Posts for hopper


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It's a lot faster than the existing run, and there are no glaring errors. That's a yes from me.
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That's actually a pretty good idea. I wouldn't mind seeing a "Perfect but not entertaining" section. (It could be called anything from "(Dis)Honorable Mentions", "Also Ran", "Bad Runs", "Raspberrie Awards", or "Darwin Awards") It would give people something to laugh at, and show people what games will never make it onto the official list. Weird as it sounds, I'm actually nostalgic about some of the incredibly bad games I used to play in the early 80s. I'd watch the video once, remember why the game sucked, have a chuckle and never watch it again... until it was time to show my kids the crap we used to play, give him a good laugh, then return to his PlayStation 4.
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That's why I recommended no more than three for Metroid (which is what we have). It just seems strange to obsolete a brilliant any% run with a run that would be slower except that it used a restart sequence. I think Arc was trying to do the same thing AP was doing with the suitless run, which is demonstrate something challenging that you could technically do, but wouldn't if your goal was to produce the lowest possible completion time. We're not going to allow 3+, or even necessarily 2 movies for every single game. As Bob said, reject the boring ones and make the occasional exception, to a reasonable maximum of 2 or 3, for movies that are particularly good, just as we always have.
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I agree with -ziplock-. A slower run has obsoleted a faster one, and there is no longer an any% run that doesn't use a restart sequence. What happens if a faster no restart movie is submitted now? Surely we have to at least have separate categories for "uses restart" and "does not use restart". If you then want to have a third movie that shows off something special, such as the no-item suitless run, or this no-miniboss run, then let that one be the third.
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Fair enough, but why wouldn't it obsolete AP's suitless run, since they both use a restart sequence and aim to demonstrate a novelty (in this case avoding the mini-bosses and acquiring only the ice beam) rather than to break the record for a time attack on this game? This run could probably even be hex edited to be a suitless run so that it still looks like a demonstration of a novelty.
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Why did this movie obsolete Arc's other movie? This one uses a restart sequence, but the one it obsoletes doesn't.
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Awesome.
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Looking good. With Wolverine in the first level now, this is starting to look like a finished product. I voted yes.
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Beyond being a very entertaining movie, this demonstrates just how extensive and well-suited to speedruns this game is. In most levels almost every enemy is killed. It looks like a "100%" kill run could be done without much slowing down or diversion. (Exceptions would have to be made for buzzy beetles who are between solid objects, since they could be stomped but not "killed" unless you happen to be invincible at the time, but this would still fall under "everything that can be killed is killed").
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Not a terrificly exciting game, but it does appear to be a perfect run, and I believe in celebrating perfection. It's somewhat entertaining to watch Tom unload a bunch of rocks and hit three enemies in quick succession, or hit enemies that are very distant with perfect accuracy. I vote yes.
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Definitely getting better. The teleporting makes all the running back and forth a little more watchable. Jumping on the bombs during the Apocalypse fight is a huge improvement over just standing there and letting them kick your ass. There were two boss battles, one with Nightcrawler hanging on a wall, and one with Wolverine fighting a huge robot, where your character does absolutely nothing for a few seconds. It's always good to try to look like you're doing something while waiting, so the "improvable" parts are more esthetic than related to making the run faster/better. It's good enough to earn a yes vote from me, but I do hope that you (or someone) try the other characters to make sure that you have the best selection for each level. Thanks for submitting an improved run.
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This movie is @&*#ing amazing. When I first read about Mario using power-ups, I was skeptical, but this really is more entertaining in addition to being faster. In 8-1 you're all over the screen wasting every enemy in sight. The one-foot sliding in 8-4 was also an unexpected surprise. This movie is imaginative and a great intro to tool-assisted movies for newcomers. Way to show off what can be done!
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Is there any doubt? Go to published movies list. Go directly to published movies list. Do not pass Go, do not collect $200.
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Great update! Man you made that game look easy! You can beat the game pretty quick when you can kill almost everyone with one hit. The fact that your last movie was improvable by 31 seconds is exactly why so many people encouraged you to try again. Thanks for making this. By the way, I like it better than the 2-player run, no offense to fans of that movie (I'm not suggesting that this run should replace Phil's run). I don't enjoy 2-player runs very much, nor do I enjoy synchronized swimming or diving. When 2 players co-ordinate their attacks, it tends to look robotic and distractingly synchronized, which I find grows old very quickly. In spite of the skill it takes for one person to co-ordinate 2 players, it makes many games seem TOO easy (ironic, huh?). Anyway, I vote yes.
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Looks good to me. My only question is about level 3. At the end of the level, you wait for Tinkerbell to completely fill your Fly meter, even though you have more than enough left at the end. Was it possible to start flying sooner?
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I'll vote yes to an updated version of this movie. You noted yourself that it wasn't necessary to call Moe or play the carnival games (I generally consider speed more important than "entertainment", but these things are debatable), and it's been noted that you stop and wait for some of those coins to fall, even though it's not necessary. There's a missed shot at the end of the first level, as well, which shouldn't be in there. Is this nitpicking? You're darn right! The goal is perfection, so don't take it personally if someone notes an imperfection. Actually, this is a pretty good run considering that it only took one night. A lot of people spend a LOT more time than that getting a movie perfect (feels like I've been working on my current speedrun since bell bottoms were in fashion... for the first time). I'm voting no, only because I'd like you to make another attempt. I played this game when it was new, and it sucked! But it's still fun to watch it beaten quickly. I can't wait to see the finished proeduct.
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Never de-synched for me. Good looking game, though the running back and forth gets a bit old at times. Jump-slashing definitely looks faster, so I think this can be improved. Also, why the heck do you let those balls hit you while you're fighting Apocalypse? It looks like you're trying to take the most damage possible without dying. A movie should look like the player has skill, so never take any unnecessary damage. I'm voting no, but it will be publishable when it's perfect.
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This has already been covered in previous posts, but I hate to vote "No" and not explain why. I just think a movie should play the whole game.
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BoltR wrote:
The reason I didn't kill all the enemies is because it tends to slow you down by a frame, and in my opinion the later levels are more impressive when your dodging enemies rather then plowing right through them. My reason behind this is enemies have a habit of coming out of nowhere and knocking you down a pit if your playing it real time. In my mind when I made the movie this was a win-win situation, but I guess some people might not see it as the case.
Thanks for explaining the reason for that decision. I personally prefer that, if it doesn't cost any time, everything that can be killed gets killed. Watching someone run through a level wasting everyone without slowing down improves the "wow" factor and goes a long way towards "making it look easy", which was one of the stated intentions of the movie. In other words, if you're going to do a pacifist run that's great, but if you're doing a speedrun, kill anything that doesn't cost you any time. Since avoiding some of the bad guys saved you some time, I have no complaints about that decision. Great job!
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Excellent improvement! Obviously the Dragonlord is the biggest hurdle in a DW1 speedrun, but how sure are you that levelling up a bit more would take more time than it would save? In addition to being able to cast Hurt more often, less healing would be necessary. I'm extremely impressed with the lengths you've gone to in order to understand this game, so please consider this an honest question rather than a criticism. This movie is really looking great! As for the suggestion that DW2 and 4 runs might be possible... I remember spending every waking hour playing DW4 for days when I got that game for Christmas. You could get to Chapter 5 in a reasonable amount of time, but that last chapter would take a long time. Also, since there are so many more characters, types of items and equipment, deciding an optimum strategy would be a monumental task. Anyone who tries a speedrun on those games would have my deepest respect and sympathy. As for the name, I don't agree with it being a code. You have to pick something as a name, and even using a blank name is going to have an effect. Having to use blank seems rather arbitrary. Since any name is going to have an effect, you should be able to choose the best one. It's not like unlocking a cheat, like removing Samus' armor or having full weapons. I vote yes without hesitation.
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That's the guideline I had in mind. Many of the movies here feature absolutely amazing, jaw dropping runs. And then there's a bunch of movies that are done very well. Not every movie gets a star next to it, but most movies that demonstrate perfection at least get published, even though some will enjoy them, and some will not. Some have enjoyed this movie, and some have not. Most people consider the run "perfect". Perfection is good enough for me. As with any museum, if you don't like the painting, there's more where that came from, and you can simply move on to the next one.
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This is a pretty good run, though I'm not generally a fan of movies that showcase only the first level or, as in this case, a mode or quest that isn't the main game. Just out of curiousity, I noticed that most of the enemies are fought one at a time, rather than getting them in the same place and attacking them at the same time, as is usually the case in games like this (Double Dragon, Teenage Mutant Ninja Turtles II, etc), other than in the final stage. I assume this is because, with enemies who are defeated so quickly, it wasted too much time to maneouvre them into the same position. Using the dwarf to roll back and forth between enemies seems very efficient, but do you have an estimate as to how much time it saved? It seems strange to the eye to watch multiple enemies attacked separately.
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I disagree. Perfection is an art. Everyone has different taste in art, and you probably don't care for a lot of the art that makes it into museums. The art is there because the skill of the artist has been recognized as being among the best of its "genre". Just as art comes in many flavors, like abstract, impressionism, and post-modernism, video games come in many genres, like fighting, puzzle, even kids games. Even if you don't like the genre -- even if you don't like the game, the art of perfection should still be recognized. Yes, the hero is Mickey Mouse. Don't care for the game? It's not my favorite either. Is this a perfect run? Publish it. Perfection is perfection; my applause to the artist who achieved it.
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Hell yes! Excellent improvement.
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Having played this game in the arcade, I'm very impressed that it can be beaten this quickly.
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