Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
A third option, perhaps (move it to a locked thread). Although this now has a different title, it shouldn't be in the N64 forum, much less in the Mission: Impossible thread.
I could argue this discussion shouldn't be in any forum at all, but why bother when Zurreco's around?
EDIT: A more appropriate name now, indeed.
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
First Yes vote ;)
I can't judge whether it's frame-optimized (so I couldn't appreciate fully the 160k rerecords) by watching it at 100% speed, but it sure was entertaining! I loved it!
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
In fact, you get dependent on the popularity of the video and time you're trying to get it. Now there doesn't seem to be any video lacking seeds, however once I tried to get a video but didn't find any seeds, it does happen. Besides, it's normally slow to get videos from BitTorrent.
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Here is my movie for Flak Attack:
http://dehacked.2y.net/microstorage.php/info/1828/Advance%20Wars%202%20-%20Black%20Hole%20Rising%20%28U%29%20%28Intro%20Hack%29%20%28Mode7%29%20%5B1060%5D.vbm
There is some delay while atacking a B-copter, it's luck manipulation so I can kill it instead of letting it go with 1 HP. It's a shame I didn't manage to kill that last infantry before the end of day 2. Nitrodon has already seen that I've improved my A-key timing a lot since my other runs.
BTW, Nitrodon, I didn't quite get your tip on the copter; I left it out until I can at least understand it. I press A before the circle appears though.
What's the best way to use savestates? I mean like, what buttons to use and where to save etc.
I'm pretty sure I read this somewhere, but use a backup save, a current save (right where you are), a third save for complicated parts of the game, and a fourth for even more complicated parts. BUt you're free to use your own scheme.
Wyster wrote:
Even though i'm only using a single savestate, my latest run has desynced 3 times now. And this run is a 2 minute thing, so i assume the 1+ hour stuff must desync ALOT. How do you deal with that?
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
mrz wrote:
because im working with someone on this and, i cant put together two smvs :(
If one is the continuation of the other, you can't send it in two separate files. You would like to hex edit and combine them. Watch the video afterwards though; hex editing often causes desyncs.
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Ahh... I watched the other Super Punch-Out run yesterday!
A Yes vote from me, not so different but it is faster than a good run and the game play on the first seemed to be almost perfect.
EDIT: By the way, just in case, you could add what the * stands for...
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
KDR_11k wrote:
I'd say there's a good chance that this is one of those anti-TAS trolls (what with the "no swindle" comment).
By the looks of the nick and info he has passed, I'd say he thinks he is extremely good (i.e. fodão) by producing a fast movie not using any savestates or rerecords and wants to show up. But definitely a TAS site is not the place to do that, is it?
BTW, he's got a No from me, the movie isn't as perfect as we TASers normally want to see.
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
OmnipotentEntity wrote:
fetofs wrote:
OmnipotentEntity wrote:
Determining how the random number generator works. This can either be deduced empirically or be determined by inspection of the source code. Both of which continue to elude me.
If you don't know anything about z80 assembly (and assembly is not that easy), you'll need to learn if you want to use the second method. The first method (obviously) doesn't need any tutorials. You can take a look at this document that shows how luck is normally manipulated in other games. This game, however, seems to be different, but if you don't know how assembly works, trying lots of different combinations is the only way to go.
I have managed to manipulate the RNG, but it requires waiting for *large swathes of time* at the exit of the previous level. And the amount you have to wait is itself seemingly random (I've had as low as 8 frames, and as high as over a second.) And after a copy-paste usually, not just sometimes, the RNG will go off kilter and then mysteriously realign itself after a few stages, how long that takes seems to be a function of how much improvement was made.
Note that I was replying to Zippy, as that quote is a bit out of context. This RNG seems to be a pain to manipulate...
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Strange... I've looked on the bottom of the screen:
You cannot post new topics in this forum
You can reply to topics in this forum
You can edit your posts in this forum
You can delete your posts in this forum
You can vote in polls in this forum
So I can vote. I'll try to figure this out.
0
EDIT: After I made this post, the vote option appeared, strange... Voted!
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Zippy wrote:
I knew what RNG meant...
But, please, yallz need to hook me up, just recently I got into this GB deal.
1.) How do I get colored GB emulator and/or how do I make my game color?
2.) What do I use to get to this RNG deal...?
3.) Do I need to go to a tutorial place to learn better of it?
OmnipotentEntity wrote:
Determining how the random number generator works. This can either be deduced empirically or be determined by inspection of the source code. Both of which continue to elude me.
If you don't know anything about z80 assembly (and assembly is not that easy), you'll need to learn if you want to use the second method. The first method (obviously) doesn't need any tutorials. You can take a look at this document that shows how luck is normally manipulated in other games. This game, however, seems to be different, but if you don't know how assembly works, trying lots of different combinations is the only way to go.
The emulator that is recommended for GB/SGB/GBC/GBA games seems to be Visual Boy Advance.
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Bag of Magic Food wrote:
Well, this all depends on whether our goal is to make the site as popular as possible or to punish lots of people who post other people's stuff.
Indeed. I don't see any reason for not sending our videos to YouTube with the proper attributions, if that avoids so much copying without them (or with false ones, which is even worse).
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Zippy wrote:
Well I'm not big on it, what does this have to do with Donkey Kong?!
Edit: Wait wait wait a minute. You want me to learn how to work with RNG's to edit codes in the game like... Making Donkey Kong's falling objects fall differently (when he stomps) and stuff like that? To somehow make you go faster in your speed run?
He doesn't want to modify the game. Look:
RNG = random number generator.
It is composed of mathematical algorithms that affect everything on the game that is supposed to be random. Knowing what the algorithm is allows you to manipulate the game into doing "random" events happen like you want them to happen.
Did I make myself clear?
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
moozooh wrote:
fetofs: you need 17 more posts to be able to vote.
EDIT: Oops, I stand corrected: that will only change your forum membership status, not the access to voting. Sorry.
If this was the issue, that would make the message at the top incomplete (specifically, it should mention "lurkers and newbies can't vote anymore"). Is that the case?
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
If I could figure out how to let the poll box vote, I'd vote yes (not that it really matters or I have to explain my reasons). Really nice!
A star on this one?
Experienced Forum User, Published Author, Player
(108)
Joined: 8/24/2006
Posts: 61
Location: Brazil
Nitrodon wrote:
Your input can be easily improved. The A button is delayed just as much as every other button, so feel free to press it earlier. For instance, L and A can be pressed on the same frame, and if the on-screen cursor automatically catches up (as it does when you are 2 spaces ahead of it), the direction buttons and A can be pressed on the same frame. This tendency of the on-screen cursor to automatically catch up causes some counterintuitive results for optimal cursor movement.
As for the strategy, bait is only necessary when you want draw forces away from some other unit. Also, when you get attacked, remember to press A two frames before the circle appears around your unit.
I have already explained both ways of manipulating luck. If you didn't do either of those, the outcome of the enemy phase will not change.
http://dehacked.2y.net/microstorage.php/info/1796/Advance%20Wars%202%20-%20Black%20Hole%20Rising%20%28U%29%20%28Intro%20Hack%29%20%28Mode7%29%20%5B1060%5D.vbm
Aha! I knew something in my attempt was slower than yours. I spent a lot of time creating that movie because I'm not so good, does that make it softer :P A little trick I've figured out: the game accepts input exactly 3 frames before you actually seem to visually get control.
A question I wanted to ask earlier: how did you figure out the RNG address?
And, on a final note:
I have already explained both ways of manipulating luck. If you didn't do either of those, the outcome of the enemy phase will not change.
If I didn't, my third attempt wouldn't have succeeded, would it?
I'm going to watch your movie... If I have anything to comment, I'll edit this post.
EDIT: As promised, just to say it seemed to be faster than mine. I can remember passing the 10000 mark, and you managed to do it before that. Another question: How much time did you take to make that movie?