Posts for feos


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Does any of these modes have an ending with credits?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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SECRET BATTLE MOVES whose input they provide are allowed as officially encouraged means of normal play. SECRET BATTLE MOVES whose input they don't provide are officially meant to be discovered first, and then used, on the same grounds as the first 2. SECRET CHEAT KEYS are explicitly and officially labeled as cheats, in both the manual and the game, and it gives unfair advantage of unlimited resources, and even those resources don't showcase any unique abilities that can't be accessed otherwise, just some regular thing, only unlimited now.All it does is making the game much simpler, and that's not what we want in TASes. I think banning those cheat keys will be reasonable: for legitimacy of the movie, complexity of execution, and impressiveness of a result. And just like we magically know all passwords and other in-game codes used for extra content like unique levels, characters, or harder mode, we can magically know those 2 combinations they want us to discover on our own. So SECRET BATTLE MOVES should be allowed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where can I read that manual?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Check it prereq installer actually fails to download something.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay then. Get VS from here http://www.visualstudio.com/en-us/products/visual-studio-community-vs Get hawk source from here https://github.com/TASVideos/BizHawk/archive/2.3.2.zip Only install .NET module with VS. Open BizHawk.sln in it. Rightclick EmuHawk in Solution Explorer, set as a startup project. Debug -> Start debugging. Tell us where it crashes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try launching it with this config file first. https://yadi.sk/d/xg4PV7-Cggn5Ig
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Darth Marios wrote:
Spikestuff wrote:
Cause Octoshock (mednafen core) doesn't rely on plugin crap to run the emulator.
And no one else works on that solution, right? (so we never get PSX OpenGL core, uh)
https://forums.libretro.com/t/mednafen-beetle-psx-how-to-improve-visuals/12867
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ReyVGM wrote:
The last Bizhawk I was able to use was 1.11, after that version, the emulator crashes when I double click on it. I never bothered to figure out the problem because I was fine with the old version, but now I need the new version so I need to figure out why is it crashing. I extracted the emulator in a new folder, I installed all the prerequisites, and I ran bizhawk_prereqs. I'm using Win 7 64bit. I get this error message when I click on the emulator after doing all of the above:
Problem Event Name:	APPCRASH
  Application Name:	EmuHawk.exe
  Application Version:	2.3.2.14465
  Application Timestamp:	5d0922a3
  Fault Module Name:	KERNELBASE.dll
  Fault Module Version:	6.1.7601.24520
  Fault Module Timestamp:	5d673e23
  Exception Code:	e0434352
  Exception Offset:	000000000000b87d
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	1033
  Additional Information 1:	07b1
  Additional Information 2:	07b1b7c50ca6fbee5838abebc828afaf
  Additional Information 3:	4499
  Additional Information 4:	4499028925df116773b868ce108297b0
I searched online for that KERNELBASE.dll, but windows didn't let me overwrite the file. So, anyone know what I need to do?
One way to avoid guessing would be installing visual studio and running it from there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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theripper999 wrote:
The link to the manual is here: https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation/Manual/formated/Twisted_Metal_2_-_1996_-_Sony_Computer_Entertainment.pdf On page 8 you can see some of the ones they list. Ok What I was calling a special attack they call "Advanced Attack". They only list freeze burst, high jump and rear attack, but at the end tell you there are others with even more inputs. "Advanced Attacks and maneuvers are performed by pressing different sequences of the Directional Buttons. Since your vehicle's direction and acceleration may be affected when executing an Advance Attack be sure to familiarize yourself with controlling your car before you attempt them. Advanced Attacks are extremely useful and allow you to attack your enemy when you no longer have any weapons. They also enable your car to maneuver in unusual ways, creating combination attacks when used with other weapons (see Combo Attacks on pg. 10). Practice with Advanced Attacks and maneuvers listed below. There are many possible Advanced Attacks in Twisted Metal 2. Most Advanced Attacks require 3 or 4 button sequences, and some require more. Attack Manuever Directional Button Sequence Freeze Burst LRU High Jump UUL Rear Attack LRD "
The manual is wrong about Select+Down and Select+Left, but it still explicitly mentions all 4 directions while holding Select, so those utility functions are allowed. Special attacks are allowed since they're present in the weapon HUD and can be directly selected. Advanced attacks are actually tricky. The manual says they all consist of Directional Buttons. So input sequences beyond those can be considered cheats and not advanced attacks. The manual says advanced attacks are extremely useful, so they all are encouraged. It also says they consist of 3 or 4 buttons, so such sequences also sound intended. To recap: Sequences consisting of 3 or 4 Directional Buttons are explicitly encouraged and should be allowed. As for advanced attacks consisting of more buttons, or of non-directonal buttons, those sound rather arbitrary, and possibly left for the player to figure out. But we can't know which attack they meant and which they didn't. But they also mention the advanced attack energy bar on page 5, so indeed attacks that involve the enegry bar feel intended. The question is, are there advanced attacks that use the energy bar and require non-directional buttons?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
Done: https://github.com/TASVideos/BizHawk/issues/1692
And from what I see there, it should be perfectly valid to just run this game in PAL.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I tried improving the last level and couldn't. Sure there are some frames lost on starting up: when you initially hit X, A, when you shift gears. But the bigger problem with this game is nitro management on slopes, and it's really hard to get right. And it loses tons of time too. I saved 50 frames on the first lap and lost almost 200 at the finish. I even admit that improving the first level wasn't exactly easy, for the same reason.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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theripper999 wrote:
In Twisted Metal 2 the Special Moves are developer intended based on the fact that there is a Special regenerating bar for their sole use. The rub is that some inputs do not use the Bar, but are for more utility purposes and are extremely easy to do, like pressing two buttons. This leads me to believe they were intended to be found and used. The special moves that actually use the Special Bar should all be acceptable. Codes that are just for utility that do not actually affect the strength of your car should also be allowed. Codes that do not use meter and have an effect on how your car interacts with other cars should not be allowed. Below I have classified what I believe should be allowed and what should not be. A moderator on the speedrun forum wrote this "I'd say any attack that uses energy isn't a cheat. Even says in the manual that there are more attacks than just those. Generally things like inf ammo don't use energy." Which is also in line with what I would consider fair game. -Allowed -Special Attacks - All moves below use Bar Minion's Special - Uses All Bar Napalm Code Freeze Burst Code Rear Attack Temporary Shield Drop Mine code High Jump Temporary Invisibility - useless in 1P -Allowed -Misc - Utility Use, No Bar Weapon List View Disable Radar - this might reduce lag as well Rear View Mirror Select View - changes how you view the level. Higher you go the more lag Hidden FMV sequence - no point to use -Disallowed "Cheats" - No Bar Use, drastic often permanent effects in Gameplay Health Boost - Exchange weapons for health. No bar use. Infinite Weapons + Turbo Invincibility Mega Machine Gun Homing Napalms Massive Damage with Ramming Minion - Minion would be absurd to use. Sweet Tooth - maybe, but you need to use a code to unlock him. He sucks anyway. Thoughts?
Which of these are explicitly mentioned, explained, and encouraged in the manual?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
There is a homebrew SNES game that allows you to play it either on an NTSC console or a PAL console. Currently on bizhawk it can only play the game on PAL mode, and there isn’t a way to make it run on NTSC, Unless a setting was added that lets you change the region, simmilar to SMS and Genesis. Would an acception to the “no modification of rom files” rule be allowed if the game is meant to be usable for both PAL and NTSC? (The game is Nightmare Busters)
Make an issue on bizhawk tracker, that'd be the proper approach.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not automatically. Just use linebreaks.
Language: lua

gui.drawText(0,0,"blablabla\nrandom text")
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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letcreate123 wrote:
feos wrote:
Are there other instances when the game directly encourages you to use the terminal? Also is there official documentation about its usage?
There are not. The "Speak Now..." room is the only room in the game where utilizing the terminal is required to progress in pre-Steam builds of the game. Otherwise, the entire game can be played through without using the terminal whatsoever (though there are a few commands that when used strategically can save significant time, such as the kill command, but I assume those are barred from the official site rules because unlike the arc command, the one that has to be input in the "Speak Now..." room to beat the game, the other commands are not required to make progress). As for the second question, I was unable to find official documentation about the terminal, either specific to this game or in general. Neither the Steam or itch.io pages mention it, and I couldn't find anything in the author's blog either. I did just find a few unofficial Steam guides about it which cover some commands that can be used to, for example, outright cheese through the achievements in the Steam build, but they obviously don't classify as official, and the fact that some of the commands can be used to cheese through gameplay are starting to lead me to believe that it wasn't intended to be an actual feature other than the one instance of the arc command that's required to beat the game in the pre-Steam builds.
Okay it mostly sounds like a cheat thing indeed, and the author felt like being funny and made it a required tool in a single place of a few releases. I believe it should not be used in releases where it's not required to complete the game. Apparently, in those it became more traditional cheat functionality since there is a way to play the game without it at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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letcreate123 wrote:
Yesterday I finished a TAS of the game You Have to Win the Game v1.01 in libTAS which clocks in at 4:58 IGT, but I was wondering if utilizing older builds would be valid too. I ask this because, in v1.01, a password entry room is added right before the end where the player must jump through labeled portals to enter the correct password to win the game, but in older revisions this room doesn't exist and instead the player has to input the password through the terminal. This would save over 20 seconds. As far as I'm concerned, inputting commands through a terminal would usually be considered a debug feature, but in the in-game Input settings, the keybinds for bringing up the terminal can be remapped, implying that it's a feature. Not to mention it's the only way to beat the game in builds without the password room. However there are a plethora of old builds stored inside this public Pastebin page (by the game author, I should mention) and they're all .exe files, meaning that they can only be played on Windows. I do recall trying the newer Steam build in Hourglass in Windows XP many years ago and it working fine for the most part. Anyhow, for reference, the speedrun.com RTA leaderboards for the game utilize the October 24, 2013 Update 2 build. I have yet to verify whether all builds after it discard the terminal password in favor of the password room or not. My question is, under these circumstances I mentioned, would it be acceptable to TAS any of these old builds to skip the password room entirely?
Are there other instances when the game directly encourages you to use the terminal? Also is there official documentation about its usage?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nach wanted more details on what our emulators actually do, so here it goes. BizHawk running bsnes: https://i.imgur.com/pkdpl5u.png BizHawk running snes9x: https://i.imgur.com/9wYsWvg.png lsnes with default settings: https://i.imgur.com/lrYFR5a.png lsnes with "Random initial state" checked: https://i.imgur.com/irHQ55M.png lsnes with "Random initial state" and "Initial RTC value" changed to both zeros: https://i.imgur.com/RuNh1bv.png For all these cases, initial RAM state remains the same every reboot and changes only after you change the config. As you can see, bizhawk's state is equal to that of lsnes when you set RTC seconds to 0 and enable randomizer in lsnes. This means hawk uses randomizer and 0 RTC too, and the user can't change it. That randomizer generates consistent values every time because it uses RTC as a seed, and that is saved to lsnes movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samtastic wrote:
At some point me and VidGadeomes are going to TAS the Linux version of New ‘n’ Tasty and I have a question here for a judge.
It's ViGadeomes.
Samtastic wrote:
I can do a glitchy any% run similar to Oddysee with the DDG but this game also has a glitch where you can teleport upwards through the screen. In order to be teleporting extremely fast, I have to bind 2 keys of Restart Checkpoint together and I can configure this in version 1.0 easily.
This is allowed, because we legitimately send inputs to the game that it can process and react.
Samtastic wrote:
Also in order to skip Scrabania of the game, I need to make a save in any slot of the game where I completed Scrabania and Paramonia so a verification movie would have to be made/
We only allow starting from a premade save file if your movie gets to the Moons. But even in Moons, we prefer unlocking new content via a save anchor and not just glitches. Otherwise, include what you're making a save of right into your main movie.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If you can make him fully playable and beat the entire game 2P, that most likely can be accepted.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How playable is that second player? Calling him just to jump on him feels like a pointless cheat indeed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can just try running this movie on lsnes while making it use bizhawk's pattern. In seiken3_geg_done.lsmv, open starttime.second and set the value to 0. Also you can build bsneshawk in 1.x branch just for testing what hawk can do.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's a really dumb situation. Hawk's startup RAM state is the same as lsnes's if in the latter you start a new movie, check "Random initial state", and set RTC to 0. And in hawk you can't disable this. Yet in both emulators it's the same overall RAM state every time you reboot the core. So this movie should work just fine in bizhawk too? I admit it'd be extra dumb to reject this movie due to using hawk's startup state. Last time this thing happened, and Keylie directly mentioned that hawk does it, it was completely ignored (including by me). So yeah, the rule bans all bizhawk movies done with bsnes. Man I need a day to ponder this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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