3 years later I have a new
WIP3 for this game. I am now happy with it up to
03:01.50 which is right around an extra 1.25 minutes or about 5% further. Most of the delay from my last WIP to now is not having time to do TAS at all in the past few years, but also because every time I have started up this game I have rage quit because optimizing around the lag in this game is absolutely awful. NES was not designed for 4-player.
At the end of the last completed level exit I am
00:07.73 seconds faster than
chupapi's published run. That comes out to be an improvement of 4.42% which has held pretty steady so I'm still shooting for an eventual 47 second improvement if I ever am able to finish this project.
Here is a complete breakdown of improvements so far. I was going to wait until I defeat the next boss before posting but the stupid bats in the last section keep turning around staying on screen much longer than in chupapi's run which adds in a ton of lag and I wanted to post in case I give up again for a while in case anyone from 3+ years ago is still curious about progress. Even copy-pasting in chupapi's input results the bats turning around and the excessive lag I am seeing. It appears to be based on the position of your character but not completely or else chupapi's input would work. I'm hoping to keep working on this but this part is really frustrating.
If anyone has any feedback, sees any issues with the run, has knowledge about how these bats work, or any other comments on the run feel free to let me know. Hopefully I have another update before 2019.