Hmm, I don't remember what's the requirements for this game to have the best ending. I noticed that in your movie, the last two portraits in the staff scroll were totally blank (and I wonder how to fullfill them). So you only got a good ending, but not the best.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
So you are saying that RAM Watch doesn't support non-4-byte-margined watch.
BTW, I'm afraid that none of the DeSmuME team members are reading this thread...
We need to forward reports to the project's tracker, I guess.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
For any platformer in which you have multiple long-term weapon strategies to choose from, you are supposed to test lots of enemies, but not all of them.
How often do you need to sacrifices frames for boss medals?
Wow, you are truely a TASer! Just keep going on!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
斩妖伏魔录 (1?) doesn't have a proper ending...
It's confusing. Its developer has made another similar game named 猎魔人 (Demon Hunter), while 斩妖伏魔录 seems to be its sequel, according to the naming of their save files and a few sites.
斩妖伏魔录 Tips:
Weapon enhancements (on Lv3/6/9):
* +5% thing: recover your HP by 5% of dealt damage
* +100% thing 1 (sword icon): weapon damage (not adding the character's basical damage) +100%
* +100% thing 2 (?): special attack damage +100% (not working for all weapons...)
* +250% thing: weapon damage +250% when low on HP
* +300% thing: critical damage +300%
* -30% thing: received damage -30%
Effects of enhancements in the same categories are accumulated, while effects of those in different categories are multiplied (if activated).
Lances have insanely high critical rate.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I didn't forget all of them. I just didn't know about every of them, and thought that some wouldn't have any chance.
Boss fights are just tooooooooooo long. Meh for publication = not suggested.
The avarage length of published movies is around 24 minutes. This movie is just a little shorter than the average. It can have excuse for not being redone. Yes.
This movie is morally wrong. Have we become vile these days? [/sarcasm]
No.
Yes. It doesn't seem to be optimal, but we can let it slip away from that stupid grue.
I've seen even more boring movies get published. So why not suggest this? But it's too repetitive. No.
I failed in supporting it. However, I think I'll fight for justice again. Yes.
I don't know about them and I refrain.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Things that came into mind:
* Rewind settings: it shouldn't cause a problem, but worth checking if enabled.
* Pixel Filter settings: same as above.
* VSync: reportedly causing slowdown in some cases.
* Rendering Method: I have no idea, honestly, but someone reported it caused slowdowns on an very old machine with D3D.
** Simply removing the old configuration file may work.
* AMD Dual-Core Patch: yeah, only for WinXP, Vista shouldn't need it. You didn't install it, did you? [/silly question]
BTW, you may feel like checking out the latest build of VBA-rr, it should be r85 right now.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
In my opinion, taking damage to save time is usually more awesome.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Can't you just get OoB and grab souls in the first playthrough?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
The emulator's timing is accurate by no means. It generates ridiculous amount of lags which don't exist on the real hardware at all.
PoR is my favourite Castlevania game ever - actually, I bought my DS Lite simply for it. Glitch-holic as I am, I could enjoy this broken movie an have it as one of my favourites, if only the author didn't forget those who had helped him.
*sigh*
Yes vote.
EDIT: LOL
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
It looks like that the graphic output is the main cause of slowdown. I see (88%) in the window title while the FPS is merely 13 / 55 (why not 60?) when emulating Castlevania PoR.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Err, I am afraid not.
Maybe we could find some buffer-overflow bugs to trick it to accept hex values?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I won't violate the rules here, so just try googling "秦殇 千年轮回" (I don't know how to translate it...), the name of the game (in simplified Chinese, UTF-8?). Don't bother with those stupid forums though.
The story is totally non-sense. I don't feel like viewing it at all. And that's exactly how I ignored the charging message back then.
EDIT:
Glitches:
* Random freeze (can be the emulator's fault).
* BGM gone after menu operation.
* In a in-game scene, "Skip" (on the upper-right corner) doesn't skip the dialogues (it skips action part instead).
* Can reveal areas where you haven't arrive on the "castle map" (unsure how).
* Can get items without touching them (try that one over a doorway too high to jump up).
* Graphical error while turning around and swinging some sword as soon as you level up.
* And blah etc.
EDIT 2:
Wow, the other one, "斩妖伏魔录" (no idea again...) is really awesome! Too bad that they just failed to put more efforts into it to make it better without violating Castlevania's copyrights. (Sigh)
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
What about rotating the graphics, so that the viewers can rotate their monitors?
Well... never mind. It's already suggested before.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Those work. Thanks.
I've tried that and failed before. Thanks all the same.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I made a few small rough tests (my PC is just too slow for massive tests), and I think that the pattern is deterministical. That is to say, if x changes into y once, then x will change into y always.
I could be wrong, though.
EDIT: The lowest byte is always ignored and thus won't affect the next value.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
However, there can be still a chance if you farm other easy enemies in advance, right?
EDIT: Someone can crack the code to figure out how the PRNG for itemdrops works. That can be very helpful in this case.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I'm using MHS 4.0.0.13 searching for some hexadecimal values. However, I simply failed to figure out how to do it.
For example, I tried to type the hexadecimal 2ec123 as "0x2ec123", "x2ec123", "0x002ec123", "x002ec123", "2ec123x", "2ec123h" and so on in the "Value to Find" box, but all were rejected as "invalid data".
Is it that MHS 4.0.0.13 simply doesn't support searching for hexadecimal values, or I missed something?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I even also read something like you could get OoB without succubus soul at certain places. I haven't found where either.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
klmz: unfortunately, to get the bad ending, you'd have to do the same exact stuff the normal run does up until The Pinnacle, more than half of the run. that's the first place where you can encounter a Succubus, and it's also where the Dario/Aguni fight is. so you can't glitch your way to the fight.
I read about something like that you could glitch into the bad ending scene with the succubus OoB. I haven't found out how, though.
EDIT: Be warned that if you glitch things too much, the final boss fight can take forever (Soma mode)!
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
I'm considering submitting what I do have -- the complete bird run -- with a change in what I do while the final boss slowly disintegrates. Mostly standing there in non-TASlike form isn't the most entertaining thing I could do, so of course I feel I should change that.
... Though, when I think back on the fact I failed to skip a dialogue...
I doubt if they would accept it.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
My problem is the chinese message that pops up when I reach the 3rd stage. No matter what I do I always come back to the map. Can you tell me what it is asking me?
Oops. It asks you to send a message at the expense of 1 RMB for unlocking the following levels. It seems that KEmulator just emulated it so "smoothly" that I wasn't aware. O_opirate_sephiroth wrote:
also, I like the other one much better, but it won't run in microemulator (and some cellphones) unless you add the nokia ui files. They are in the /lib subdirectory, inside microemu-nokiaui.jar. Put the com folder inside the game jar archive and it will work.
Well, I didn't try it. The SotN one is just bad and I've found a few glitches.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do
Are you doing to TAS it, moozooh?
EDIT: Some thoughts:
klmz wrote:
My idea for J/Y/A mode runs:
Get the Soma's bad ending as fast as possible with whatever glitches, and then start the team run.
So Soma is punished for corrupting the game, while we don't need to start from a predefined SRAM that would be hard to verify and is currently impossible.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days
<adelikat> no doubt
<adelikat> klmz, they still do