it's feasible to implement those improvements without having to redo the whole movie, please try.
Esoteric goals can be obsoleted by better completion of the goal, i.e "low%" can be obsoleted by a movie that obtains a lower % completion percentage.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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Updated!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Looks good now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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GarbiTheGlitcheress wrote:
The way the game that I am TASing(Cameltry for SNES) works is that you have to beat a set of courses, then it gives you a password(which is the same every time) to go to the next set, and only the final set of courses is necessary for the credits to be shown. I am running all levels, but it is possible to exit a course early and there is still internal data indicating all the levels of the course as being completed, but it doesn't save the progress toward getting the next password. Is it necessary to get the game to a state in which it will give me the password, and if so, is it necessary to have the password be shown on screen?
Showing the password is not necessary, because we don't rely on password visibility in our rules. If you need to actually use some password, and there's a good reason for that, you're considered an omniscient being who just knows all the in-game info in advance and uses it for optimization. But if the password gives unfair advantage, showing it on the screen doesn't prevent it from making the game easier, so it's generally not allowed to use it. If you don't use it at all, showing it is also not needed. If the game records your completion across soft resets or something, they're still allowed: [1901] NES Rockin' Kats by FatRatKnight, Tompa, pirate_sephiroth & MESHUGGAH in 16:33.71. So existing the course is also allowed, unless it contradicts your primary goal. Some people might argue that exiting levels early does contradict the goal of completing all levels.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Samsara wrote:
It's almost like we're rejecting for game choice again, and that's absolutely something we want to get away from.
Indeed. When we want majority of regular viewers to have enjoyed the movie, we need game mechanics to be clearly comprehensible and fun, or we need the game to be popular enough so more people could relate to it. That is essentially our Moons requirement. But when it comes to hacks, anything that's less known or less obvious risks to get ignored or disliked by general audience. This situation feels very similar to how the site worked before tiers. Moons requirement was kinda universal, and games that couldn't meet it were rejected, even not hacks. Vault was meant to provide room for technical achievements that have speedrun record value, because the demand was kinda high: for every Vault-ish game there was some niche audience that would watch and enjoy even the least obvious and the most monotonous gameplay, as long as they have personal relation with that game, or the genre, or anything else objective or subjective. The tier system teaches us that niche audience should not be ignored. We want people to make high quality movies, to push games to their limits. The more productive people we have around, the more creative freedom they have, the better the net gain is. If you're only into some insanely popular franchise and hate all the rest, people who used to TAS Vault-ish games may contribute to something very entertaining within your favorite franchise some day! And technical expertise is a great thing in and of itself. Sharing experience and ideas, generating something unique on variety of levels. So no, we do not want niche audiences to feel outcast. We don't want them to have to split away. If we want to be future-proof as a site, we want to embrace variety of tastes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
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What was the culprit?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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