Posts for illayaya

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Experienced Forum User, Published Author, Experienced player (877)
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wchファイルをdownloadsに、MUGGさんが貼ってくれたWIPをコミットしました。 同時押しに関してはプラズマも?と思ったけど本編じゃほぼ使われなさそうですね。
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Post subject: Re: Possible improvement...
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sixteenbitsamurai wrote:
Anyway, wouldn't it be faster in the early battles if you have mario use a mushroom instead of a kerokerocola?
I used kerokerocola to recover FP not HP(kerokerocola can recover full HP as well as full FP.) Just to recover FP, Honey syrup can do it but I need to use 2 syrups and slower than kerokerocola because syrup only recover 10 FP. Unfortunately, mushroom can recover only HP.
Experienced Forum User, Published Author, Experienced player (877)
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Thanks all :) Encoded. http://www.youtube.com/watch?v=JXrsU7TfrLo High quality version will be coming soon but I wanted to encode it myself.
Experienced Forum User, Published Author, Experienced player (877)
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Experienced Forum User, Published Author, Experienced player (877)
Joined: 4/11/2008
Posts: 158
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There are some of better score vids in nico. These are on J ROM and normal mode. Solar - 382 Katina - 423 Meteo - 710
Experienced Forum User, Published Author, Experienced player (877)
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submission text looks awesome :) I should watch and vote later. and I made fixed Japanese note. http://pastebin.com/HF90zGGJ
Experienced Forum User, Published Author, Experienced player (877)
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Dooty wrote:
I'm still trying to understand Umihoshi's LUA script
You mean lua is subtitle in video? I can read Japanese.
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Thank you so much for new VBA. I tested DKC2 with it. Yes, Lags are definitely reduced. (It's almost accurate compared with actual GBA I think) I found no glitch except low-pitch sound from reading old savestate. :)
Experienced Forum User, Published Author, Experienced player (877)
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Experienced Forum User, Published Author, Experienced player (877)
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There's addresses. these would be useful.(thanks MUGG for searching with me) 0000A00E X velocity 0000A00D X sub velocity(unsigned) 0000A010 Y velocity 0000A00F Y sub velocity(unsigned) 0000A004 X position(2 bytes) 0000A003 X sub position(unsigned) 0000A007 Y position(2 bytes) 0000A006 Y sub position(unsigned) 0000A085 Boss HP
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I investigated better movement without fire a bit. It's my 2 summaries. Both movements are available in air. 1 (Kirby doesn't have speed up ability, starting X velocity is 0.0) Press A when X velocity is 5.6, release horizontal input when X is more than 6, press again horizontal input 1 frame(in 30 fps) when X is less than 6. Repeat. 2 (Transforming Pitch, starting X velocity is 0.0) Press A and horizontal input at the same time, release horizontal input when X velocity is more than 6.12(?). Mashing A for gain Y velocity doesn't influence X velocity. Rolling negative acceleration is less than air(air is 2.25, rolling is 1.0). But you land X velocity is more than 7.375, this value will be 6 right away.
Experienced Forum User, Published Author, Experienced player (877)
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I wrote this in other board last year. GBA Donkey Kong Country 2 Plenty of lag on VBA-rr compared on real GBA. VBA-M works fine.
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Tompa wrote:
So you have to destroy the DK barrel in order to make it, or can you just take damage? If you need the DK barrel, it won't even be possible to do considering that all (most) DK-barrels are removed with the TUFST code.
You can do it with normal barrel :) It just take damage, but it seems only to work through shutter by Dixie. Edit : There is no need barrel. It needs only to take damage.
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I just got through shutter without cheat code, but it's useless for now. http://dehacked.2y.net/microstorage.php/info/69800659/shutter.smv
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Maybe this is my final improvement. I couldn't avoid a lag around Necky... 154 frames saved from my before smv. http://dehacked.2y.net/microstorage.php/info/433800212/DKC1any.smv
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YES!! plus 82 frames saved, now it's 124 frames saved. But I don't think it's maxed. http://dehacked.2y.net/microstorage.php/info/1264775245/DKC1any.smv
Experienced Forum User, Published Author, Experienced player (877)
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I saved 42 frames compared with latest any% run. I used same snes9x as Tompa. http://dehacked.2y.net/microstorage.php/info/1831166535/DKC1any.smv I did before entering 5-3. Edit: I saved more 3 frames.
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Some of improvements are posted. But these glitches don't work on v1.0, can be used on v1.1 only. http://www.nicovideo.jp/watch/sm12129909 http://www.nicozon.net/watch/sm12129909 It's not TAS, but it's useful for TAS. http://www.nicovideo.jp/watch/sm12146330 http://www.nicozon.net/watch/sm12146330 Also, v1.1 faster than v1.0 in Castle Crush if glitch is used.
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Recently, new sprite glitch is found by ISM. But I don't know this glitch works on U.S. version. Up to now, this glitch was only used in Castle Crush. But now, it can be used in many courses! You just need Beetle. Demonstration http://www.nicovideo.jp/watch/sm12038096 - for registered user http://www.nicozon.net/watch/sm12038096 - for non-registered user http://www.youtube.com/watch?v=2kHBQinH1JA And it's used for speedrun (You can download Lua script from this video description) http://www.nicovideo.jp/watch/sm12100234 http://www.nicozon.net/watch/sm12100234
Experienced Forum User, Published Author, Experienced player (877)
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A glitchfest video is posted in nicovideo. http://www.nicovideo.jp/watch/sm11943480 - for registered user http://www.nicozon.net/watch/sm11943480 - for non-registered user Some of glitches can be useful for speedrun, I think.
Post subject: Lot of lag(Donkey Kong Country 2)
Experienced Forum User, Published Author, Experienced player (877)
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I think VBA is wrong somehow. For example, in Glimmer's Galleon. In-Game time : 1:18:40(4704 frames) Lag : about 36 seconds(2157 frames) vbm : http://dehacked.2y.net/microstorage.php/info/185282166/DDash.vbm Especially, VBA produces many lags in Water and Volcano stages. But console doesn't. Here are some console movie.(all of video is Darkemperor's) http://www.youtube.com/watch?v=89t4qusNiKs http://www.youtube.com/watch?v=rVVo6VhLdKM
Experienced Forum User, Published Author, Experienced player (877)
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Very Good.Yes vote! By the way, I succeeded to improve from your movie by 3 frames. By switching pokemons and scrolling items. http://dehacked.2y.net/microstorage.php/info/506833898/p4wn3r_pokeyellow_TAS%2B.vbm
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Still, DeSmuME works slow, but not laggy, and AVI output is fine. He just failed to encode. He is uploaded the same video in nicovideo too. http://dic.nicovideo.jp/v/sm9759292
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Survive had finished a 100% run once and he started to TASing 100% run. It's much faster than other vids. http://www.youtube.com/watch?v=2F1aYPsNXaY
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