Posts for klmz


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biggyboy wrote:
Not sure if this is old or not, but I just found out that if you turn around just before Francesca walks off a ledge she can start falling 1 frame earlier! Neato. ... 9 seconds faster than the current TAS strategy and not perfectly executed here (done in real-time) Link to video
I was just about to type in "Well those were all old stuff..." when I saw the astonishing 9-seconds-improvement video with the final boss... Magnificiant discovery! That is new to me! :) BTW, I have only made my progress only up to Act 1-2 with 220 frames saved. My TAS-time have been drained with VBA-RR bug-fixes these weeks (and with Gens which obliterated yet another of my Gens TAS attempts).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Some svn releases (no guarentee)
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I hope these could fix some of your problems (especially those with movie re-recording),: v8.24.0: http://code.google.com/p/vba-rerecording/downloads/detail?name=vba-v24m-svn-r440a.7z v7.23.5: http://code.google.com/p/vba-rerecording/downloads/detail?name=vba-rerecording-svn438-win32.7z @MUGG: There might/must be something wrong in the codebase that even changing compilation settings could change the emu timing.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Screenshots problems?
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Something's wrong with the screenshots on this page: http://tasvideos.org/Movies-SNES.html
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Long time no my activity :p
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Ah, interesting, and time to start my run over again.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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This glitch was indeed pretty old. I think it had been investigated even before I learnt it on David Wonn's site. The shortcuts are new, though. I remember watching a glitched video by ljffdb2 where Grant (or Trevor, not sure) climbed up a staircase normally but ended up in a wrong screen transition in the water-flooding blocks (and died). It might be of a new different kind of glitches, but unfortunately I can't find the video anymore.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Wow, I just realized that I had disappeared for months
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DarkKobold wrote:
I downloaded the latest revision, and now movies stop automatically when you load a state through lua :(
It was caused due to the movie fix. Expect a better solution.
FractalFusion wrote:
Just a friendly report. In VBA v23 and later, gui functions (gui.text and gui.box are the ones I tested) do not support integer literals over 0x7FFFFFFF as colors. It treats them as color 0 instead. Workarounds are string literals ("#RRGGBBAA"), names (e.g. "red"), and tables (e.g. {r=255, g=0, b=0, a=255}).
Fixed in SVN. It was a Lua API problem.
teronist09 wrote:
Using VBA-RR v8.24.0.422 I get the error "Unknown RTC command 6c" during the sensor check in Boktai 2. I'm fairly certain its because of the IPS patch that allows in-game control over the solar sensor, mostly due to the fact that in some earlier versions of VBA you had to have RTC off to run Boktai 1. Any idea if there's something I can do to fix it? Or is it something I can't work around short of not using the sensor crack? Having RTC on reduces intro lag by 10-25 frames but I'm not sure if the error will mess anything farther along.
I've been thinking of actually emulating the Solar Sensor, but for nw, I guess an option to ignore unknown commands can be provided to workaround this.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I am okay with the BADEND run.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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mtvf1 wrote:
hegyak wrote:
Considering the feedback, why has this not been approved yet? It's awesome!
I think klmz need to sure which the movie file be accepted. Maybe stop movie after bass's dialog is better.
The actual issue was that I hadn't got any free time to rewatch this movie (or even keep checking out things here) until yesterday evening. Sorry for keeping you all waiting. Regarding where the input should end, there is a gray zone as you see, but I think it is generally better than not for the movie author to complete the very last dialog scene after the staff roll in long RPG's, if you make an anology to a real film. I'm holding my decision until yours has been made.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Tompa wrote:
I just downloaded r422 and started making a movie. But when you are recording and load a save state, the game will pause so you have to constantly unpause it. This seems to be the same case with all games.
Uncheck Tools->Movie->When Movie Ends->Pause Emulator.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Bag of Magic Food wrote:
Oh, and I spotted at least one error in clearing the dialogues: mtvf1 didn't know you can clear the bees at the campground with Start once you have everything, and it was too late to fix by the time I mentioned it, so that cost a few seconds. mtvf1 also admitted that MegaMan may have collected more copies of certain chips than he really needed, as some planned chip trades didn't work out as expected, but I'm sure that it doesn't add up to anything worse than the cumulative tiny mistakes in my Battle Network 1 run. :)
But I supposed that there should be a started-over run when mtvf1 applied (edited after I read it?) to your post in the MMBN & MMBN2 thread.... EDIT: But anyway, I'll watch this one later on.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Sir VG wrote:
Also will be doing a 4P run for the SDA charity marathon in a month. The one thing I found from my play with romscout (2P) is that the lag in a multiplayer game is gawd awful. And it's really really random, which should make this quite interesting come the marathon. Hopefully all will go well and it should be interesting to watch if you like this game.
That reminds me of my vaporware (a.k.a. VBA-RR that supports multiplayer re-recording).
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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PSXjin v2.0.2 seems very laggy in some areas e.g. the room right after the first boss fight of CV: Symphony of the Night. It is fine in the left half of the room, but when you reach the right half, the lag count starts all of a sudden to increase every other frame and desync happens. You can play the published movie and turn on the lag counter to see it. Is it a bug?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I am still wondering about why Movie #666 was skipped.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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agwawaf wrote:
By the way, Mr. Warp. How about rating which graduately become lower and lower? I felt like shit and disgusting. Didn't they rate with spite? Did they harasse me? Even if not, at least I felt like shit and disgusting. I think that fair rate is first impression. Because a man lose interest in a thing a man do same many time.
Argh, I just checked and found that I'd received massively lower E ratings from some people with my newer Nuts & Milk movie. It's the same game and the same author, but not the same run! And I can't see how the new movie can be interior to the old movie. So I guess people can really lose interest in a thing. But vengeance? No way.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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hegyak wrote:
But, your Sprite Ejection on Scrap Brain 3 is NOT what SEGA/Sonic Team intended for the game.
How did you know? I don't think they put statements in the manual about how this game SHOULD be played. And I don't think you have Extra-Sensory Perception abilities to read their minds. At best you can tell from the code and data of the game, and if Aglar and Derakon were right, then with Sprite/Terrain Ejections is how the physical system in this game can be actually working. And could they bother to make a skippable level? Have you seen optional levels, skippable items, secret characters in so many video games? Are they all done gracefully and non-glitch-looking? (Think about bad designs.) While all these don't prove that the programmers intended to allow Sprite/Terrain Ejections, they don't disprove that either. The author's "intended gameplay" goal would be very arbitrary (as it is unlikely for Aglar to have any ESP either), but your reasoning didn't seem to be standing up.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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rchokler wrote:
Never mind about that hunch on the 4-10/13-10 glitch. I just tried the trick I suspected by applying it on level 1-3 where the finishing combo is 12 blocks but it failed to trigger this glitch.
So what is improved?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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jlun2 wrote:
Spikestuff wrote:
Cancel this as you have obsoleted your own run and it makes it easier for the encoders cause I am still planning to encode this when you post the updated version
Actually, that's a bad idea for minor improvements. =P
I recommend that anyone who requests their submission files to be updated should also add the informations about their pending updates to their submission-descriptions to make things slightly easier.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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There is something that makes me wonder: why has this submission received significantly less votes and comments than the previous "main quest"/"story mode" run? Is it a seasonal issue or a viability problem with emulator-end-watching?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Lex wrote:
Also, of course helping with a project by answering related questions and allowing its ongoing effort and release is approval.
Similarly, we also help with many TAS projects by answering related questions, sharing researches, providing online storage for the WIPs and allowing its ongoing effort and submission. We even make voluntary encodes of them and spread them over online video websites. Does all this above mean that we shall surely have approved them and released them as official publications by us?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Lex wrote:
The Aeon Genesis translation is official though. Pixel himself even helped with and approved it directly. It says so in the readme:
---------------
3.Patch Credits
---------------
THE CAVE STORY TEAM
Main Team:
Gideon Zhi - Project leader, Hacker, Translation
Shih Tzu - Lead script translator

Special Thanks to...
--Shih Tzu, for facilitating contact with Pixel himself
--Pixel himself, for creating the game, allowing us to produce an
  English version of it, and for putting up with what must have
  seemed an awful amount of nagging questions on my part :) You've
  got the patience of a saint, and this wouldn't be done without
  you!
--sandcrab, who produced an alternate translation of the text for
  Pixel. It is, as yet, unpublished.
--Tomato & Bugcatcher, for helping out on a couple tough bits in
  the text. Cheers!
Did Pixel approve that one translated version directly? I don't see that from the citation above. EDIT: Allowing to produce something doesn't equal approving the product. Neither does helping with the production.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Thank you, Mister Epic. Goodbye.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Like what I did in this boss rush made 3 years ago:
zhangsongcui wrote:
About BR that skips bosses(glitched), the fastest one I know for now is 00:41:61 ver. made by klmz, and due to some new tricks discovered it can also be improved a little. http://v.youku.com/v_playlist/f2734669o1p0.html It's a Chinese website so I don't know if you can watch it.
To pull it off without pixel-precision (though requiring frame-precision), follow the steps below: * Walk towards a wall until you can't advance any farther. * Turn around for 1 frame. * Backdash + bat-morph for 1 frame. * Do nothing for 1 frame. * Press the direction away from the wall for 1 frame. * Done. EDIT: huge typo....
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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moozooh wrote:
Warp wrote:
I don't think it matters if there's only one published TAS of a game, it still warrants the category tag if it's not a "default goal" run.
Rather, it is the default goal for this game, but it's the fact that it's not the fastest goal that warrants the tag.
To me, the default goal of this game is to escape by helicopter. The best ending in this game is the advanced/alternative goal not unlike to rescue the animals in Super Metroid during escaping or to collect all furniture and place them to affect what Lydie does in the ending scene in CVHoD.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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mapler90210 wrote:
um....when you say bat corner sinking, do you mean the glitch I abuse after Balore in this run? http://www.youtube.com/watch?v=K0ZAK-Z_Tfk Considering that was some of the worst execution I've had with that part of the run in any of my completed runs, I think it's not as hard as you may think.
Yes, I mean such glitches. It seems that you were using the old method (morphing twice instead of only once) that is slower (and thus more MP-consuming) but easier, okay, I forgot about that method. Yet it is still unstable/unreliable for time-attacking, as how you struggled to glitch in Chaotic Realm in that run. But yeah, I think a speedrunner can and should run a risk. So what about going further and even getting a not-so-rare Baselard from a Zombie? It is just near the very beginning of the game. You would definitely need it under Hard difficulty settings. You might need do some research on what actions would be likely to result in a drop.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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Brandon wrote:
klmz wrote:
Brandon wrote:
The only question that remains, then, is what games should I complete? Any suggestions?
Games worth single-level TASing.
Why single-level? I could easily complete entire games using this method. Also, could you give specific examples please?
Can you find enough so-short games that won't distract too much from this main Crazy Castle movie? EDIT: And about being examples, I think this is the best chance for some infinitely-looping/just-too-long/just-too-repetive old classic games such as Joust, Mario Bros., Balloon Fight, etc. Note: The examples were all 2-player, hmm. Maybe you should only try 1-player games (Mappy? Dig-Dug? Millipede? Exerion? Galaxian/Galaga? F1-Race?) or the distraction might be too much and the TAS would then get derailed to become "a movie that demonstrates single/few levels of several old good games and also completes Bugs Bunny: Crazy Castle for those weak-spirited watchers".
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do