Symbolic X, if you're advocating direct downloads instead of BitTorrent, that's fine and dandy. But how about you start uploading the existing encodes to archive.org, to help others receive the needed direct links and all? Otherwise the forum rants lose credibility pretty quick, because I don't understand what're you arguing here when you've been already presented with a working solution.
But of course, "don't be cheap, buy better hardware"! The universal workaround for software performance problems. :D
Doesn't work that great with laptops, though, does it? However, you may always be suggested to buy a new laptop in this case, either.
I still find it pretty ridiculous, though.
Ladies and gentlemen, bobxp presents you the worst piece of shit ever conceived. Let me tell you a story about my experience with this fabulous service.
Naturally, when following any MU download link, the site tells me the download slots for my country are already full. Like they always are. I have to remind you, I live in a damn huge country. Previously, I managed to "circumvent" this by installing Alexa toolbar for the Internet Explorer and accessing the site using this chimera. I accidentally got rid of Alexa a few weeks later during a system cleanup, and didn't grieve about it, but the story didn't end there. The last time I needed to download something from MegaUpload, I really needed the stuff that was uploaded there, so I had to switch my proxy at least six times, because — yes, that's right — the download slots for my country were fucking full. After that, the speed I got the file with was around 20 KB/s, while it's not even 1/15 of my general download speed. That was the last time I ever dealt with this crap.
I mean, Rapidshare is grossly inconvenient, but this is something not even worth mentioning at all.
I screwed around with one game (ddonpchj.zip) yesterday, and the movie desynced about 30-40 seconds in.
I might have an idea on the reason: I played most of it on 20% speed as opposed to frame advance, but the music always played at its normal rate (huh?). I take it FBA doesn't slow down all emulation at the same time, so there are disrepancies in processing time, resulting in incorrect lagging.
First of all, don't look back at Nintendo. What they're doing is not ideal; it's still improvable, which has been confirmed on numerous occasions. If I were to recommend a decent platformer developer, I'd rather name Konami or Treasure (also Nifflas and Pixel, if talking about indie scene).
1. Anything that can be completed by as much as holding right and pressing jump at irregular intervals is doomed. It's alright only for the first stage or two.
2. Not everything should be simple and intuitive. That being said, things that aren't shouldn't be brick walls, either. It's alright to make the player die once or twice to understand what he's doing wrong. Surprise deaths are bad, though. It's always better to challenge the player by patterns rather than something they can't read beforehand at all.
3. Difficult/tricky parts ("chokepoints") of the levels shouldn't require waiting from an experienced player, since that will just ruin the flow. You have various tools to playtest these. Backtracking is fine as long as you can make it equally fun with each pass.
4. Lack of balance comes from the sudden change in required precision. If the window of opportunity in executing a required action is small in either timing or positioning, it'll most likely be unfair.
It's just that AKA (who more often than not opposes various kinds of compliments or trivia about movies in their descriptions), who changed that line in your movie's description, didn't notice or hadn't had the time to change it in nitsuja's movie. :P
I don't know where you get the targeted vibes, though. I honestly believe I've already moved the rifle away from your living room's window.
You know what's the funniest of all? Pretty much every console since PS2 has had the hardware required for connecting mouse and keyboard (either through USB or Bluetooth) already installed. The only thing lacking has been the software support!
The control isn't inherently bad, it's inherently worse than mouse+keyboard, because of both the increased precision and reasonably more handy key access.
http://d.hatena.ne.jp/video/niconico/sm3825916,
http://d.hatena.ne.jp/video/niconico/sm3826231.
Super Metroid any% v3 by Hotarubi.
Clear time: 00:31.
…And that's aimed for fucking REALTIME. This is way beyond being good at a game.
[EDIT]
Apprently, his v2 completed in July was also a :31 realtime run, but it seems this time he's managed to save even more real time in this version?.. What was v2's realtime count?
Dropped by to say I want babies from you, mz. :) You're doing excellent job with these new emulators! First PS1, and now a great lot of the arcade games are becoming available for TASing thanks to you. Truly amazing!
I'll be on it as soon as it gets configurable hotkeys.
Stopped reading after the 4th book, stopped watching after the 2nd movie. Didn't feel motivated to continue.
Might have something to do with reading heaps (literally) of fantasy and various tale books as a kid. Harry Potter just failed to impress me because it felt like one of them without having enough original elements of its own. Something around those lines.
What kind of reasoning is that?
Answered your own question.
I don't know where any of this come from. First of all, "they" is unknown here, and what's more important, the survey covers basically the entire videogame market. There is nothing wrong with knowing who plays games and how.
The likes of you also complain that games are commonly perceived as guys-only hobby because — get it — there is no reliable researches on girl players. Ironic, huh.
You didn't fully understand. Aiming for a younger demographic doesn't make a system any more popular. Not aiming for an older demographic, though… A good part of the Genesis's success in US and some parts of the Europe was due to the fact that almost none of its games was censored; there was blood and stuff, while Nintendo opted for toning down the violence in any way possible since the NES days (and only a few years ago realized that it in fact hurt the sales). First/second party 13+ games were practically nonexistent until late into N64 era, IIRC, and even those made by third parties were quite scarce.