Posts for henke37


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I was suggesting something similar on IRC the other day, that we could add a permanent semitransparent logo in one of the corners like most tv stations does.
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Duh, yes vote.
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parrot14gree wrote:
Despite I know how to glitch graphic,but I still don't understand why.
The start of any bug report is to document the what and when. We know the what (garbled graphics) and you know the when. When you know the when you can start looking at related stuff and go from there.
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Didn't dynamo man stop blinking here and there? I will just assume that the fight was faster that way or that he was invisible none the less. Can someone please explain why the graphics get corrupted, this time?
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The game looks decent enough to TAS and I didn't see any obvious mistakes. I don't see why we can't accept this one.
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Does this look tool assisted? Yes. Is there any obvious mistakes? No. Yup, the checklist is satisfied. It's a yes vote.
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The garbled characters is user comments. Yeah, nico video is weired like that.
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No, this goal just isn't needed.
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Yup, directly editing memory by using the game engine itself, that's high class. Nice improvements too. Now there is even less gameplay left in.
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It's decent. But I do question that the shield was damaged so many times. And I think you missed some enemies in the second autoscroller.
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It's not the most exciting run I have seen, but I see no issues with this one.
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Preemptive no vote for bad game choice.
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Spatial abuse: Abusing that level elements are close enough in unexpected directions in order to take shortcuts.
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Someone actually did make a game out of it. From a given intial state, kill every cell with as few toggles as possible. You are allowed to step for as long as you want (including not at all) after each toggle.
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Xvid is a lossy encoding IIRC.
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Spatial abuse? Check Taking damage for speed gains? Check But he needs to practice on the formal stuff, things like not posting roms and giving the youtube encode a better title. But overall, it looks decent.
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Yup, this sure looks good. But you have to wonder why there are so many minigames. The game developers must have gotten fed up with just making normal levels.
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Not much to say about this, it's exactly what you'd expect and it's excellent.
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Nice game choice. The run shows some cool strategies and abuses a few bugs, it's very good. Easy yes vote.
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Both of those are variants of classical Christmas tunes. The Bloxonious track is based on "Little Drummer Boy" I believe. I am not sure what the first one is based on, silent night?
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How does this do with things like any % vs 100 %? It also is very unclear with the regards to previous saves/passwords. It may not be it's job to deal with these matters, but I feel that a curiosity examination of the interaction with the matter is warranted. And more importantly, how does it do with games where you see how long you can last? (Assuming no killscreens or similar) For that scenario there is the problem of a lot of games having upper limits to how high they can track your progress (score counter overflows/maxes out). The game doesn't track further progress, but you can do it instead.
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Good run, so it's a yes vote.
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Good game with good music. Too bad that they don't work well together. Anyway, the run is good, so it is a yes vote.
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Voting no for being too long given the quality of the game.
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The luck is constant here. But the entertainment remains missing.