Posts for jprofit22


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Kyrsimys wrote:
Why didn't you pick up those bombs in level 8 that appeared right behind you in the room with a lot of darknuts where you picked up a fairy? Because you don't pick them up you have to stop to kill an enemy later before entering level 2, which definitely looks a lot slower.
He didnt pick up the bombs there because the hydra boss can only be hit by the wand and it auto switches to the wand when you run out of bombs thus saving a menu screen transition before the boss. He does lose a little time getting the bombs from the blue oktorok but all in all its much preferrable to having to access the menu.
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tmont wrote:
Related to that, how come you don't get the sword at the beginning and then just not use it? Why wait until the end to retrieve the sword? You're already self-imposing the "don't press A until Ganon's room" rule anyway, so why not just self-impose it from the beginning?
Also someone (can't remember who) pointed out somewhere (can't seem to find it) that the sword is collected after a reset which is the same as collecting it at the beginning so there's no time lost. I of course agree with the general sentiment that it's much more aesthetically pleasing to complete the majority of the game without anything in the box at all.
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mklip2001 wrote:
I'd also love to see a first quest improvement, since that run doesn't currently use the overworld glitch (which I imagine would certainly change the route). As for this run, I can't say no to more optimization of an already impressive-looking run. Good job Baxter, and good job again to jprofit22 for setting a high standard to overcome and making most of the route.
Relax everyone! It'll be around soon enough. :) And thanks!
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Derakon wrote:
Now, who's going to do a swordless second quest? ;)
That seems like it would be a chore! :D Four categories for 1 game is so excessive! lol
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Heh, well it was nice while it lasted however short that may have been... I should've known this would happen when the master got home from vacation. I've already seen most of this run so it gets an auto yes from me. I'll watch the rest later on. Congrats and nice job Baxter!
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Mitjitsu wrote:
So if I say "strong no vote" like I did here. Does that suddenly make it more acceptable?
It's all the same to me. Yes means yes and no means no (and to all that think this doesn't apply to chicks I wish you luck in prison). I don't see the need to sugar coat things. Like I said just say no, say why, and if the runner wants, and is able to fix it then it's a yes, simple as that.
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spweasel wrote:
I'm going to have to go against the flow and give this one a no. A high-range no (just below a meh), but still a no.
A high range no? I don't think that's very encouraging at all bro, in fact I'd probably take offense to that if I were the runner. (this is like saying its a piece of shit but not quite as bad as diarrhea) But that's just me... Just say no and say why and dispense with the attempts to make people feel better about your vote/reason. Glitched and broken run, I love it! Yes vote.
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Hmm, I just noticed that the rerecord count is totally screwed. It should really be around 10-12k I think, but I don't know jack about hex-editing so I cant change it.
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FatRatKnight wrote:
I thought of the term "swordless challenge". Technically, going swordless by itself is a challenge, and would imply the word 'challenge' anyway, but explicitly inserting the word 'challenge' should hopefully imply that the run follows the nature of the challenge as what is commonly known, and not that the run is exclusively swordless and we found a way to win without a sword.
I agree with this, and very well put. I think that adding "challenge" to the title would be helpful along with something in the description to reiterate the point.
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Oh nice! I'm happy to see an accept and excited to have a run posted on tasvideos! From the looks of your explanation you had a lot to think about. :)
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Well, I started working on an improvement to the 1st quest any% that includes screen scroll glitching. Here's a WIP to the entrance of level 8: http://npshare.de/files/6cd7fa51/Zelda % 201st % 20quest 20glitched.fcm % One major problem that stands out to me is the necessity to take the left 50 coin on the first money game. I would have had to wait over 75 frames to get a 50 in the middle there, which needless to say is much slower than getting one of the other two, the left one in this case being the fastest. I was very disappointed in this but what can I do. Level 3 is pretty damn optimized so there's not much more I can do. The only problem I'm having now is trying to manipulate the enemy spawn locations in level 8. I have yet to learn the cause of different spawns in dungeons and I've tried a few things so far. If anyone has any information pertinent to this I would love to hear from you. :)
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Swordless Link wrote:
A+ run, would watch again, excellent category choice! :D :D :D
In your honor sir! :D
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Gamerskillsfull wrote:
This website is for entertainment purposes, and the fastest run should be the main published one, obsoleting any older ones. This is for the entertainment of not only fellow gamers, but for casual gamers and even non-gamers alike.
Except that it has already been said, and I agree, that this run is actually less entertaining because of the ability to do the flagpole glitch at will instead of having to set up the perfect circumstance with the use of enemies. I think that the minuscule amount of time saved on a rom that has been described as a clunky (or was it cludgy?) European hack, is vastly outweighed entertainment wise by the necessity of using unique planning in order to perform the same glitch which wouldn't be as easily possible if PAL versions of games didn't use a 50 mhz clock. I am all for linking this run to the U version already published.
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goldfish wrote:
I hope I am never again reminded that this game exists.
Unfortunately, if this game is accepted, you will be reminded every time you visit the main page until more recent publications are accepted and push it off the newest publications list. :P Edit: I voted yes to this run. Although the quality of the game itself is quite poor, the author played through it with wonderful precision, taking away some of the inherent crappiness the game offers.
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snorlax wrote:
Where is Baxter? I'd like to see his comments on this movie.
I was just saying this earlier to a good friend of mine. Baxter is unfortunately on vacation somewhere until early August. Edit: He sent me back a pm a couple days ago so he has access to a computer, but I suspect its a public computer and he is unable to download anything onto it.
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Derakon wrote:
I finally got to watch this thanks to Aktan's encode. Thanks, Aktan! I take it that the bow doesn't work against hydras (boss of levels 4/8)? If it did that'd save getting the wand, though you'd need a fair amount more rupees. I know the submission text says you can only hit them with the wand...just double-checking. :)
Yes, the only two items that can damage the hydra bosses are the sword or the wand. Incidentally the wand is actually equal in power to the white sword (which is twice as powerful as the wooden sword) speeding up these boss fights a little. Edit: To be honest I've never tried laying a bomb to hit the hydras, but this would be counterproductive I think because you would use up all your bombs pretty quickly, and my gut says they won't hit them anyway. Something to check out though for an any%.
Given the utility of damage boosting, I have to wonder if it could be worth grabbing one of the closer heart containers to enable more of them. This would of course also require you to regain health more before picking up a Triforce piece, so the extra manipulation required (plus the fact that you only start with 3 full hearts after a restart anyway) might make it not worthwhile.
A similar question was asked earlier in the thread. My response was that although you may be able to utilize a few more enemy boosts, many times this would be unfavorable since it would reset the value of $0050, which is the memory address for consecutive enemy kill count. When 10 enemies in a row are killed without Link taking damage, the drop from the tenth enemy becomes a "good" drop (bomb, faerie, 5 rupees), regardless of the enemy killed (as long as the enemy is able to drop something of course: bats and like-likes drop nothing as well as a few other enemies). In contrast to the any%, I have to keep a very careful eye on planning bomb drops since i have no sword to fall back on, so many times I have to sacrifice some enemy boosting to set up a bomb drop from an enemy that wouldn't normally give a bomb. You can look at the chart for enemy drops in the link I provided to the 2nd quest any% submission notes if you need more clarification. Also, I started this run under the pretense of being a "minimalist" run, which I was convinced to change to "swordless" before submission. Considering a true minimalist run would just collect the sword instead of the wand, and would be painfully similar to the any% just without collecting heart containers. I feel as though this adds some entertainment value to the run as well, to complete the game not only without a sword (mostly; for the skeptics out there), but with the minimum amount of heart containers.
Right before the level-7 boss, you switch to bombs, use your last one to kill some boomerang guys, which switches you to the wand, and then you pick up some bombs from the boomerang guy's corpse. Why not just kill them with the wand? Are the bombs really faster even when the pause screen is taken into account?
If you watch a bit closer you will see that the bomb not only kills the boomerang guys, it also blows open the wall to the boss, which is the only entrance to the boss room.
Random thought: does anyone know how the "tally up your earned money" thing interacts with savefiles? That is, when you get some money, it isn't immediately added to your displayed rupee count; instead, 1 is added per frame (or however fast it is). I noticed that at the 30 rupee secret at the beginning of the game, the game was restarted before the tally finished, and continued working properly after the load. That says to me that either the tally progress is saved in the safefile, or else it's memory that's not cleared when the game is reloaded. The latter case might potentially allow for some abuse by using multiple savefiles, maybe?
I wish I had an answer for you here. Unfortunately I'm not very well versed in memory address location or save state manipulation. I got all the information I used in this run from the 2nd quest submission notes, and a few pms and posts from Baxter.
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In any event, this will be my last post in this thread unless a direct question is asked of me. I believe I have adequately explained my reasons as to why I think this is a publishable movie, and anything more would most likely frustrate/dishearten me. A final thank you to all those who watched/commented. I leave it up to the judges.
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Derakon wrote:
I'd just like to point out (and this isn't directed solely at jprofit) that we don't have an SMB3 100% run. We have an SMB3 warpless run, which is entirely different. And now, back to your regularly scheduled argument^Wdiscussion.
PWND. Yet this still leaves the precedent set by "pacifist" contra. And if I were to do a little digging (which I just may) I'm sure I could find other runs on the site that don't adhere 100% completely and literally with their respective titles.
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Once again I refer to the "pacifist" contra run and smb3 100% runs. Should the names of those movies respectively be "kills enemies only when needed to proceed", or "completes every level unless it's unappealing to watch in TAS form or otherwise a bit out of the way?" I doubt these titles would have been well received by the community as a whole. I am willing to look past these discrepancies as did the community/judges when these runs were submitted. I don't see how this is any different.
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Could someone encode this run please. I do not have a working smb file to play this with.
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If this indeed turns out to be such a problem I could quite easily remake the end w/o the sword and end the movie with one of the other suggestions in the thread. I thought that completing the game, albeit making the title literally false, was the best way to end the movie.
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Bisqwit wrote:
Category: - Mostly swordless? - Swordless... sort of? - Sword-lite? - Swords, swords, swords... won't show you them, except in the end? It is a bit compromised. An accomplishment and a challenge, no doubt.
Out of curiosity how would you classify the "pacifist" contra run? Category: -Mostly pacifist? -Pacifist... sort of? -Abhors violence but will kill if necessary? or the SMB 100%? Category: -Almost 100%? -100% except for those damn auto-scrollers? -99%? I think adelikat clarified that the swordless challenge is to be taken in context and elaborated by pointless boy by saying that certain words have certain meanings in certain contexts. The two examples I used are runs where, not exactly what the title says they are, were accepted regardless based on their entertainment value and contribution to, and enhancement of the site. Edit: Imo this is a clear case of semantics.
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Personman wrote:
Maybe for the final encode it would be a good idea to add some text at the beginning saying "HEY! I GET THE SWORD AT THE END! TRY NOT TO GET TOO UPSET ABOUT IT" so that people don't feel like, ripped off or whatever?
I could see this being helpful, and at the very least should be mentioned in the description if this gets published.
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Derakon wrote:
It's the only weapon that can hurt him; nothing else hits him until you get him to the point where the silver arrows come into play.
Oh how I wish this weren't true...
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NitroGenesis wrote:
Not the first swordless run. http://tasvideos.org/1121S.html But wow, you sure pwned him. XD
I just tried watching this and it was a bit painful. It actually almost looked like a real-time attempt.