Posts for goofydylan8


1 2
11 12 13 14 15
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Dacicus wrote:
Saethori wrote:
As unfortunate as it may be, the mere acceptance of this run proves that rules don't actually matter when a high-profile run is involved.
Sadly, the site has a long history of giving preferential treatment to popular games. This run was claimed for judging within 30 hours of submission, while these other four runs, all submitted earlier, are still unclaimed after 1-3 weeks. Also note that the total combined length of those four is shorter than this one.
Hey two of those runs are mine. I think the real conspiracy behind all this is that the judges hate my runs. I am on to you guys.
Dacicus wrote:
I'm sure the post count in those 4 threads combined isn't a quarter what this thread's is, as if numbers prove anything.
And those four threads actually have 28% of the posts combined that his one does so looks like someone was wrong. /sarcasm
Post subject: Re: Bizhawk or FCEUX for NES TASes
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
I will probably stay using fceux at least until TAS Editor is ported over because that is the best TAS'ing tool I have ever used and can't even imagine the process without it, but I look forward to the progress on this. I have a question though.
adelikat wrote:
Bizhawk Pros: Superior PPU emulation, uses the 'new ppu' from FCEUX but with some nice fixes
In this thread it was said that the OldPPU was more accurate than the new PPU and that the old PPU should be used.
finalfighter wrote:
The behavior is corresponding to OldPPU of FCEUX. OldPPU of FCEUX was proven to be correct! And, because NewPPU of FCEUX is wrong, I recommend not using it.
Was it something that was fixed before it was ported over to Bizhawk (my opinion is there should be a name change) or were they incorrect.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Just finished watching the final product and this is definitely a yes vote. I had sort of been following this run on the forum and seeing it all together is really impressive. It is too bad that those last few groups of rings can't be found. Hopefully some point in the future someone will be able to figure them out. Regardless this run is impressive.
hero of the day wrote:
On a side note - Has anyone thought why on earth the game developers would create a "perfect bonus" reward, with the knowledge that it would be unobtainable in some of the levels? Seems kinda stupid to me.
marzojr wrote:
And regarding the level layouts: it is possible that the impossible-to-grab rings were once possible to grab in an earlier version of the levels; but after the layout changes, the devs forgot to remove the rings (which is not all that unreasonable, given how hard is to see most of the unreachable rings in the first place).
Though it is not known for sure.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
I seem to be pretty terrible at searching on this forum. If you search for "gargoyle" in NES it appears as one of the first few results so this is pretty unforgivable. At least it was a 7 year old post with only 1 comment so not too much was lost by creating a new thread. When you had initially tried TAS'ing did you get to the point of any WIP I could see to compare to? If not its fine. I might try moving onto the Game Boy one since that was the run that inspired me to do this one. Problem is that I have only ever TAS'ed with TAS Editor so I can't even begin to understand how people can TAS without it. I have seen that there is a sort of old on its own version of TAS Editor out there that is compatible with GB files so I might see how that works and give it a try. Anyways, here is my updated WIP. This one gets to a little less than half way through and I still am on pace to finish is a half hour or less but I will have to see how the rest of the game goes. This game is not too hard to go through as the overworld portion is almost impossible to be suboptimal as there is zero lag and it only records input every few frames so it is really easy to get the best route. The issue is the scrolling platformer sections as they have ridiculous large amounts of lag. This is the reason why when there is nothing else going on the character just remains stationary as if you move at all when there is an enemy or some other moving object on screen it is almost guaranteed that extra lag frames will be introduced. Also due to the lag for each enemy it needs to be tested if it is faster to avoid them or kill them. Sometimes shooting them eliminates them fast enough that future lag caused by the enemy on screen is removed so it is net faster, but sometimes the projectile being on screen introduces a ton of lag making it net slower. Due to the crazy amounts of lag hex-editing is nearly impossible so if time savers are found early on in the run I will most likely have to start over or at very least heavily edit the rest of the run to make it sync.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Felipe wrote:
rog wrote:
at 1:05 in the first level, you jump over a ring monitor, and then immediately spin dash. Was actually faster than just spin dashing through the monitor?
Remember that a goal is not to take any of these monitors, so I use a jump.
They are questioning why that is a goal since you could potentially finish the primary goal (getting the perfect bonus on the levels) faster if you sometimes broke the coin monitors.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
XTREMAL93 wrote:
First I played without tas editor and tried all ways to save time, then optimized it with TAS Editor
So did you enhance the rerecord count? I am just making sure because I don't want the statistics to be screwed up and almost 60 rerecords per second for a run like this seems extremely large. Also if I didn't make it clear in my last post I voted yes.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Where did you come up with that rerecord count? It seems really high and if you used fceux 2.1.5 with TAS Editor as you said it would have returned a rerecord count of 0. Also this run looks pretty good overall. I tried to run this before and it was frustrating so I gave up so good work making it through.
Post subject: Gargoyle's Quest II
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Gargoyle's Quest II is the sequel to the Gameboy game Gargoyle's Quest, both of which exist within the Ghost n' Goblins franchise. Here is my first WIP of this game. I am going to start the boss over and see if a little more aggressive battling will speed that portion up. I am hoping the run could be done in around a half hour but I am not completely sure. Feedback would be greatly appreciated.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Enterim wrote:
For your first and second points: You're an idiot.
Please stop calling names and being disrespectful. You can get your point across without being rude and lowering the standard of conversation that exists on this site.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
natt wrote:
http://www.youtube.com/watch?v=vOBmmo394b0 Syncs on 2.1.5, new ppu Publication quality encodes available on request
Thanks natt
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Enterim wrote:
Also, why is everyone who votes no on this adapting this pretentious moral high ground, like it's some great issue of conscience that you can't accept this run? It's a fucking speedrun and it's over half an hour faster due to routing and execution alone. Get over yourself.
There are rules on the site for a reason. The topic of using Japanese runs has been debated on this site multiple times before and the decision has been that the English version should be used if the only benefit of the Japanese run is shorter text time. And don't worry, the run is almost be guaranteed to be accepted despite it not following the rules. If anything you need to learn to respect the rules of a community. I am sure you are very knowledgeable about Zelda speedruns, but this is not a Zelda speedrun site. It is a general Tool Assisted Speedrun site and being disrespectful to people who respect the rules of the site is not something you should be taking part in. As I said before, this site is bigger than this single OoT speedrun.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Lex wrote:
"Boo hoo! I can't read the cutscenes!" That's ridiculous. We have plenty of Japanese TASes published on this site; even of games which have English versions (like SFC Dragon Quest 5 which has a pretty good fan translation and a DS remake with an official translation). If this TAS is rejected for something ridiculous like that, I'd leave permanently and hope others would do the same. This is a great TAS. Rejecting something like this just because of language is completely asinine, like Swordless has said. There are more Japanese TASers than TASers here. We should continue to welcome Japanese TASes openly. If you want to read the cutscenes, play the game. It's meant to be played. TASes are for people who've played the game already, not just a way to watch the game be beaten for you.
Bad reasons for J vs U -A shorter text From the TASvideos Rule Page
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
CoolKirby wrote:
The publication text for the currently published run says Keen is a boy, while you say Keen is a girl. Not sure which is right. Anyway, nice improvement! Voting Yes.
Keen is an eight-year-old boy genius purported to have an IQ of 314 (a reference to π). Keen is the grandson of William Joseph "B.J." Blazkowicz (the Allied war hero of Wolfenstein 3D).
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
I had to vote no on this run as well. I know that one vote won't make a difference but the rule is there for a reason as to me the cutscenes were far less entertaining as I could not read them. It was not like they only flashed for a frame, they were on screen long enough that I could have been able to read them had they been in English and that decreased the quality for me. I did still find it to be a quite entertaining run as I do enjoy OoT but I feel it would have been better if I could have read the cutscenes. As others have said, when the movie is two hours long having to watch an extra twelve minutes is not a substantial difference. Also I have never seen a run have so many day old accounts fervently defending its honor like has occurred on this run. I am far from the oldest account on this site and believe everyone has the right to voice their opinion but seriously, there are 5 accounts that have only ever commented in this thread and were some of the more rude posts telling people who have been here for years that they are wrong and insulting them for stating the rules of the site. EDIT
VanillaCoke wrote:
Alienating one of (if not the most) popular TASers from this site seems like a really good idea, YA KNOW?
That seems like the worst reason I have heard for allowing a run to be accepted. You do not break site rules just because you have one good TASer doesn't want to follow them. I greatly enjoy his work that he has done on the site as well but your statement implies that he is bigger than the site which is wrong.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
fiskerN wrote:
Feos! скачал я его сабмишн, посмотрел. Почему он на 3 уровне подыхает? пробовал запускать с разными версиями fceux'a, такая же фигня.
Click Config->PPU->New PPU
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Ok. Well it doesn't get to that point apparently. When I try to open any of the versions of the rom (the same rom since they are the same file size down to the byte) this is what appears. So I can't even check the numbers to see if they are the same.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Well maybe that is the problem then... I have currently found 6 files for this game all named on variations of what you sent and they have all been identical files that didn't work. How do you check those numbers you gave because it really appears that there is only one dump of this game floating around online.
Post subject: Youkai Yashiki
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Youkai Yashiki (also known as Monster House) was a game released for the FDS. I had never heard of it as it was only released in Japan and just saw it because I was looking through the list of NES games and it looked interesting. The problem is that when I tried to load the game in fceux it popped up with the error "Error opening 'Youkai Yashiki.fds'!" I had not seen a game not load before and tried to load the game in NEStopia and it worked so it appeared this was a bug in fceux. I know that it is a niche game as it was only released for the FDS but I thought I would report that it didn't work for me.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
feos wrote:
It was recorded with New PPU. And it was proved that the old one is more accurate. Post #228842
I could go back through and correct this with the old ppu if it is a problem, but it would be a bit annoying. EDIT Also, just so I know, is it always more inaccurate or just when emulating resets because I thought everything I read said that it was more accurate, but wasn't as stable.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
X2poet wrote:
:0 I've done a 1-player run 5 years ago,and I lost the file.Maybe it's a good run. Dragonxyk is missing these years,I'd like to co-op with him to improve it with new glitch but he is so busy,he has a girlfriend but I haven't. I don't think C&D2 can be made for a good TAS in one player,because of the combination in 2-player can improve it obviously. Watched it,and for my preferation,I don't like a catagory for a 1-player with this game.
I don't know if you saw but I just submitted my own version of this game that is 45 seconds faster here. I don't know if that will change your opinion but maybe a quicker one will.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
After seeing complaints about not being optimized enough I decided to give this run a go and it can be improved. I am about 35% of the way through fisker N.'s run (about 6 minutes 54 seconds) and I am ahead by 17.7 seconds. If improvements are found with the same frequency throughout the movie could be about 50 seconds faster but around 35 is a much more conservative estimate. I am going to continue and will probably be finished within the week. If fisker N. would like to try again and resubmit I will hold my submission but otherwise I intend to finish and submit my improved movie.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
DarkKobold wrote:
Uh, this list should be zero. Anyone with Editor (maybe vested editor? I can't remember) can add games to gruefood delight. It is a community maintained page. As far as I know, no one person controls gruefood delight.
The extremely lack luster gruefood delight is a major part of the reason why I felt we needed to remove the uninteresting game bad game choice rule. The last time anything was added was 6 months ago (unless I am reading it wrong) so that means there weren't any "movie submissions that entertained some viewers but not enough to be published on TASVideos." I seriously doubt that is true.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
In the thread for Treasure Island Dizzy NitroGenesis mentioned a game called Bee 52 of which I had never heard of so I thought I would look into it. Here is my WIP that is around 1/20th of the way finished. I may continue this as it is pretty light playing it and is relatively fun but I seriously doubt it would be an accepted movie. It appears that it is going to be between 25 and 35 minutes of flying back and forth across the screen going to each flower. There is a skip on the first level that takes you to the fourth but other than that you simply have to go to each level. There are 10 levels on the first portion and then 12 on the back half. Let me know if you have any opinions or feedback. I am probably going to finish it regardless though.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Bag of Magic Food: I know you didn't say anything about it but thanks for all of your help and I apologize for not acknowledging you in the description. That has been changed. Also, you didn't comment on this but we discussed it in the thread, but the jumping over the fish didn't manage to save any time because you aren't able to jump him and not move to the next screen. Thanks again.
Experienced Forum User, Published Author, Experienced player (509)
Joined: 11/2/2010
Posts: 359
Dwedit wrote:
Yes vote, this game is noteworthy for how hard and unforgiving it is to complete without savestates. I'm just disappointed that there were no warps used on this route.
The problem with the warps is that because of the order that you need to pick up items they don't actually create a faster path (unless someone else can come up with a new route that I couldn't think of). They are all either in places that take too long to get to or don't work with the three item limit and order.
1 2
11 12 13 14 15