Sega (if we don't count the sucky sideproducts):
1986: Master System;
1991: Megadrive/Genesis;
1995: Saturn;
1999: Dreamcast.
Shorter than both Sony and Nintendo, eh?
Interestingly enough, this video was so dramatically unimpressive compared to what I was feeling watching Tribulation for the first time, I don't even know what to say about it (well, except that "eight guys propelling the ninth up using machineguns", that was rad).
It will probably require some decent or custom-made defrag maps to be really interesting, but then again, I haven't seen the full potential of scripted Q3 engine yet.
There's very little I know about programming, though, and personally I wouldn't try my hand at it.
The tool-assisted frag video idea seems a little more interesting, though, due to the virtually infinite amount of unique gameplay situations possible to arrange there, compared to just moving very fast through a level (which will involve more-or-less the same set of tricks possible to do offhand).
Gender: M.
Age: 22.
Play on PC or Console: PC + emulators at this moment.
If Console, which one: going to buy a PS2 and a Japanese X360 by the end of the year; had NES, Genesis, and SNES in the past.
Do you play:
[x] Alone
[ ] Online
[x] In-home groups
Do you take your gaming “seriously”: sometimes, especially with arcade games (almost all shmups I play, I'm doing so mainly for score).
Where do you get your information about games: random internet sources, including online acquaintances. I usually don't look for it specifically, it all comes to me eventually.
Favorite games: many of them (I mean it). Can't decide on less than a dozen, and most of them are of different genres as well.
Where do you buy your games: shops, e-shops. Usually I just don't, though.
Where do you buy your consoles: the cheapest reliable place I can find.
Have you ever traded in or purchased a second hand game/console: sure.
Your parents:
[ ] Support your gaming
[ ] Dislike it
[x] Don’t care
[ ] Not living with parents
FinalBurn Alpha was deemed a more feasible choice for arcade/NG TASing (MAME's code is huge, many things are not working, many things that can affect sync are constantly updated). There is a rerecording FBA version from 2005, but it kinda sucks alot. There's been an attempt to bring it up to date, but it seems the project is currently on hiatus of some sort. Check around the FBA thread.
Wow, this game totally ruined its own potential. The character animation is silk smooth — but it makes the entire screen choppy when scrolling. It lags so much and so inappropriately it feels as if it's made of solid slowdownium. The musical themes are good, but they're destroyed by idiotic "let's just repeat this 8-second loop over and over" sense of composition.
The TAS itself was fine, but my impressions from it were thoroughly ruined by the game's shortcomings.
What I like about this movie:
— Extreme speed. Applied at nonlinear environment, map traversing look great.
— Some of the more spectacular boss fights.
What I didn't like:
— Extreme repetition. Maxim's attacks and characteristics never change, so he's dramatically overpowered compared to every single boss in the game. The bosses are either beaten too fast, or just the same way as others (spinjump-shuriken-sword).
— The warping restrictions are at best arbitrary. You don't go through walls, but use other kinds of glitched warps. Go figure.
The first post is getting cluttered, and there are no apparent limits set.
I suggest counting top-10 massacre movies and top-10 pacifist (but not "pacifist" as a category!) movies.
Just watched it, voting meh. It has a couple interesting moments (the Samus KO in particular), but about 90% of the run's time was best described by the first two bonus stages.
There's one thing I don't understand, and let's take it under the scope here.
In fact, you're wrong on many levels. The game has tremendous entertainment potential. I don't feel the need to explain it to you because I believe you know this be the case, but still, take a look at the link Raiscan has posted on the first page. Yet, almost every single submission here aimed for faster/more repetitive KOs or other kinds of fuck-arounds instead of being a full-fledged superplay that would show various moves and interesting ways to complete the stages, rather than mashing the same attack several times in a row and considering THAT entertaining.
What I don't understand is how people manage to overlook this fundamentally simple thing, especially when every single fighting TAS on the site tries to abide by this guideline. Every Single. This flies completely above my head, and it's no wonder many people don't consider this run entertaining. Because it doesn't show a quarter of what the game is capable of, gameplay-wise. And it will be the reason it will (most likely) get rejected, and not the speculation that those in charge don't like the game.
"Let's take some ignoramus's words and use them here as an argument, that HAS to work."
Should probably put more attention to the veteran's words:
…Because he nailed the issue here spot-on.
Presumably, not using any attacks slower than the optimal one in an as-fast-as-possible run is clever.
Now whether it is entertaining is another question.
Keep in mind that the current unofficial record is something around 1:20, and it wasn't submitted because its creator, suga, insisted it was further improvable (and was a test run in the first place, or something along those lines). I'd say you'd have to go under 1:15 to make an acceptable run at this point.
Correct. Overall she requires a far more humble skill/item setup than barbarian, and is overall stronger on the offensive side (since defense is barely relevant in a TAS). Sorceress will likely always be faster, though, thanks to a combination of ranged attacks and Teleport.
I don't think DOSBox will ever emulate a Windows game which uses DirectDraw to display the image. There's no way to emulate it so far, not even close to it.
And if anything, there are half a dozen uniques and a few runes that can be manipulated from almost every enemy, so you can do everything like 2x-3x faster from the get-go.
Sorceress and Assassin will be the fastest overall, as usual; the latter will actually be more interesting to watch overall.
Um, I'm not sure inichi wrote exactly that. What I understood was that the major glitching is possible in either version, but the J has more favorable conditions and faster text.
I… don't know what to say. O_O
So, what do you think the projected times will be for a run on either version? If the difference (beside the language change) is more than just a few seconds, I guess you could as well make it on the J ROM.
Did the two drones at ~146xx fly offscreen unscathed?
An idea to consider: instead of flying around [semi-]randomly, try associating your motion patterns with music. Faster movements when the tempo rises, and vice versa; change directions to the rhythm, etc.
Media Player Classic doesn't even need installing per se — you can just get it in a zip and unpack somewhere among your programs. And since it has a built-in mkv demuxer (last I checked), you only need ffdshow or somesuch to decode the streams.