Posts for ikuyo

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ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
OK, sure, but how is this related to TASing? or TASVideos, for that matter?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
While syncing the movie for a more recent Ruffle build (0.6.0 stable) I found a one frame improvement. I will not request coauthorship for this one. Is it ok to replace?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
Post subject: Load State: a TASVideos Monthly Recap (August 2026)
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Hello again and welcome to Load State, your third favorite TASVideos monthly writeup. I'm ikuyo, Tool Assisted Slasher, and I am here to do what I do most: yap about TASes I like for as long as I can get you to read. You are right on time to hear me ramble as I spread the word of playing slowly and then playing it back, so before I lose you, let's get to it! Wow, what a month this was! With over 60 movies to go through, I had to make several cuts to keep this readable. If I missed anything, let me know in the dedicated thread, in Discord, or anywhere else. Let's see each other again next month, hopefully on time, to talk more TASing, and keep making things! Special thanks to Darkman425, for contributing the SMS Alf writeup.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
What game, and in what circumstance? Is this your first time using TAStudio? Are frames that were not red before turning red without any changes to your input?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Hey! You will have to provide some more info for people to figure anything out. What game and tool are you using? Was something happening in the game that could conceivably lead to a lag frame?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Alright so there's a problem here. To make sure both Arcade Mode and Do or Die Mode were the same after all (which, if they are, would mean the slower one is not acceptable), I decided to watch them side by side. While doing so, I noticed that both movies contain rooms that are slower in one than in the other. Most notably, Do or Die mode gets ahead of Arcade Mode in the stretch between rooms 40 and 49. This suggests that neither movie contains all optimal clears for each room, and, most confusingly to me, it suggests that you, the author, did not check these movies against each other before submitting them. Did you just make the movies in linear fashion, didn't compare with your previous work, and submit them both? Did you not notice, at any point, that you had cleared rooms in one faster than in the other? I judged the Arcade Mode movie without watching Do or Die for the simple reason that well, I assumed they were different enough in content or gameplay conditions that they would not be directly comparable. After all, otherwise you would just be submitting the same movie twice, which is rather disrespectful to Staff at this moment in time given our workload. But now that I have in order to clear this up, I have to conclude that neither movie is well optimized, because each has at least one or two rooms where it beats the other. Could you explain this issue to me?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Quick question, If the content on both modes is identical, why did you make separate movies for both?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Hey Mike, quick question, what made you choose seed 115 specifically? What changes depending on the seed?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
as the person who led the implementation of the alternate timing method system, I would like to stress that not having it has historically only led to more confusion. Remember back in 2012 when people thought Narcissa Wright had beaten the Ocarina of Time TAS because the RTA timing method was different and produced a smaller number? the confusion here is that when people see two speedruns, one real time and one tool assisted, they generally assume that for the same game, they would time with the same method because why would they not. They do not understand that TAS developed usually as a separate thing from a lot or RTA scenes. Anyway, there's about 3 other topics here. The only other one I will touch on is that, historically, TASVideos used to be very opposed to the idea that it was... a community. A group of people with its own issues, and the ability to help each other. We frowned upon it, we saw it as beneath us, even when our own staff members were facing very difficult living situations. I am happy that is no longer the case, and that we can leverage the power of being a community to help others in need. We cannot change the past, but we can be better from now on.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Yup, I get it now. Just one more question, is there a reason you chose to not grab any powerups? I imagine getting either Flower or Cape could have helped in some levels.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Updated, thanks! Question, by the way: What is Arcade Mode? Does this ROM hack have more than one more?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
Post subject: Public Service Announcement
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
We've recently become aware of a website (toolassisted.run), heavily developed using GenAI, that has been mass-copying TAS content from TASVideos with dubious consent from authors. While it claims to require consent before importing any TASes, in practice it only requires the consent of a single co-author. Once a single author consents, the TAS movie, submission notes (minus the judge's comments), and related metadata are copied onto the site. Whether you create an account or not, this site also automatically creates profile-like pages for all co-authors of imported TASes. While our content is hosted under the CC-BY 2.0 license, which legally permits reuse with proper credit, doing so in this manner at such a large scale without full consent, is unethical. We want to make it clear that we are not, in any way, associated with that site and do not condone its actions. If you choose to use that site, be wary of what private or sensitive information you share there (e.g. passwords, personal details, etc). There is no privacy policy and we have serious concerns towards the safety of anyone using that site. Additionally, the site has been attempting to use our wiki pages in order to authenticate a person's identity. Since we are not associated with that site, we strongly discourage using TASVideos for this purpose. However, we will not ban users who choose to do this on their own homepages.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
ShgofcTAS wrote:
im planning on doing a puyo puyo TAS and i have a few questions 1: dr. robotinik's mean bean machine is a published game, but it is just a reskin of the game i'll TAS, sharing the same code for all of the levels, will my TAS obsolete it?
We would treat them as different games, and they would not obsolete one another. We already did this for Puyo Puyo 2 and Kirby's Avalanche.
3: i think the cutscenes of this game are kinda funny, can i make a input file that just doesnt skip them on my TAS?
We would treat this as a speed/entertainment tradeoff. Keep in mind that the game is Japanese only, so the humor may be lost on some viewers! It might be a good idea to include soft subtitles. Also, it is common for games of this genre to have the time of starting a match be part of the RNG variance for things like piece sequencing. Best of luck!
2: on the menu, i have 3 options and one of them starts me on level 4, do i have to choose the option for level 1 or can i just choose ”むずい” and start the TAS on level 4?
You can, but I would recommend against it. We would obsolete your movie by one that doesn't if you choose to do so, and also, would this not skip the cutscenes associated with those levels? This feels at odds with your goal of showing the game's humor.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
Post subject: Load State: a TASVideos Monthly Recap (July 2026)
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Hello TASers, and welcome to another edition of your favorite TASVideos Monthly Recap, Load State! I'm ikuyo, the TASVideos town crier, and I am here once again to share with you all some personal highlights of the TAS work that shapes this site. We got 51 movies released this month, almost two per day! As usual, I won't go thru them all, so feel free to reply in the Discussion Thread with your own favorites. Let's get going, there's a lot to cover! Wow, would you look at the time! We have made it to the end of today's recap. Thanks as usual for reading, and above all, thanks for making TASes. Keep at it! This is ikuyo, signing out.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
I will request everyone to stop posting here, piling on to a new submitter who is probably a bit unaware of the TAS process is not going to help them feel welcome here. Let me handle this.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Having some trouble getting this to sync. The version I found in flashpoint archive is not named the same as the rom filename.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
This looks like some really well thought out approach. Wish you the best of luck with this one!
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Hey, I am having issues getting this movie to sync. I expected it to need a verification file, in the same vein as #9380: alexyweb & Kzwbz's FDS Super Mario Bros. 2 "all levels, Mario" in 35:01.606, but the provided improvement file does not include the necessary saveram. How am I meant to get it to play back?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
DJ_Incendration wrote:
CoolKirby wrote:
keylie wrote:
[2836] GC Ikaruga "2 players, maximum score" (50,230,200) by keylie in 21:29.400 has a goal of maximum score with 50,230,200
This seems clear-cut, so I updated this metric. We should probably standardize whether commas are used as a separator for the numbers, as opposed to thin space, full stop, etc. in some countries our viewers might live in. Is there any one right answer?
Yes. For score, commas are best. It avoids confusion with screen readers. People will likely be more confused with a period when reading the score. For time, the way we've been doing it is best. While it may seem like the best idea to use the format shown in game, screen reading programs only read the time correctly with a decimal point at the end: 2:16.73 is read as "2 16 point 7 3". This avoids confusion because I can tell where the minutes and seconds are separated. My screen reader reads 2'16"73 as "2 16 73", no real separation between the seconds and the decimal value.
This sounds sensible to me, thanks for the feedback! Updated both existing Celeste publications after asking the Celeste TASing community directly.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Darkman425 wrote:
This publication of mine needs the IGT of "3:37.76" added: [4972] DSi Art Style: PiCTOBiTS by Darkman425 in 3:37.76 (IGT)
Updated! And also updated both TGM movies posted above.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Masterjun wrote:
Aims for IGT, result screen shows "02:42:63" [3914] Arcade Tetris the Absolute: The Grand Master 2 Plus "T.A. Death" by Steelix100 in 02:42:63 (IGT) Aims for IGT, result screen shows "02:40:40" [4360] Arcade Tetris the Absolute: The Grand Master 2 Plus "T.A. Death" by Masterjun in 02:40:40 (IGT) Note that usually we would write this e.g. 02:40.40 with a dot (.) instead of a colon (:) after the seconds, but maybe it makes sense to use the exact game formatting when possible?
I think using the in-game format makes most sense when it exists. For score, I am OK inserting commas or some other separator to improve readability.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
Post subject: Formalizing and displaying alternate timing or scoring methods!
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Well, it was a matter of time. As of a couple days ago, our submission form officially allows the submitter to report an alternate timing method or optimization metric, such as in-game time or score! You can now see titles like #1312: ikuyo's PC Sayonara Wild Hearts "maximum score" (2,116,350) in 48:23.136 or #4444: (a lot of author)'s N64 Super Mario 64 "120 stars" in 1:14:04.444 (Console Timing) Here's also an example of this information in the submission queue (image sourced from a development build of the site) While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts. You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed. If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for. By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
Hi! Is this movie ready to resume judging?
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
ikuyo
She/Her
Admin Assistant, Experienced Forum User, Published Author, Senior Judge, Experienced player (688)
🇨🇱 Chile
Joined: 7/8/2021
Posts: 234
Location: 🇨🇱 Chile
IntangibleMatter wrote:
Oh god, I somehow put down the wrong path. I'm so so sorry about that. It's actually the one in linux64_withgfx_nondevelopment_il2cpp Entirely on me, I'm so incredibly sorry.
I can get the game to run with this, but after the first loading screen, nothing except the four icons in the GUI renders and the game appears completely black. Thus, I cannot check sync, let alone do any other judging. Is there any other setup that needs to be done? UPDATE: I figured it out... and we have a lot to explain. IntangibleMatter, you followed the Unity guide setup pretty well.. but the Unity guide setup sync assumes you are using libTAS 1.4.8. As your submission shows, you are using libTAS 1.4.7, so it has on effect on your movie. I was trying to get it to work with 1.4.8 and kept running into issues, but I got the game to run with 1.4.7, and I'm currently verifying sync. I'll let you know how it goes, and I'm sorry this created a big ball of misunderstandings. Update, happy to report the movie syns in libTAS 1.4.7 out of the box. I've verified sync and updated the file to trim the final blank frames. Expect a judgment soon.
GuanlongX wrote:
auuuugh my face when games are creative and cool and don't fit arbitrary rulesets
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