Posts for hopper


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Experienced Forum User
Joined: 11/15/2004
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Location: Canada
I will say that I'm pleased to see this run attempted. Super old games, like Donkey Kong, may only last a few minutes, but it's a great trip down memory lane. I certainly salute the effort. Along with games like Pacman/Ms. Pacman and Galaga, some of my fondest gaming memories are of these Donkey Kong games (but that's a different thread).
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I think it looks good, but if Ferret Warlord can beat it, I'd like to see an improved run first. Also, shouldn't you be using Game B to play at the highest difficulty level?
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Location: Canada
I appreciate the effort you've put into this, adelikat. I admit, I once posted that a speedrun of DW4 would be nearly impossible. This is a huge game with multiple chapters, a lot of playable characters, and tons of weapons and armor. I think I said that someone would have to be very brave to even attempt it, and I stand by that. Your "up to Ragnar" run is better than I expected a DW4 run could be. I really hope to see a complete run someday.
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Bisqwit wrote:
http://tasvideos.org/SuperMarioBrosTricks.html wrote:
Note 2: The small-fiery-Mario trick is not explained on this page, because it's not really useful in making speedruns. It's however explained in detail at Wikipedia.
LOL. That's what I love about a user-created encyclopedia. You can write an article about whatever the hell you want.
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Location: Canada
Wow! That was a lot faster! This is a much more interesting run. You throw more enemies into the screen and do a lot more slide kicking. The increased damage you can do by switching to Raph really speeds up the game and makes the game look effortless. Even the little things are done very well. It was clever to fall down the manhole before fighting the Mecha Turtle (I can't believe they didn't notice "slimballs" before they released the game), and Raph even spins his sai at appropriate times. You have a real sense of style. This run is artistic. (You know, no one has done a TMNT3 run yet...) I'm certainly voting Yes for this. Although... does it technically count as being played at the hardest difficulty when you set one of the options to make you that much faster? :P
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Location: Canada
Actually, some text adventures literally are novels. Douglas Adams turned The Hitchhiker's Guide to the Galaxy into a text adventure. Your goal is to cause the game to play out like the novel. It's like reading a novel, except that you die if you make the wrong decisions. There are many types of text adventures. Some can only be played one way, which leads to a story or novel playing out. Others are more like an RPG, giving you the freedom to explore at your leisure, and pick up the story in whatever order you see fit. The former is a great way for the author to make sure that the game is read like a book, while the latter is more like real life. A well written text adventure is immersive and creates a world that seems familiar and real. You can return years later and still remember many of the places and people. I haven't played in years, but I could enter the Colossal Caves right now and find my way to the Hall of the Mountain King, cross the crystal bridge and enter the maze. Once experienced, they can't be forgotten. That's how you make a game with replay value.
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Part of the fun of those games was making a map. It was *real* exploration!
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I assumed he was, but he raised a good point: why would Activision make the games freeware? Those are the reasons why I think it stands enough a chance to be worth doing. These are REALLY old games! Oh, and about the lack of graphics: a well written piece of interactive fiction makes up for the lack of graphics. Adventure (aka Colossal Caves) felt real because you could imagine it based on the excellent descriptions.
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They're as much a part of history and computer culture as NES games. We're grown men that still play games from 20 years ago. We appreciate the greatness of technology that doesn't hold a candle to the technology we possess today. Just as a Picasso belongs in a museum, a classic game deserves to be enjoyed.
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They haven't been sold individually in over 20 years. They haven't even been sold in compilations for over a decade. They can't sell them and they won't give them away, so everyone loses. I'm trying to show them that there is enough fan interest to make it worth their while to either start selling them again, or give them away in exchange for fan appreciation and loyalty, which could lead to future sales. Text adventures aren't profitable any more.
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You certainly made a mockery of the programming in that game! Great job! There's a typo in your acknowledgements in the AVI. You thank Finalfighter for his "enthusiasism".
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The petition now has over 75 signatures! Thank you to everyone who signed, and I hope anyone who loves Zork and hasn't signed yet still will. Thanks everyone!
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Very well done. This run seems more clever than the current run. Yes vote.
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I freaking loved that TV show. They only make stuff like that in Japan. I can't wait to watch this run when it isn't 4 in the morning.
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Joined: 11/15/2004
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That may be technically correct, but it doesn't explain the deeper motivation. Nintendo wanted to make sure that they got licensing fees from every game made for the console, so they created the lockout chip. Lots of people made low-quality and, yes, pornographic games for the Atari 2600, but what was worse... they didn't pay a dime in licensing fees! The Seal of Quality tells you that the publisher paid Nintendo for a license. Atari circumvented the lockout chip and produced games that didn't have the Seal of Quality under the Tengen brand, but Nintendo took them to court and forced them to stop. It's probably true that forcing companies to license their games also forced them to produce higher quality games because they had to sell at least enough games to get their licensing fees and other expenses back, and the requirements Nintendo created for the Seal of Quality may have helped, too. But let's be honest. The Seal of Quality is your assurance that Nintendo has made some money off of this game.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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6 minutes and 82 seconds slower? I love the metric system and all, but I can't even tell the fricken time any more.
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When playing four games at once, you're probably four times as likely to have a desync, but I'll let DeHackEd answer that one.
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He's not going to finish the movie unless they fix the desync problem, but he doesn't have to because it's not a promise unless he finishes his sentence.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Joined: 11/15/2004
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Um, excuse me? Did you just play four games at the same time? I told you DeHacked is a robot.
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Post subject: Re: Male pregnancy
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
Highness wrote:
Now we don't need woman anymore. We can kill all womans and only care about computers.
If I ever get a woman my computer will never see me again.
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Experienced Forum User
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Location: Canada
Wow. That makes WAY more sense than the translation Google gave me. "When by his past spends time to some activity and tries remembering high, whether it can make service and the commodity which are accepted to the same generation don't you think?" WTF? Thank you very much for translating that for me. EDIT: I think I'm going to make Google's translation of the last sentence my new signature. "Today entirely the maniac there is no excuse with the article."
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Post subject: Looking for someone Japanese
Experienced Forum User
Joined: 11/15/2004
Posts: 804
Location: Canada
I'm sorry to do this, but I noticed a huge amount of traffic coming to my website today from a Japanese website (www.100shiki.com). It turns out that my site has been declared "dot-com of the day" and there's a review in Japanese. I would be really grateful if someone could translate it for me. Thanks!
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Location: Canada
Those bastards! Oh well. I didn't get to see your NES run, but I've now seen the latest version of Acmlm's SNES run and it's awesome. I hope both of you will someday complete your runs.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Man I love the Lemmings. Just a couple of thoughts so far. Acmlm: You should wait for the Lemming to start falling before you give him the umbrella in level 2 to reduce the time he spends floating to the ground. Otherwise, awesome run. I love the way you played with the music to fill in the time. Dacius: Your link is giving me an invalid file ID. EDIT: Aye, crap. I didn't notice that were two more pages when I got to the bottom of page 1. Forget I said anything. Look away, look away.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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Location: Canada
By the way, is your ROM really named Margle Madness?
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
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