Posts for geoslake

Experienced Forum User
Joined: 6/10/2014
Posts: 4
Hi again So I downloaded latest svn (6867) from Emucr, and those lines are not present... But still I added it to the cgp, and now it works. Thanks for the support :)
Experienced Forum User
Joined: 6/10/2014
Posts: 4
I see, you mean I have to edit both ? I added this line to the cgp file, and it doesn't filter... Thanks again for your support.
Experienced Forum User
Joined: 6/10/2014
Posts: 4
Okay, here you go. I have scaling filter set to scanlines, 40%, and final filter set to bilinear. This is how it looks when i start the emu, and load a game : Thats what I called "filtered a bit" :) This is how it looks after I disable final filter (bilinear), so no bilinear filter at all (scanlines looks bad because of a aspect ratio thing i guess) : This is how it looks (and how Id like it to look), after I disable all filters then re-enable final bilinear first, then scanlines : thanks
Post subject: Bilinear filter getting reset...
Experienced Forum User
Joined: 6/10/2014
Posts: 4
Hi I just tried this emulator, and its quite amazing to get that all in one killer package :) I first enabled "bilinear" in "final filter". Then I enabled "scanlines" in "scaling filter". It looked very fine to me, very smooth (even though not as good as my cg scanline in snes9x). Then I loaded another game, and it was like the bilinear filter was desactivated. I checked the display menu, it was still checked (when i unchecked it it was even less filtered). The only way to get the setting i want is to enable the bilinear "final filter" FIRST, THEN to enable the scanlines scaling filter. And I have to do it again each time i load another rom. Im using a NUC with intel hd5000 graphics. Thanks