Posts for feos


1 2 82 83 84 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Masterjun has stepped down as a judge to focus on other things. Hoping to see you back, sir, you're awesome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
EZGames69 wrote:
the first game showing superhuman play with a team with low stats, with the 2nd game showing superhuman play with great stats. they are different enough to both be published.
But actual football play in both is almost identical.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
So the rule we have says:
Sports games in the Vault are restricted to one game per series per platform. For example, PGA Tour Golf III on the Sega Genesis may obsolete PGA Tour Golf II on the Sega Genesis. Which game obsoletes which is decided by which game makes a more technically impressive run, as decided by a judge.
And I've had a really hard time determining which of these games provides for a move technically impressive run, because the Challenge modes are really different. The current publication consists of superhuman football play that looks more or less the same against all teams. This submission also has some routing involved to make the days pass as fast as possible, as well as the hotspots mechanics. It plays less games, so it's shorter, but the main football play is still mainly the same as in the first game. Less games to play doesn't necessarily mean it's more or less technically impressive. Even for Vault, having more variety in mechanics and less repetitiveness is arguably more entertaining, even if it generally still isn't actually entertaining to the general audience. More events to manipulate is probably more technically impressive, but since it's basically the same luck-manipulating technique repeated, each instance of it doesn't get exponentially more impressive, unlike the probability (as explained in the first game's submission). I talked to Nach and adelikat about the intent of the Vault rule, and it seems to be avoiding plain repetition. With the modes being quite different (so different that it's hard to compare them per se in impressiveness), they might be considered 2 different games, one involving something like a plot in addition to usual football play. Yet there is repetition in actual play. The author confirmed that failing a 2 point conversion to get 36 instead of 38 in the first game will also save time, which will make the play even more alike between the 2 games. So while making these 2 separate publications would be theoretically possible, I'm personally leaning towards preferring the shorter movie that has more variety to it. And I definitely don't see why this submission would need to be rejected. Does anyone think/feel anything about this situation?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Headshot wrote:
Hello. I'm going to be making a TAS of Metroid Prime 2, but before I can do that I have a couple questions: First, I'm running Dolphin on Linux, and while I am aware that using non-stable versions of Dolphin is allowed since stable versions release very infrequently, I'm unsure if the non-stable version I have would be acceptable, since the version numbering isn't consistent with what I see on the Dolphin website (I plan on updating Dolphin as soon as I start the TAS, but at the moment I have "5.0-0491831-dirty". The "dirty" also concerns me.) If I did the TAS on this version, would that be okay?
We need you to use some build that corresponds directly to revisions they provide on their site. We don't want to depend on custom builds when judging or encoding. If you compile one of those officially provided revisions, and your movie syncs on one we can get from their site, you should be fine.
Headshot wrote:
Secondly, in this game, there are cutscenes that cannot be skipped unless you've already played through the game once. These cutscenes slow the run way down, which is detrimental to the entertainment value of the run, and since I'm going to be aiming for moons tier with this TAS I'm wondering if this would be a case where starting the run with dirty SRAM would be allowed, provided that I provide a verification movie from a clean memory card. Thanks!
Movies starting from a saved game are usually not allowed. An exception is made when there's some significant new feature that has to be unlocked. When it doesn't contain any unlocked features, it isn't allowed to start the movie from a save. http://tasvideos.org/MovieRules.html#WeDoNotAllowSaveAnchoredMovies
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Check in dev build of hawk, it reports the mismatch without scripts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
It's not released, and I didn't bother disabling the dialog. And it will only have arcade machines supported, because other systems are most of the time either poorly emulated or are a pain to set up and use.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I restored it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
kuja killer wrote:
I'm curious now too. Would something like the "challenges" mode in Megaman 10 be acceptable to tasvideos ?? wii mm10. It's not really a "completes game" objective, but it does require you beat the game on all modes first to unlock everything, (easy, normal, and hard). I'm NOT talking about "endless attack" which is totally different. It's basically like 60-something short mini levels. about 20 or so are just the robot master fights, in all difficulities. (you either get a silver or gold trophy depending on how you beat them) and 30+ are little small levels.
The exclusive Challenge Mode (page 1) can be its own branch. Individual challenges (page 2) scattered around normal play look way too esoteric and demanding to aim for literally all available challenges in one go (much like many 100% achievement requirements on Steam).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Either misjudged (happened with ever-looping games), or there's actually just that one level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
If I export this submission after having replayed it to the end, the cycle count is 11310332480, which doesn't correspond to 4194304 cycles/sec. This GB movie http://tasvideos.org/userfiles/info/60760907460145790 gets recognized as 00:44.9 if we use 4194304 cycles/sec. So looks like we should just use half the rate for the site parser?
Alyosha wrote:
gambatte only reports cycles in 32 bit unsigned format, so anything longer then about 4 billion cycles will roll over.
Then we need to make it 64bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
TiKevin83 wrote:
I can provide my lua script if needed for independent verification - it outputs emu.totalexecutedcycles() for each movie.getinput(), we usually use this to transform GBI timestamps for console verification but I stripped out the GBI transform to get the raw cycle count at last input: 2A225FA40 (11,310,332,480 GBC m-cycles in decimal) Now this number needs some elaboration. The game boy has roughly 4mhz T-cycles, but is effectively memory bound to operate every 4 cycles (1 M-cycle, roughly 1mhz). The GBC has a double speed mode, so to capture every possible GBC m-cycle Gambatte operates at 2mhz internally. We'll want to compare instead using the canonical ~4mhz GB T-cycle count, so we double to 22,620,664,960 GB t-cycles. Divided by the GB t-cycle clock rate of the Game Boy observed by Gekkio of 4.194304Mhz (t-cycles/second) http://gbdev.gg8.se/wiki/articles/Game_Boy_Technical_Data We get a final time of 5,393.187 seconds (1:29:53.187), which corresponds quite nicely to the time observed during console verification.
What internal counter needs to be put into movies so that the site could use 4194304 cycles/sec to know exactly the real movie length? The cyclecount I added to movies recently doesn't seem to correspond to the correct rate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Made it split on resolution changes (uncheck Graphics -> Proper Aspect Ratio in low-resolution mode) and fixed the dropped frame on new segment start. https://files.tasvideos.org/2095/archives/Gens-SplitAVI.7z
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Without creating a whole new framework from scratch, I think game specific options is the only solution.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Lobsterzelda wrote:
http://tasvideos.org/userfiles/info/60945646847026200
That movie doesn't work at all (in addition to having me and MESHUGGAH as authors and having some suspicious rerecord count).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Depends on how much time it's going to take.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Can jumping down here save time if you spare some health earlier? https://www.youtube.com/watch?v=GBzkBiGycuw&t=150
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
The bars are always there but the problem is that games start and stop rendering at different pixels, so it's impossible to just crop away some constant width and have it fit all modes of all games. And yes, the console outputs them too, which is why they're there. As a result, you'll mostly see them on your TV as well, unless you stretch the picture sideways, but then parts of the actual image may be missing too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Agreed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
I think I measured it wrong by using AVI dumps to compare, one with alt sync and one without. Now I'm dumping without alt sync and gameplay has identical length.
The8bitbeast wrote:
Usually I wouldn't mind these timing discrepancies too much, but it could cause a frustrating misconception that Ys is the fastest master system game, whereas Zool is actually the fastest Master System game. Although finding the fastest Master System game is a fairly niche topic, it would be nice if the Ys TAS time was somehow updated to include the BIOS to avoid any confusion.
We just mention such things in publication descriptions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Gameplay in this movie is actually 1 frame longer than in the old submission. And even if it was of equal length, we require gameplay improvement to be there to obsolete the previous movie. In rare cases a secondary movie gets added to the publication, but the site hasn't been designed to work that way, and every such case involves hacking the database manually. It can be done when the new file has significant improvements in accuracy, for example it now syncs on console, but we don't add secondary movie files only because they were done on a newer emulator version. Especially if it's also slower in gameplay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
If it's the same actions that you execute to get to 5.6, and the same actions to go beyond 5.6 and reach the score cap, it's not considered max score.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
To me it looks like 19,999 is the score cap, and the game has just not been tested by the developers beyond a certain point. Score cap is not considered max score by our rules. If you can reach it, the technique that you use to reach it is not allowed. If you reach it by simply executing the standard gameplay actions over and over, that game is not eligible for this category. Whether the graphics look glitched or not doesn't matter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11270
Location: RU
Aran Jaeger wrote:
Sorry, but I'm not the one not doing my research, and you are missing the point here, EZGames69. As such, I'd suggest to you to not react out of affect to posts (as it can obscure one's own judgement), but to give yourself some time for consideration a priori, so that you may reach to some further conclusions yourself without them having to be pointed out to you by others. Being authored for a TAS or not doesn't determine how much work went into a given TAS by a given person or whose TASing skills it is that make a TAS end up the way it does as finished product. And DES requesting to be removed from the TAS doesn't negate nor eradicate DES's by the time already existing contributions, in particular and especially the input file, that constituted Doomsday31415's basis to continue working on from there. So yes, DES may not have worked together with Doomsday31415 (which confirms my initial perspective on it, because I thought the same), but worked with significant effectiveness on an improvement of Dooty's TAS long before Doomsday31415 started his own TAS project on it, according to Doomsday31415 himself. As such, I still see my critique justified.
The submission page has this text:
By pressing "Save/Edit" you agree to publish this content under the Creative Commons Attribution 2.0 license.
That license has this text:
If You create a Collective Work, upon notice from any Licensor You must, to the extent practicable, remove from the Collective Work any reference to such Licensor or the Original Author, as requested. If You create a Derivative Work, upon notice from any Licensor You must, to the extent practicable, remove from the Derivative Work any reference to such Licensor or the Original Author, as requested.
What have Doomsday31415 and EZGames69 done wrong again?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 82 83 84 439 440