Posts for hopper


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Even the Wikipedia is not supposed to be all things to all people. Being a highly strange person, I enjoy the Muppet Show. There are articles about most of the popular muppets on Wikipedia, but you would also find a link to a Wiki devoted to muppets. It has every single muppet that ever appeared in any episode, and lists everyone who ever voiced or controlled that muppet. It has information about every song, every episode, every everything. It's not necessary to have that much information in an encyclopedia for the general public. Since most of the muppets are named after places, things, or other people, to create pages for every single one of them in Wikipedia would require an enormous number of disambiguation pages. If you care that much about muppets, go to a muppet wiki. Fans of a genre will always compile more information on a given subject than the general public would ever care to see. Information overload is a legitimate reason not to go into as much detail on the Wikipedia as one might go into in a dedicated wiki. There isn't enough interest in getting DOS games to work on modern computers to merit a series of articles on the Wikipedia, so I created the DOS Games Compatibility Wiki and mostly people other than me have created more than 150 articles already. Every page would be labelled a "stub" on Wikipedia because every page contains only one thing: instructions on making a DOS game play on a modern computer. Rather than stubbify the Wikipedia, if you want to make articles about NES hacks, why not make your own Hackipedia? Oh, and it's "an SMB3" because "Ess" starts with a vowel.
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Get him!
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I matched all of the plugins and settings, but it desunc as soon as Link got his sword. I'll try again some other day, or wait for the AVI. It looks like this run won't miss my Yes vote if I'm not able to vote before then.
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Holy crap, you're done already? I remember checking the thread when there was a perfectly optimized cinematic opening sequence, and I remember talk of the Great Deku Tree, but I stopped following the thread. I'll have to watch this as soon as I have 2 hours to devote to it. First sleep, then work. I look forward to voting tomorrow night.
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KDR_11k wrote:
I don't think it keeps track of what gets pressed during that timeframe, it checks all directions at once.
Think about how a controller works. You press left, closing the circuit and sending an electrical pulse to the console. You press right, sending another signal. If they both show up within the same x clock cycles, they both would be calculated in the same frame. x might have to be 1, I'm not sure. In theory, it doesn't matter how long the circuit is closed as long as enough electrons make it to the console to register the input. It's a longshot solution, but theoretically it should be possible without breaking the D-pad. I have to give JXQ credit for a very clever argument.
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I'm thinking about the transporters on Star Trek. They convert the matter in the away team into energy, then convert energy back into matter. Assuming that you could really do that, and you could materialize only the data you needed (the transporter has been used to filter out viruses, deactivate weapons, or materialize one person and not another), you could store matter used to record the data as energy and simply materialize and de-materialize the data a few trillion positions at a time (depending on how much space you had). Too far-fetched for this debate? At any rate, while I agree that it would be a monumental task, I'm skeptical about the word "never". Someone always seems to discover a way to do something in a manner that no one had ever conceived of before.
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I was hoping we wouldn't transfer the discussion to this thread. Simply put, I don't like left+right or up+down in any run, but as I stated in the other thread, I'm generally (reluctantly) willing to ignore it since it's going to be used whether I like it or not. I am consistent on that point. Also consistent is that my votes are based on entertainment. I found this movie entertaining, but I did not find the constant teleportation in TMNT2 to be entertaining. I hope that clarifies my position, and I apologize that my comment caused further discussion in this thread. As for the question about why a game should be allowed on this site if it looks like it could be achieved by skill alone... well, I think almost every run on the site would have to be disallowed if that was the case. Short of showing off a glitch that can only be achieved by doing something impossible like left+right, anything that can be done in a TAS run could theoretically be done in real life, if only it were humanly possible to play that well. In the vast majority of runs on this site, I could show it to a random friend and they would say "OMG, that guy is amazing. It must have taken years to get that good!" You can't be certain that it's not a speed-run unless something happens that simply couldn't be done in a speed-run, no matter how skilled the speedrunner was. I don't personally know anyone who could jump every second frame to climb walls as fast as the ninja in this run, but I bet Data could do it, so most of this run passes the WWDD test. And JXQ.... brilliant. You're right, it's probably possible to press left and right so quickly that they would be registered on the same frame. Data could probably do it. I still don't like the idea of it, but I can use that excuse to sleep better at night now. lol Once again, my sincere apologies for bringing this up. I hope Pandora's box is empty now.
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Noticeable in the frame count, but not to the naked eye. I could show this movie to someone and they wouldn't be sure if was a TAS or not. It looks achievable by skill alone. That's what makes a great TAS. This movie is very entertaining, so I voted Yes.
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Not noticeably or excessively, but let's not start that here.
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I can see that. The run is very clever, but the teleportation drives me nuts. Glitches can be fun, but overuse can be too much of a good thing. The wrap-around was interesting once, but within a few minutes the opposite direction glitch, in all of its variations, was just boring and repetitive. It reminded me why I have never liked left+right. The reference to Zelda: ALttP was a reference to an extreme example. Obviously using left+right didn't allow you to skip to the end of the game and turn a 1 hour+ speed run into a 3 minute speed run. You masterfully manipulated the game, but the teleportation just came off as too ridiculous to make a direct comparison to the existing run. I guess most people like it, but I can only appreciate it as a glitch run.
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I discovered this site after I saw Morimoto's SMB3 run and couldn't tell if it was "real" or not. I've always considered a TAS video to be an example of what can be achieved with perfect play. In other words, it shows off what could be done without the limitations of reflexes and skill, like if Data were to play a game, or the guy in that movie where the kid is a robot and kicks ass at Pole Position. For me, a really good TAS run should have people standing around and wondering whether it's a TAS run or not. It leaves people in awe because it looks possible, if only someone was insane enough to memorize the route and practice long enough. My motto is WWDD (What Would Data Do?). And that doesn't mean, What Would Data Do If He Took A Screwdriver And Opened Up His Controller So That He Could Press Left And Right At The Same Time? (WWDDIHTASAOUHCSTHCPLARATST). I've generally overlooked runs where Up+Down or Left+Right was used a couple of times, but an entire run of it? After a few seconds the WTF-factor wears off and the constant teleportation just seems cheap. You don't have to watch this run for more than 30 seconds to realize that this wasn't played by a human being; no one would be fooled into thinking that this was achieved by skill. It's a great example of a "glitch run", like SNES Zelda: ALttP in 3:48, but I don't believe that it can obsolete the existing run. As in the Zelda run, this game is too "broken" to make that comparison. I voted No because I didn't find this entertaining, but I think it makes a fine example of a glitch run and deserves to be published in that context.
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Ninja Gaiden 2 was always my favorite TAS because of the shadow ninjas. Real time saver in the boss fights. I had to watch the old version to see how you could possibly have saved 314 frames in the final boss fight. The old fight seems positively slow by comparison! Well done. I also like the helicopter victory dance, and the moonwalking victory dance. Just an entertaining movie from beginning to end. Easy Yes vote.
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8 is a lot, considering that you've chosen games that need to be frame perfect in order to beat the existing records. I still remember when I played the regular mode of Genesis Super Battleship frame perfectly in order to make another submission look foolish. If only I had used my powers for good instead of evil.
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Well done!
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It's impossible to know what Pepsi would have done in a world without consequences, but Coca Cola certainly could have sued their asses for buying their trade secrets. This wasn't an untraceable act of corporate espionage: items were physically removed from the premises. They couldn't possibly have gone along with this scam.
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Mario is capable of a tremendous variety of techniques, and the skill demonstrated by FODA's run is incredible. I, for one, would be disappointed if massive portions of the game were skipped through "teleportation".
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alexpenev wrote:
Btw, I think that vid you linked to was done on a console, not emu.
Yes, I'm pretty sure it was. That proves that it can be done, hence my challenge to see if anyone else here can do it. I certainly can't.
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Wow, that guy launched way farther than when I tried! While losing my mind trying to blast my way through the gate with a bob-omb, I tried the BLJ on those platforms and was able to launch myself as far as the cannon. All the way out of the level is pretty cool.
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Post subject: A challenge
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Okay, I've been trying to use the bob-omb to blow myself through the gate for quite some time now. I've watched this video several dozen times and learned to imitate it exactly. (Copy the link location to IE or Windows Media Player if you're using Firefox, which may try to open the WMV as a web page) I grab the bob-omb, jump four times, face the corner between the gate and the wall so that the bob-omb partially disappears into it, turn around, and jump. Sometimes the explosion doesn't hurt me, sometimes it does, but after several hundred attempts and several dozen lives, I have never been blasted through the wall. Therefor, I challenge, in fact, I double dog dare anyone here to pull off this trick without tool assistance.
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Okay, sorry I mentioned the BLJ glitch.
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Jammer01 wrote:
hopper wrote:
Humans may have trouble getting two of the stars without the Metal Cap.
Which two?
Sorry, I didn't notice the question. I had a heck of a time getting the stars in the jet stream in Jolly Roger Bay and Dire, Dire Docks without the Metal Cap, but I've done it.
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I just watched Spezzafer's 16 star run again and I have to say, one of the things I'm most excited about your work on the 120 star run is the improvements that can be made to the 16 star run. Not wasting time opening the cannon in Whomp's Fortress, and getting Blast Away the Wall without it alone is a huge time saver, not to mention the way you get Shoot Into the Wild Blue. After seeing your video of getting to the floating island in Bob-omb Battlefield using only the backward longjump glitch, I'm curious as why it's impossible to use the blj on the stairs in front of Jolly Roger Bay or Bob-omb Battlefield and change direction to pass through the locked door and have a 0 star run. Is the angle impossible, or is there a load point that wouldn't be triggered if you passed through the door without the key? What actually would happen if you went beyond the door or back wall? I'm sure most of us have done the trick where you fall through the roof into the lobby while the courtyard is still loaded, and when you go through the door you're in the courtyard but the castle is loaded. I remember it being possible to get out of that eventually. I'm thinking that if you were on the other side of the door but the stairway didn't load, would you be able to open the door from the opposite side and then be in the lobby with the stairway loaded? Then, using some nifty glitch work, get to actually be in the starway with the stairway loaded and head upstairs. Am I completely insane or is this remotely possible?
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Burning Death wrote:
For the very hard CC-less star in Jolly Roger Bay you can also reach the platform if you double-longjump from the ship at his highest point. It's a bit easier than the mylestyle (Myles Bukrim found the method which FODA also uses in his run, same goes for the latest 114th star in WF).
That would be a CCC-less. Could you link to a video of that? My attempts so far haven't gotten me anywhere close to the ledge. I did, however, manage to get the star in JRB without the Metal Cap. It took 10 years, but I finally got the timing perfect for long enough to get the star. I then got the one in DDD as well, and figured out how to jump to the island in Bob-omb Battlefield, so I've gotten 69 of the 73 (+ Chuckya Glitch) CCC-less stars. I then copied to Slot B and used the Vanish Cap to get the 4 stars that require it, reaching 73 of the 77 coinless, cannon-less stars (CCC-less except for the Vanish Cap on those 4 stars), then copied to slot C and opened the cannon in Course 15 to collect my 74th of the 78 coinless stars, still cannonless and capless except for the 5 stars that required them. I also just beat the game with less than 70 stars for the first time by using the backwards longjump glitch on the endless stairway. It's a great place to practice because you have unlimited room behind you! Other than the star on the ledge in JRB, I still need the Chain Chomp star, and I have to collect the 5 secrets in Shifting Sand Land without touching the coins. As far as getting Blast Away the Wall without blasting away the wall, I was trying to triple jump and wall jump onto the spinning walkway like FODA did, and as the camera was moving I could clearly see part of the star sticking out of the far side of the wall. It looks like it should be possible to get it by jumping from the platform that has the falling blocks and grab the star from the opposite side from where FODA gets it. If I understood how FODA got it in the first place, I could experiment using frame advance and save states. What exactly am I trying to do here? Do I have to be moving fast so that Mario will partially enter the wall before the collision detection stops him? Did you ever try to grab the star from the other side, FODA?
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Check this thread. There are no stars that require the Metal Cap, but there are four stars that require the Vanish Cap (three if you allow the Chuckya Glitch). Humans may have trouble getting two of the stars without the Metal Cap.
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So would I. SM64 is an extremely glitchy game.
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