Posts for mike89


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Getting the green key early is no good as you still need to reach the chest, which requires a certain treasure which makes the leaves fall in the chest room.
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mmbossman wrote:
I'm actually doing them concurrently, and was thinking about keeping it a secret, but I guess the news is out now.
Aww man... Looks like I can give up hope of my V2 being published now. (PS. the main problem with my TAS is the final boss - don't make the same mistake I did! Only shots on the brain hurt!) (PPS. I never actually used any of the RAM watching tools so there's probably time in the run that I can't discern.)
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How do you intend to get up to Victory Road? You need to Surf across and your Pause menu is disabled.
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Bisqwit wrote:
One could be called "God Hand" by others who consider the person to be really expert beyond any other experts. But one cannot call oneself "God Hand".
Try telling that to SprintGod.
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That being the case, Sonic 1 should be done on Game Gear as my tests show it is way faster. You lose a little time on the first act but the rest is all GG.
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Well, I found something. If beating the doors in Scrap Brain 2 doesn't work, you can always just die after hitting the switch, because the top entrance to that area is actually a checkpoint. Jungle 2 looks like it might require a camhack :D The screen scrolls into position when you hit a platform and then locks until you land on a higher one so that you can't go backwards. Naturally if you jump the frame after hitting the platform it won't move far before it would be locked into position again. Bridge and Labyrinth lag horribly, but you all knew that surely. Causes of lag are easy enough: Bridge's bridges and the water level on Labyrinth are the chief instigators. Also good work on Sonic 2 so far AKA :o
Post subject: Sonic games
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Okay I'll break the ice and get the ball rolling for Sonic games. There's a whole multitude of runs out there for people willing to do them (Sonic 1, 2, Chaos, Triple Trouble, Blast...). I think when SMS TASing becomes a reality I'll give one of them a shot, most likely one of the first two as I'm more familiar with them. That, and they have more videos on TSC to learn from. These are the best strategies known to us at this time, and I imagine Bridge 1 would make for a fun TAS to watch alone. :D One thing I want to test the feasibility of is in Scrap Brain 2: there's a switch that opens one door and closes another, and I think you can just sneak under the doors with perfect input. I'd like to see a TAS do that.
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laughing_gas wrote:
Wait a minute ... if the Sonic run is 18:09 on the PAL version, then it would be 15:07.5 on the NTSC version and faster than the TAS?
One in-game second = 1.2 real seconds. Or 1.2024 or whatever the formula is. My S3&K Sonic speedrun is in fact pretty ordinary and I'm considering re-doing it in 60Hz. If I did I would probably redo the others too, as there's probably improvement in both of those too. But thanks anyway. :P
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Due to recent revelations courtesy of one JXQ, I started work on the no-ring TAS again in the S1&K hack. GMV here At the moment it's up to Spring Yard 3, but doesn't complete it. It's about a quarter of the way through. it does now. It's reasonably optimised, but there's plenty more work a more experienced TASer could do on it.
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You'd be surprised how much time went into the bonus stages. I remember one night Upthorn, Sprint and I poring over the map for the last super emerald stage, and each coming up with entirely different routes that differed by probably half a second total. Mine was the fastest, and Upthorn made a couple of improvements to it to present what you see there. I'd been following most of the WIPs but didn't see Sandopolis and onwards until just now. Easy yes vote from me.
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YYYYEEEEEEEESSSS!! Unwittingly, you have just solved a mystery that I have pondered for months: Can this game be completed without a single ring? The last remaining level on the list was Labyrinth 2, and it troubled me for ages... until now! Oh, and a blatant yes vote.
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A much better run by Joe Stanski went up today. This will thoroughly impress you. Beats Suzaku's old run by four minutes.
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JXQ wrote:
Or find a way to skip the boss and have Tails stay behind and kill it so the clock still stops. :)
THAT WOULD BE SO COOL Upthorn, as for the Knuckles path through LB2 (which, for the record, is my finding) I think 30-50 rerecords might be a better estimation. As in, I can do that in real time (though not nearly as effectively). Here's a sample GMV (with GST) which demonstrates this route. I think Upthorn also tried it and was a bit quicker...
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Watched probably 2/3 of it, I'll watch the rest later. <insert the usual comments about how impressive it is and the blatant yes vote> EDIT: This run has a better percentage of yes votes than even nitsuja's S3&K TAS! ...>_>
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Well you can't expect everyone to agree, can you? You're just jealous cause Sonic 1 had nothing worth abusing. >_>
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Bag of Magic Food wrote:
<Atma> no abuse? screw that. <Atma> abuse is where the enjoyment is
This.
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I'd watch it.
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I was personally hoping for Super Hard mode with a save or something, but I'm not going to complain about this. I'll watch it either tonight or tomorrow. EDIT: Watched it last night, pwns Juan's run which was pretty good to begin with. Definite Yes vote.
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I played through this a bit. Honestly it would not have surprised me if this surfaced on Game Gear. It reminds me of a GG game.
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Pretty much. Grab the Chemical Plant 1 video from earlier in the topic if you want to have a look.
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If you don't want a really long run, may I suggest a run using the in-game cheat codes? The run on SDA is only 56 minutes for that, and I have a 53 on tape that I'll send in soon. It's quite possible that TAS could take it down to, say, 45 minutes. I'd watch it!
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I feel obliged to point out that there was a recent run on SDA which you should probably use as reference.
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I think there's only a few preset patterns for the maze. Along with most things like that in the game... correct me if I'm wrong?
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Here's my list for the mini game island from earlier:
mike89 wrote:
Okay, I got bored so I decided to go and play some Mario Party. I decided to check which games could be optimised for time and which ones could not, so here goes: WORLD 1 Coin Block Blitz: Yes (I don't know how you'd go about optimising it though) Coin Block Bash: Yes Coin Shower Flower: Yes! You can pick up 25 coins and fall off, and it'll be a clear! Paddle Battle: No WORLD 2 Memory Match: Yes Ground Pound: Yes Limbo Dance: Yes Musical Mushroom: Yes (you'd also have to make the music stop as quickly as possible) Piranha's Pursuit: Not sure. Do you go faster the more you tap B here? Here, the path splits. It needs to be decided which of Worlds 3/4 and World 5 is quicker (there's 9 minigames on 3/4, and 8 on 5). On one hand, we have... WORLD 3 Crazy Cutter: Yes, by ensuring you get the quickest one, and just get the 80 points Buried Treasure: Yes Desert Dash: Yes, but quite minimal Tug Of War: Yes, I think? Teetering Towers: Possibly, but only very slight. WORLD 4 Bobsled Run: Yes Skateboard Scamper: Don't think so, only very marginal if anything Handcar Havoc: Yes Ghost Guess: Yes And on the other hand... WORLD 5 Cast Aways: No, but you can get a hell of a lot of coins Shy Guy Says: Not that I know of, but I'm sure you could luck manipulate it somehow Bumper Balls: Yes Treasure Divers: Yes Bombs Away: Yes, if you can get rid of all three opponents Deep Sea Divers: Yes, minimally Mushroom Mixup: Yes, and it'd look pretty damn cool if done well Tightrope Treachery: Yes, I'd say there is a way to ensure that they don't hit you (or at least not make you stop) Alternatively, you could save the trouble, and play 100% and do both. Either works. WORLD 6 Box Mountain Mayhem: Yes Pedal Power: Can't see why not Tipsy Tourney: Yes Hot Bob-Omb: No, but you should be able to make it so you don't get it or something Bombsketball: Yes, but not much quicker than a real player could do Hot Rope Jump: No, because I'm pretty sure the CPU players can't lose WORLD 7 Slot Machine: Not much, ideally you'd get a coin to save you picking up too many of them Crane Game: No, but you'd obviously put a person in the closest position Pipe Maze: No, except maybe ensuring the game gives you a maze where the first pipe is the winner Bowl Over: No Whack-a-Plant: Maybe a little, especially early on Mario Bandstand: No WORLD 8 Running of the Bulb: No Grab Bag: No Key-pa-Way: Maybe a little Balloon Burst: Yes Face Lift: No Bash 'n' Cash: No WORLD 9 Hammer Drop: Yes (see Coin Shower Flower) Slot Car Derby 1: Yes Shell Game: No Knock Block Tower: No Platform Peril: Maybe Slot Car Derby 2: Yes
Anything you can't optimise would be a case of getting the best coin count possible, whereas something like Coin Shower Flower you should bomb out at 25 ASAP. Zurreco mentioned a few things that might've been wrong with the list, but they mostly seem right.
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Consider Wario's Battle Canyon. Since you can shoot wherever you want, you roll up a ten, get into the cannon and shoot to right next to the star, and if the island you shoot to is not preferable, you keep on shooting right next to the cannon until its on the one you want. The difficulty would be in keeping characters' coins replenished every turn so they can continue to purchase stars. When it comes to giving all players coins, the grand master of all minigames is Cast Aways, but you can't draw that every turn. Anyhow, my memory's a bit hazy - if you buy the Casino purse and get 50 stars, does it double your star count? Also Mini-Game Island run FTW. Somebody get on it. >_>
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