Posts for feos


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Jigwally wrote:
I wrote a script hoping to see that tile but if it's there it's cut off by the emu view. Is there an easy way to view gui drawings past the actual game view?
Nice job checking! FCEUX doesn't have this, but bizhawk has: client.SetGameExtraPadding(int left, int top, int right, int bottom)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does it qualify as a best ending though?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mGBA core updated, please test the hell out of it with the dev build!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I started some work towards release, hopefully this month.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I haven't touched tastudio bugs in months and I need to update mgba. The latter requires git and submodule knowledge, the former requires knowing tastudio inside out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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AlbertHamik wrote:
Hopefully though, when it does come time for tasvideos.org moderators and judges to agree upon the standards for this
Please look at my forum rank :D It's up to me when judges agree on it. But it'd indeed be easier to start these talks officially when we already have some knowledge base to rely on. Which means, no matter when we start forming the policies, testing is the only thing that can advance this, and it can happen anytime. I just can't work on libTAS for now, so if you guys can do the testing and stick to this global goal (running emulators in libTAS and having those movies published on the site eventually), it'd help immensely and speed things up quite a bit.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah it's been tested in libTAS+PCem and it works. In addition, recently we forked PCem to include libTAS-compatibility, one has to build a certain branch for that: https://github.com/TASVideos/pcem/tree/v15_235273a
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MrWint wrote:
The new version of the movie is finished. It syncs on BizHawk versions after this commit, and will hopefully make it into a BizHawk release soon.
I don't know when that release will happen. What I'm currently doing for hawk might take a few months. Working on all the leftover bugs just to release sooner instead would mean I don't do my thing, so it's unclear.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's what I'm getting. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
feos wrote:
In the world of subjective feelings there's no correctness, only popularity. Playing a game with resets is not correct. Playing it without resets isn't correct either.
I wasn't using the word "correct" in this context to mean "a mathematically provable absolute fact", but more like "valid" and "legit". It is possible for the majority to hold an invalid position or opinion. (I'm not saying that's the case here. I'm just saying that popularity all by itself isn't a good argument.)
It's all the same. Once you start assigning binary categories to subjective feelings of a crowd (this includes priorities), without going out and deconstructing their points, validity, legitimacy, correctness - are all just someone else's subjective feelings.
Warp wrote:
Even on the tool-assisted side it can sometimes feel that way. For example, using a cheat code in a game is generally banned, even if it can be entered via controller input alone, because of it having been specifically programmed into the game as an easter egg. However, if the exact same cheat can be triggered via a glitch, then it's for some reason accepted, even though the end result may be exactly the same. Why one is banned while the other isn't, even though the end result is exactly the same, is beyond my comprehension.
If unfair advantage is being accessed via some code system (input combinations, passwords, etc), it's very feasible to check if the game has this system and enables this advantage through it. There are explicit checks and they are usually clear in the code. If the same advantage is accessed via a glitch, you won't see explicit cheat checks in the code being executed by this glitch, because it's an oversight. So in practice, it's somewhat easy to differentiate glitched advantages from cheated advantages. But if you want to ban all unfair advantages, you'd have to make sure there's no secret/unknown/forgotten cheat system that gives them. Because without such a system being present, how do you even define a cheat? And truth is, it's near impossible to make sure there's no secret/unknown/forgotten cheat system in a given game, because you'd have to exhaustively analyze it to tell that for sure. This is unfeasible. Therefore, glitched cheats may in principle be allowed, but it's possible to require they don't make the game trivial. For example, enabling easier difficulty via a chat defeats the purpose of superplay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TiKevin83 wrote:
I think it helps to notice the need to define what the "closed system" is in which TASing takes place.
Hey I also had a couple posts trying to define this! Post #476703 Post #473729
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
I suppose that I can take some solace in the thought that your only answer to my arguments seems to be "nobody thinks like you", which is an argumentum ad populum at its finest. Popularity doesn't make an argument correct; it only makes it popular.
I haven't answered anything. In the world of subjective feelings there's no correctness, only popularity. Playing a game with resets is not correct. Playing it without resets isn't correct either. Because there's no objective truth in either of these approaches that one could scientifically verify. And when that's not possible to verify, people's priorities do matter. They matter when there's a way for lots of different people to have some collaborative fun with something they all enjoy. Of course there are contradicting opinions all the time. They have to be balanced by relying on more common priorities. Enforcing someone's opinion on everyone else, no matter how "correct" it looks, is bad for the whole community and the hobby. As a site, we end up with a combination of objective and subjective things, but still our policies rely on the most fundamental priorities regarding TASing that the majority shares and stands by: TASes should be creative, impressive, cheat free, and all other priorities expressed in Movie Rules. Sometimes it's possible for a single user to be so convincing that the majority agrees on a change. But without community approving it, there won't be a change. And people have brains in their heads to assess the hell out of anyone's ideas, and we allow such things to be discussed and participate in these discussions. There's no spherical popularity in vacuum that magically makes the community's decision invalid if someone's feelings get hurt. Rationality is also one of our fundamental priorities, and you can't convince rational people without it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
In other words, it's not a very good argument for allowing the reset button.
It depends on what argument you compare it to.
Warp wrote:
As I have been saying many times, I think that a legit speedrun/superplay ought to consist on actually playing the game, using normal controller input, not breaking the game with things like the reset button or other means. I think it wouldn't be a very ambiguous rule to forbid the reset button (with an exception granted to those three games where it's mandatory in order to advance in the game at certain points).
How many people also find such a rule unambiguous and share your notion on "legit" speedrun/superplay, "actually" paying the game, and using "normal" input?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't know about any improvements to GBA only available in dev builds. Why not stable?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's just inherent to the goal, it doesn't mean it's sloppy (unless it's actually played sloppily).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Taechuk wrote:
Deluge is a stamina mode, where the game ends when you fail. A "max out" (9 999 999) is theorically possible on every planet, but I feel like only one branch would be acceptable : "fastest max out". However we would need a verification movie for the unlocked planet if it is not a starter planet.
If that mode has no ending, we require playing all the new content that can appear and completing the most difficult variation/loop. Kill Screen is also allowed. http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding
Taechuk wrote:
Multi is a bit special in my opinion. Reaching the The Ascent ending (the true ending) unlocks Layazero so it is a special ending, the other endings not unlocking it.
You can unlock it differently ("Finish 1000 Meteo War in Time War in under 3:00"). Other endings unlock other things. I don't think that means special. Anyway, we only have a Best ending movie class, not Special ending.
| Anasaze Music      | Beat the branch route in Star Trip once.              |
| Cross Bomb         | See the secret ending in the straight route.          |
| Freaze Music       | See four endings in the branch route in Star Trip.    |
| Fury Hammer        | Clear Multi Route in Star Trip once.                  |
| Grannest           | Beat the straight route in Star Trip once.            |
| Able to fuse Meteo | See a total of 8 endings.                             |
| Vubble             | See all endings in the branch route of Star Trip.     |
Taechuk wrote:
Furthermire, to reach True Meteo, you have to fight an additionnal fight compared to the other two endings, so if we have a single "fastest completion" branch of the Multi route, this movie is suboptimal for reaching the true ending. So for Multi we can have 2 branches : "Any Route" and "True Ending".
I don't understand why it is suboptimal though.
Taechuk wrote:
And for Time War, there are 4 different modes, a 2-minute score attack, a 5-minute score attack, a 100 meteo sprint and a 1000 meteo sprint. Since they are all on different planets, maybe a TAS that clears all 4 with the highest score/fastest IGT could be accepted, but I'm not completely sure.
That would have to be entertaining enough and different enough from other branches to be published. http://tasvideos.org/MovieRules.html#Moons_2
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It required LLE Interpreter to be set in the Audio menu prior to starting the movie. The movie sets that anyway. But due to unholy magic that this emulator implements, having selected this option now makes the movie sync for me regardless of what I select upon next replay.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah I see. The neatest solution would be generating the PNGs on the fly, but that requires a coder to implement it. Otherwise, I think versions with everything enabled would be the best to download. Anyway, how are you hosting them if they aren't already images?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I reviewed the endings. While True Meteo seems to be the best ending and the logical goal of the game, I'm not sure we want to declare it equal to full completion, mostly because there's so much you can do in this game aside from getting this one ending. The amount of modes available from the start is also stunning. Technically we allow each mode to be published separately, but I don't particularly like the idea of having 20 branches for Meteos, per mode and per ending (whatever the actual number would be). Simple Mode looks questionable as a speedrun achievement due to how easy it can be configured to be. Timed Time Wars make no sense to speedrun. Meteo Wars sound too similar to what Star Trip already contains. Deluge Mode sounds good as one where you play until it's impossible to advance (or until it stops changing). Am I missing other playable modes? If not, then it'd be either 3 possible branches for Star Trip, and a branch for Deluge. Start Trip branches could be done in one movie. As for actual full completion definition, I have no ideas honestly, and I'd prefer to leave this for future, whenever someone decides to make such a run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I recently updated the co-authorship section of the rules to reflect what we've been doing for years in that regard: http://tasvideos.org/MovieRules.html#CreditingOtherUsersContribution tl;dr: We distribute the movies under CC-BY, but we have extra requirements to be accepted. For example, if one uses parts of a movie distributed without any license and outside of tasvideos (therefore not regulated by Creative Commons), we still require proper attribution as a site policy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ais523 wrote:
I'm also curious as to whether there are any planets where maxing out the score counter is impossible; if so, then trying to score as much as possible could be a very difficult optimisation problem. The resulting run might end up in Vault, but I wouldn't care; it's an obvious 100% definition, so it'd be acceptable, and seeing the strategies would be valuable.
That's not how full completion rules work. If it's impossible to clearly complete "all X" things, there's no fullness in it. Also what is maximum score for a given planet anyway? Is it some known hard-coded amount which you can't overflow, or just a digital cap like 999999 (regardless of allowing or disallowing the overflow).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Zimond wrote:
Hey, this was found yesterday by twitch.tv/ukionik when he was practising the regular arrow jump there. I haven't seen it before at least. http://tasvideos.org/userfiles/info/49157545983691035 Vod: https://streamable.com/aid4c
The video link won't open for me anymore, so I encoded it to make it more obvious: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I guess this thing is complete now? https://www.thesupersnes.tv/compendium/mohawk/maps/ It'd blow my mind even harder if it allowed to download a PNG with layers you've enabled.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Extended input that's not present in the published movie but only in the encode is only allowed if this input is trivial for a publisher to execute. Since in this case it's not trivial, and also it increases the overall entertainment, having it in the primary movie makes the most sense to me. Arcade Tetris also has this. That said, of course I'd prefer to know the author's preference!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then I'm gonna reject it for overall sloppiness. You could still post WIPs here whenever you finish, and we'd review them prior to getting a new submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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