Posts for goofydylan8


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Experienced Forum User, Published Author, Experienced player (509)
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alec kermit wrote:
People down-vote TAS's of (officially licensed) games just because they're bad games lol <_<? The more official games TASed the better IMO, as long as the TAS itself was done well. No need to limit the game library because you think the game is bad, somebody that grew up with it may think it's fun, it does have a unique theme.
That isn't how this site works though. The official Judge Rules say that "Quantity is not quality." You may not like it but the site has set a very strong precedent that rejecting for bad game choice is a perfectly legitimate reason. If every TAS was accepted regardless of quality of the game then I would have twice the number of published TASes and on average the quality of NES TASes would be worse because of it. If this is rejected for bad game choice those who grew up with it will still be able to find it either through TASVideos search feature or, thanks to encodes, through a simple search on Google. The site has declared that it prefers quality over quantity and is willing to sacrifice the few who are nostalgic for bad games so that the overall quality remains high. On this movie I do not have an opinion as I haven't been as involved in TASing lately and have only been watching movies I was pretty sure I would like but I just figured I should put forth a response.
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List of Bad Game Choices Games intended for small children No, Color A Dinosaur and Where's Waldo don't have gameplay with any meaningful technical content. They are great candidates for April Fools' Day submissions, but no more. Haven't watched yet but based on the title and description I am planning on voting no once I do get a chance
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chiptune95 wrote:
In fact I want to make a "small only" run of SMB3, but I didn't need to change the first level of Adelikat's run, so I would like to know if it's possible to export the first frames of the video on a new fm2 file...
As I said above, if you are going to use input someone else created you need to ask them for permission and leave them listed as an author. Or you could, as AnS said, create your own input and use Adelikat's run as reference to know a time you need to match or improve. But to answer your question, simply open the fm2 in a text editor (Notepad, Notepad++, even Microsoft Word will work) and copy and paste the first lines of input. If you want the first 800 frames then you need to copy the 800 lines and paste them into a new document or just delete all data after the 800th line. Additionally you could stay within fceux and change to write mode at the frame you want to start changing, or go into TAS Editor within the program and edit all input extremely easily.
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chiptune95 wrote:
Soy but I just want to delete the author's informations messages who are in the fm2 file, if it's possible thanks :)
If you are going to use input that someone else made then you should not be deleting them from the list of authors
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hegyak wrote:
Does the NES killscreen happen? I know the arcade one does.
From what I have found it does have the kill screen at level 133, so if it was around 1 minute per level, which the current fastest TAS has, it would be 2 hours and 13 minutes of watching the same 3 screens.
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Voted no. Definitely not entertaining enough or showing off enough variety or glitches to be accepted as a play around and since you didn't didn't aim for fastest time it can't be accepted as an any%. Also I may just be confused on this but why does the submission say the movie is 10 minutes 21 seconds but the encode has the last input at 10 minutes 32 seconds?
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feos wrote:
PS: after Garfield, I don't think we can get lower in standards of "MUCH ACTION".
I am all about setting new standards
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Nicos wrote:
i fell like this thread is becoming world of complains right now :)
Which is weird because 65% of people voted yes so you would expect more words in favor, though I guess those who disagree are normally more vocal in their arguments.
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I voted yes on this run. While it may not be the most entertaining to watch for the whole half hour in parts it is amazing and destroys the game which can be quite hard. I liked it better actually watching each of the WIP's because then it was around 10 minute intervals so I didn't have a chance to slightly lose interest. But as I said I voted yes because I feel the technical would be extremely high and those who have played would appreciate the play.
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tasvideos.com has nothing to do with tasvideos.org. The website you are on is tasvideos.org.
Experienced Forum User, Published Author, Experienced player (509)
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NitroGenesis wrote:
Oops... the real TAS is here. http://tasvideos-nitrogenesis.googlecode.com/svn/tas-bayroute.zip
I was impressed that you could have saved two seconds with damage on a .15 second movie.
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I may not be the target audience but after watching I decided to vote no. I lost interest but did watch through, though again this may be due to me not being the biggest fan of fighting game "playarounds." Additionally I voted no because I didn't think it brought any new level of entertainment that wasn't already in other Mortal Kombat runs on the site and don't think we need a second playaround of essentially the same game.
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WIP 1 Currently at 57 seconds into the run and am 00:02.15 seconds ahead of the currently published 4 player run. This puts me at a predicted final savings of around 35 seconds which is pretty spot on with my guess when I was finishing up the 2-Player run of around 33 seconds. Slightly surprising to me is that there are only 3 less frames of lag than chupapi's run up to this point. That means 00:02.10 seconds are saved through better strategy. The two main improvements are better movement on the stairs and a better boss fight. chupapi walked up and down each stair which is almost half the speed that you travel either running on flat ground or in the air. The boss fight is improved as I manipulated the boss to appear a frame later which resulted in the ideal movement strategy for the boss fight. As a side note, I have discovered that, contrary to what I believed in my 2-Player run, the boss movement pattern is determined based on the frame that their HP loads into the ram. Previously I only believed this occurred for the last boss room and that the rest were determined by X-Value. What this means is that I can now control so that I have ideal boss movement on each boss. Less important but it is currently 00:04.32 seconds behind my published 2-Player run. This is due in part to the fact it takes 51 frames longer to enter the first building with 4 players and more importantly that there is an additional 307 frames of lag. Now that means that the first level is actually 99 non-lag frames faster than my 2-Player run which can be assigned to being able to use 4-Players to collect items, resulting in a more constant screen progression. A final interesting note that has no bearing on the quality of the run is the fact that at 6% of the way through the run I am already at 2274 rerecords whereas chupapi's run ended with a total of 5352. I can't be thankful enough for the creation of TAS Editor because I can't imagine what 2274 rerecords of a traditionally done 4-Player TAS would be like. I know for a fact that it would be miserable though because with these tools this is already quite frustrating at times. As always if you have any feedback feel free to let me know. I hope you enjoy and that I did enough to entertain throughout.
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Nice job. Hopefully there will be more improvement down the road. Good luck with it.
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SammerZ wrote:
Dude read the fucking description, I didnt upload the second mini game because it was barely watchable
Your first post was "more people should tas this" and you used this video as an example of why this game should be TAS'ed. I was responding to you getting defensive and telling rog that he was wrong for claiming it was a bad game choice. If you believe this run and a less entertaining minigame is a representative of what a run would be than I was saying that it would be a bad game choice. Also I know this is the internet where you can be anonymous and there aren't any rules expressly forbidding it, but you probably should not respond to people like that because it makes people not take you seriously.
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SammerZ wrote:
not really.
I have to agree with rog. That was only 34 seconds long and I couldn't make it through the whole thing. That isn't even running right for justice. That is 4 characters standing still and then Mario jumps straight up 3 times. It says that this was one of two mini-game runs done and was selected as the other one was too boring. If this was selected as the far more interesting of the two I can't even imagine how uninteresting the other mini-game must have been.
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Starting the 4-Player run now and I wanted to make sure I wasn't missing anything. Here is the lua script I will be using so that I don't have to have a separate memory watch window since TAS Editor already takes up enough space. It will display X position and velocity for each character, y position for each character, whether or not each character can jump on that frame, the screen position, the movable platforms Y-Position, and the enemies' HP. I saw no reason to display the lag indicator value or lag counter that was included in past Nightmare on Elm Street lua scripts because fceux already has these features built in. To anyone, is there any other values that you think I should find and display to speed up the process? Otherwise (and even if there is) I will now be starting and am planning on a roughly 30 second improvement over the currently published 4p run.
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Voted yes. While the second Kaizo game has been rejected before I feel that this one could be published. It is one of the most well known SMW hacks, and is certainly better known than the second one. Also it is a few minutes shorter than the second Kaizo game submission meaning there is less time to lose interest. And finally, after playing this game it is entertaining to see it beat so thoroughly. Not only is the game beat extremely quickly but also the game is glitched to create shortcuts and finish even quicker.
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Marx wrote:
Not even judge did judging
What?
turska: Accepting as an improvement to the published movie.
turska is a judge
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Spikestuff wrote:
So you're saying to take the 10 minutes of an unskippable cut-scene.
I am saying that while 10 minutes of unskippable cut-scene may not be the most entertaining thing to watch you will have a better chance of publication if you do not use a starting from SRAM. I can't find any precedent at the moment of a run being rejected but the Movie Rules state basically what I said.
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Spikestuff wrote:
Would it be aloud if the run starts with a save-file so it can be used to Skip the intro cut-scene (which is 10 minutes long)
Using a save-file simply to skip the intro cut-scene is not normally an acceptable reason to use the save-file. Save-file runs are normally only reserved for where there is a new mode of gameplay, either difficulty or a new map, and so I would say using a save-file in this case would be a mistake.
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WIP I was losing interest in games I was trying to play so I decided to scroll through my list of NES games and pick a game at random. The result of this was a Famicom exclusive puzzle game called Peepar Time. My description of this game would be a less fun, slightly slower, but shorter Kickle Cubicle. Your goal in this game is to travel along preset paths to collect a key and then reach the exit. To do this you move around the different pieces of the floor to create new paths to avoid enemies and reach the goal in optimal time. There are a few different path options, those being a 4-, 3-, or 2-way which can be placed in the previously selected tile selection. In this way it is similar to those water puzzles where the pipe must be ordered to reach the end except you can change the pipe position as the character progresses. As I said it is not the quickest game and slightly (maybe more than slightly) monotonous but I am giving it a shot. There are 50 levels and I am finished with 16. If I continue my current pace the run will be around 18 minutes but as the levels are only becoming more complex as the run goes I would bet that it will be sub 30 but can't make any promises beyond that. I try to keep the run interesting by moving around and doing this but I avoid moving blocks unless necessary because it adds a few lag frames every time. Additionally when moving to the right or left off screen there is a chance that additional lag will be introduced and all moving around the screen is designed to not lose frames through this. Additionally both the enemy movement and the direction the character turns when encountering a 3 way intersection is random so cursor position adjusts and controls the randomness which is why at times the cursor stops its movement. And since I didn't mention the most important gameplay aspect, you can only move blue tiles, pink tiles are incapable of moving. Upon crossing a piece the color changes. EDIT This run will never be published. WIP finishing level 21. On pace currently for 18-19 minutes but as I said before the only time I feel confident about saying is sub 30 minutes. It is so boring to watch. I hop around the screen fixing the path to be fast. Then I try to move around the screen for a long time doing minor manipulation of the enemies and my character and then he gets to the end. Then there is the screen transition and the same thing happens again. I may be overreacting since I am spending so much time with it at frame advance and maybe watching it once through isn't too bad. Oh well. I am in too deep now. I am going to power through and finish up and let the voters decide.
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NitroGenesis wrote:
goofydylan8 wrote:
download link
Lol, wrong link. It's not BizHawk_1.0.4a.zip, it's BizHawk-1.0.4a.zip. Anyway, SMS works good for TASStudio on my end. Maybe you could come on IRC and discuss.
The link on the Bizhawk Release History Page still has the one I said. I need to look into it again. I haven't tried basically since that day and I and am feeling burnt out from the NES games I am currently trying so a new Emulator/group of games could be refreshing.
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ais523 wrote:
I'd say with different glitches, it's pretty much different categories. (Using the most recent version of a game, if it contains no known glitches, might lead to an interesting way to do "glitchless" TASes; those are less popular than ones that use glitches, but there's still a large contingent of people who like watching them.) If the game falls to the same glitches used in the same way, it probably isn't interesting.
If using different glitches constituted a new category then #3592: SwordlessLink's N64 The Legend of Zelda: Ocarina of Time in 22:50.27 would not obsolete [1616] N64 The Legend of Zelda: Ocarina of Time by Bloobiebla in 56:54.20 because they are both pretty glitched but where the new submission uses Ganondoor and the old one doesn't.
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DrJones wrote:
This run shouldn't have been published.
The majority disagree with you (25 Yes vs 9 No vs 7 Meh so 60% say Yes) so I don't want to say you are wrong and you are fully entitled to your opinion but I am beginning to be annoyed by the bashing and the exaggerated low votes that are occurring on this run. Clearly a large number of people were entertained by this run enough to vote yes and request the run so stop trying to tell people that they are wrong for liking things you do not like.
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