Posts for miau

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Location: Germany
I'm happy this got your attention so fast. Some of the old members may remember me. I don't check the forum much these days, but I still enjoy watching TASes and am hoping the game appeals to you guys in some way. The full version is going to take a while until it's finished, I'd love to see a run of the demo, submitted to the site or not, up to the end of the secret level or the second credits screen maybe. Enjoying the WIP so far!
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Location: Germany
Nach wrote:
I think Nestopia works with input frames as well, which I'm still not sure why we're not using.
At least on the NES this method won't provide maximum flexibility. Due to a hardware bug, many NES games that use the DPCM channel read the controller ports multiple times until the same value is returned twice. If one could alternate input fast enough he could force the game's main thread to stall for as long as is desired, making the game lag when it should not, possibly causing weird glitches. Also, I'd imagine you could pull off some already known NMI-related glitches more reliably this way, e.g. in Mega Man 2, although that game does not use DPCM and thus may not read the controller multiple times. Sorry if I'm a little late on this topic, but I didn't see this mentioned anywhere else.
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NES Tetris has just been updated with an online VS mode. Me vs Xkeeper: http://www.youtube.com/watch?v=LT1eiLiMWkk Or see through his eyes: http://www.youtube.com/watch?v=3gZJzmV07aw Yes, it's Lua again.
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Location: Germany
Experienced Forum User
Joined: 3/26/2006
Posts: 42
Location: Germany
Fraps seems to be a popular choice. Only records in full screen modes, though.
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Location: Germany
Oops, actually these values are taken from the rom. When the game decides on an item drop it randomly takes one of those values. Based on the multiple occurences of the same values I tried to estimate how likely it is (theoretically!) for each of these items to appear - at least after the game has decided something SHOULD appear. Also, you won't find the 1-up in this list because it's hard-coded into the drop generation routine at an additional very small chance. Not really helpful and not even verified information, just ignore it :) It was fun to discover all this, though. XD EDIT: If you're searching for on-screen objects in memory, watch the address range $0420-$042F which holds all of the Object IDs. If one of them is, for example, $24 you've got a large gas container floating around somewhere!
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Location: Germany
I'm glad someone decided to give this game a try again as I got distracted from my own run of it by other matters. Actually I've been doing more research on the game's mechanics and memory addresses than actual TASing, so my WIP is just a short test run. Enemy drop manipulation is awkward, I started to reverse engineer some parts of the game. Didn't find out much about randomness except it's set in stone at certain points so if you're looking for gas refills you might have to go a few screens back even if the items that are dropped do change if you shoot the enemies at different times. But in some cases they will likely never change into a gas refill, there might be some patterns of drops you can obtain at a specific time. I think these are set in stone way before killing an enemy. Well, it might be much easier than that, I didn't really test it, yet. So, yes, here is my WIP The zipping glitch is found at around frame 2800. It doesn't save a lot of frames, in fact I hope it actually does save any and doesn't need to be skipped because you might benefit from that arrow more if it was used in another place. Anyway, it looks kind of fun. Also, I let Basic Bot do most parts of this test run. I wonder how well it did. And here is a list of memory addresses and hopefully not too cryptic notes I did on them (some of them probably not being of any use for TASing).
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It's available for download here. However, it's still in a very early stage and there are some limitations (e.g. hotkeys not working, the macro length is limited to 256 frames - you can use multiple macros in a row though). I'm open for any ideas on new features etc.
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Location: Germany
I've been planning to implement something like this into fceu, but I doubt I'll ever get motivated enough to actually realize that idea. A sequential way to write macros/scripts (unlike in BasicBot) would certainly be a lot more intuitive. Also, it would make writing more complex and versatile algorithms that could adapt to varying conditions etc. much easier. I guess its flexibility could make up for the lack of speed in many situations - if that'll ever be that much of an issue. Another problem lies in making the scripting as easy and intuitive as possible. I'm sure a lot more people would take advantage of BasicBot if they knew how to properly use it (although, at first glance it seems to be a naughty bitch ;) Well, my experiences are limited to fceu. I've always been afraid to touch any other emulators simply because they are lacking some of the tools fceu spoiled me with. So, enhancing emulators that are still in need of such tools with your idea would definitely be a great benefit.
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Location: Germany
Whoa! Amazing diversity. All these different tricks make each level a remarkable experience. Yes, said uncertainty is what keeps the tension. The death was a real shock at first, but put a smile on my lips a few moments later when I realized what was going on/that it was intentional. What a great moment! The name writing was, of course, another highlight, such as ending the input early. To me this run was kinda like a piece of classical music: - setting up a certain theme/mood in the first level - later, introducing new+different themes and working with them (developing intensity) :) - then... going completely nuts for the mighty recapitulation, wooo!! ;P
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Location: Germany
I share birthdays with my grandpa. Oh, and also...
NrgSpoon wrote:
miau wrote:
March 19th \o/
Found my buddy =)
Yay, birthday buddy!
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Joined: 3/26/2006
Posts: 42
Location: Germany
Inzult wrote:
I actually think that NES Hydlide would make a pretty good TAS because of it's lack of playability and how the attack/defend system seems to work. Even though it's not on the wikipedia (which is infallible by the way) article, and merely in the discussion page. Maybe it's not bad enough? I know there's a Hydlide TAS out there somewhere, but I never saw it... so I could be dead wrong.
Yes, Hydlide also was the first game that came into my mind. I cannot estimate whether this will make a good TAS, but seeing it getting beaten in a few minutes (if that is even possible) would definitely put a smile on all the frustrated victims' faces that had to play it. Despite being one of the first of its kind it's hard to show any mercy for this game, it does deserve a place in that list.
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March 19th \o/
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Joined: 3/26/2006
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Location: Germany
~19.5 My... I can't believe I'm older than this thread.
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Posts: 42
Location: Germany
I used to play Mega Man 2 on my friend's NES. We were obsessed by the blue bomber. When his mom sent us outside (to get a break from all those video games, they obviously can't be good for your child's health) we usually invented our own silly Mega Man scenarios where roof tops and trees represented obstacles you had to overcome in MM2. Err... well.. I later got MM1 + MM3 (Rockman World) for my Gameboy of which I liked MM1 most, even though I totally sucked at it (I managed to beat Elecman ONCE!) I bought MM3 & MM4 last year and for some reason I prefer 4 over 3. It has awesome music (e.g. pharaoh man stage) and a great atmosphere to it. Also, after watching all the amazing TASes, MM1 found a new place in my heart - the one that started it all. Aww.. I could go on with all that sentimental rant for hours but I guess I'd better draw the line here.
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This was my most anticipated run. Thanks for bringing back great memories in such an astounding way. Awesome :)
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Quite interesting and varied game. Plus, a nice improvement. I Like it.
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Joined: 3/26/2006
Posts: 42
Location: Germany
Yesterday I thought: "Man.. how cool would some kind of voice commentary on TASes be... Even the lengthiest ones could be somewhat entertaining. (At least you might have something to laugh at during all those boring passages)" My wishes have been heard. JXQ, you little fairy you! (Note: compliment) Now all I need is one of those AVIs everybody seems to be encoding. Mupen does not like me at all :( let's see...
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Yes, welcome! It's good when people take the time to introduce themselves (although he perfectly disguised his post as a question). Well, if you're not sure on what game to choose or how to go about this I suggest you download the emulator and go nuts.. get used to the controls / frame advance etc. Everything necessary is described in the FAQ. If you need feedback, post your attempts on the board. People will help you to improve your run. Also be sure to check out the existing threads (if there are any) for the game of your choice where people share their knowledge.
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Location: Germany
I agree with AngerFist. Art, indeed! Still I'm pretty sure Materazzi tweaked Zidane's nipples before. Look at the beginning of that video Dacicus posted. I mean.. really.. What's worse than nipple tweaking?
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The original SDW had only a few levels demonstrating what can be done when hacking Mario World (e.g. ASM modifications -> new block types etc.) so I doubt a TAS of it would make much sense nor interesting to watch since we have already got the more elaborate and full hack SDW:TLC.
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And even here. Now if only someone still had the sources on his disk...
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Tried to pixel a little space ship today which could possibly be used... Still need some more practice, so I might come up with something better later.. this took me ages. The side views are still a bit sloppy :(
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Also got a DS recently with MKDS and Tetris DS so far... I didn't think it would amaze me that much since I'm a bit skeptical about today's games. But Nintendo did a pretty good job imo.. some lovely non-bloated games that can be played every now and then during short breaks or whatever, but are also able to entertain over a longer period of time. It brings back old memories at times and its native support for GBA games should not be despised either :) Running homebrew code on the DS is a PITA. The equipment needed is way too expensive right now. Alternate methods seem to be too risky.
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Button-mashing through Street Fighter