Posts for henke37


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Been there, broken that. Yes voted.
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Short and concise, I like it.
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I didn't skip and the sound still desynched.
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Do you think that you could illustrate that problem to make it clearer what the situation is? I mean, I sorta understand it, but a picture would help.
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Brushy wrote:
MUGG wrote:
Oh, only 1 hour left. Maybe I should look for the ROM now...
You mean that you should go buy the game and dump the ROM, right?
Let's just stick to "obtaining" the game.
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Ilari wrote:
Apparently there is another way to obtain FPU flag from BIOS, as NO_FPU does not work with all games (especially games using the most common DOS Extenders).
Or perhaps they just assume that there is always one available.
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Music off in glitched, music on in real strategy.
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So, by repeated saving and reseting you warp or something?
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Not much of a boss if you can jump past it.
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Rule number one: The more content specific encoding the better. You wouldn't get good results if you just compressed a jpeg or an mp3 file as is. But if you unpack the compressed data and recompress it with a better algorithm, you should be able to get much better results. You can even skip irrelevant things in the file completly. For example, the mp3 frame header is largely useless except for the cases where the values change (not likely). Similarly, error correction data in disc images and shared decompression tables can be eliminated. You can also do things like throwing away data that will never be used, such as big metadata chunks (the same album picture embedded in every mp3 file?) and palette entries in pictures that are never used. But overall, the compression table is important for the size, pick a too small one and things wont work out. Pick a too big one and you might be carrying unused data.
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Nothing much to say here. Just another game completed fast.
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Memory corruption for zdtxsdffg and profit.
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To be honest, I wish someone would do the long route for once. Watching Wario sleep isn't too fun. And it's a major length difference in gameplay.
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I think we have a few submissions with a zero score. They are about 5 sec long each. No points for guessing what happens in them.
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I suppose this could work, the run does look rather hard to perform. But I still have my doubts about it looking super human.
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What exactly happens in this glitch? I get that the map editor mode gets merged with the normal gamemodes. But how does that lead to controlling the AI?
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Cheats are better than a savestate. I apologize for being so harsh. That said, I am not going to give my opinion on the actual run until I get an encode. I know of the rule about playing all tracks, but I think it is up for discussion if it applies here. It is a different mode after all.
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Well, I honestly don't think that either can be provided. If I had any doubts about this being a correctable mistake, I would be more kind.
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Requesting speedy rejection due to violating the rules. More specifically, the rule against starting from a savestate without a really good explanation and a verification movie.
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Everybody knows that you should use Flash for something like this.
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Requesting speedy rejection due to not beating previous time.
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DOS based should be taken with a large grain of salt. It's a real new os that just happens to have a few backwards compatibility features.
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I have to agree there, it is a good game. I am a bit skeptical about runs for racing games. They are kinda low in the superplay aspect. Maybe they beat the world record with a few sec, total. But it doesn't look tool assisted.
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More like, I seriously doubt that he has one.
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I vote for speedy rejection, there is no verification movie.