Posts for kazblox


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IDSI is an American company; these games were supposed to be intended for NTSC systems.
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I think this game was meant to be played in NTSC anyways. Parker Brothers and Sierra On-Line are American companies, and the most common versions of their C64 work floating around the internet are NTSC copies.
kazblox
Posted: 7/8/2017 3:31:17 AM Sega 8-bit GamesSM/GG Wishlist
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Roses are red, Violets are blue, Penguin Land is hard as hell Let's TAS it for show and tell
No matter whether it's vaulted, I'll pay for a jaccuzi, a sundae and a vacation at Hawaii's most beautiful islands if someone makes a WIP passing through the first fifteen levels.
kazblox
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I had this with my original GBA in my childhood.... Ultimate yes!!!
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Congratulations. You broke TAS! You have simply accomplished the unthinkable that no one has bothered to achieve. Additionally, and more importantly, you are now in my book of insane people. Perhaps I should put you on the front cover. :)
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'fake and gay' -Some random YouTuber, 2016
Seriously though, I've been waiting for this hard.
kazblox
Posted: 1/11/2015 3:18:37 PM Post subject: Re: NESHawk - FDS Sound BizHawkNESHawk - FDS Sound
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RedGreenSonic wrote:
I know super-accurate sound emulation is something that gets pushed off to the side a lot, but it bugs me, so I thought I'd bring it up. The FDS-specific sound emulation in BizHawk is way off--it's immediately noticeable if you play Zelda, for instance. Of all the emulators I've tried, I found that Nestopia has the most accurate sound emulation of all; it sounds extremely close to an actual FDS, if not the same. Is it possible someone could port Nestopia's sound emulation into NESHawk for a future BizHawk release?
Are you sure that you disabled "NES with QuickNES" in Config>Cores? In SVN, that's enabled by default. I'm not sure if that changes anything with the FDS sound, but try it.
kazblox
Posted: 8/29/2014 3:31:56 AM BizHawkBug Reporting
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BizHawk 1.8.1 crashes with an ATI X1200 due to a shader compilation error, it seems like. Yes, it's an old, VERY OLD integrated graphics card, but still.
kazblox
Posted: 6/27/2014 2:16:14 AM NES GamesRockman (Mega Man 1)
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solarplex wrote:
MESHUGGAH wrote:
Patashu wrote:
http://www.nicovideo.jp/watch/sm23825129
Can I request a youtube or anything other encode?
Link to video
What... Rockman saves the world by colliding on a magnet beam.
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Encode, madam?
kazblox
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Moonwalking Helicopters and glitch rectangles! YES vote. Is this the first TAS to draw a rectangle?
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Is it me or the YouTube video has the old comment system... >despite the fact it was recently uploaded
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"There is also a 100% run available." You missed a 3 buddy. That's Vegas Stakes, here's the real 100% run link. http://tasvideos.org/1993M.html
kazblox
Posted: 5/26/2014 12:17:11 AM NES GamesSomari
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That submission was rejected because of sloppy optimization.
kazblox
Posted: 5/25/2014 5:37:36 PM NES GamesRockman (Mega Man 1)
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ACE - as an example, you can use sprite positions, whatever is loaded on the screen and score value and a glitch that messes with something that depends on these values to trick the game to load instructions in the ram This TAS - incorrect bank switching caused by too many objects and data value.
kazblox
Posted: 5/25/2014 5:21:48 PM Game Boy Advance GamesPokemon Emerald
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Link to video Now without a specific save file. Yay! If possible, we can exploit this glitch to jump to the final room after the battle with Wallace.
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RIP The age of fast play with classic glitches such as Walk Through Walls and flying with koopa shells or keys... that thing. LOW% new president 10/10, voted yes
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boct1584 wrote:
Why did you use the PAL version instead of the NTSC version?
Only a PAL version exists..
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Wow. No other sentence to say about this TAS itself but this: HOLY SHIT WE HAVE REACHED INTO THE FABRIC OF TIME AND BROKEN THE UNIVERSE OF NORMAL TASES THANK YOU FINALFIGHTER, SHIRYUU AND FRIENDS! THIS WOULD HAVE NEVER BEEN DONE WITHOUT THE DISCOVERY WHILE DUPLICATING ITEMS I GIVE A FUCKING YES, YES YES YES!
kazblox
Posted: 5/13/2014 1:11:34 AM Windows and Linux GamesMinecraft
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MEGA NECROBUMP, but if we ever want to TAS Minecraft, we have to go to the version before 1.3 because in versions starting from that one, any singleplayer game is SMP-dependent so that means these things: -Latency issues in where the client isn't sent the server packets which in example, it makes instant farming of snowballs tedious -More CPU usage because the client is getting packets, rendering, operating the integrated server and sending packets This is unlike the past versions in which the client only renders and operates the game in it's own code. It's better if we use 1.2.5 instead.
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"PUSH START TO CREDITS" Yes vote!
kazblox
Posted: 5/11/2014 4:33:57 AM NES GamesLegend of the Blob Bros. 2 (SMB2 Hack)
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kazblox
Posted: 5/11/2014 4:17:34 AM NES GamesLegend of the Blob Bros. 2 (SMB2 Hack)
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Oops! I posted the wrong file!
kazblox
Posted: 5/11/2014 2:50:47 AM NES GamesLegend of the Blob Bros. 2 (SMB2 Hack)
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http://tasvideos.org/userfiles/info/14591532708267942 Failed at clouds because I desynchronized my jump. It can be combined with kura's work to create another WIP movie.
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The last stage was like, *smash*, and then Mario won the game. You have my upvote, sir!