Posts for moozooh


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It's not a matter of quantity, it's a matter of application. 100% run is great on its own, but it has its pace noticeably broken by the amount of detours and semi-useless item collection.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hey, I designed the placement of CDs on my shelf. And you bet I was the first.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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1. The difference between stereo recording and binaural recording. 2. Auditory/temporal masking and psychoacoustics. You can take lossy compression algorithms (MP3 et al.) as examples. 3. Doppler effect. 4. Shepard scale. More to come as I remember it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Comicalflop wrote:
Dude, you just did it again! Do NOT try to overwrite my entertainment opinions with your own ever, or you will regret it.
Hahahahahahahaha
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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No idea. For instance, mine never did when watching this TAS.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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If you like puzzles, you may consider improving some runs from this list. Particularly, Boulder Dash seems like the game you may like. Bomberman is a good idea as well, considering there's about 5 of them on SNES alone, each can be done in 2p.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Awesome work on tha optimization, guys! I like how ridiculous tha game looks now. Giving you tha yes vote.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Amazing. We've barely passed two months of 2008, yet we already have four potential NES TAS of 2008 contenders. :) Yes vote + star potato.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Thanks, Spider-Waffle, for stating the obvious. We sure didn't know that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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So the Eggerland in question and this game are different? [EDIT] Yeah, seems there are differences. [EDIT2] I don't know too much about the game (Bag or someone else could testify), but if it's merely an update over the first Eggerland with slightly more complex puzzles and new content, can a movie done on it obsolete the Famtasia run? (Assuming it will have pretty much all the same content, but better.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Didn't Bag start improving it at one time? I suppose it means there are improvements.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FCMifying Eggerland is a case quite similar to the "ingame vs. realtime" issue. In one case, you have quicker fadeouts and thus lower overall time, in the other you bear with fadeouts but have better gameplay. So I would vote for redoing it on FCEU.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Death IS used as a shortcut in RvT. As for the deaths/damage that don't save anything whatsoever in regards to the main goal (such as time or score), I don't think it should be mentioned anywhere in the movie tags, since it won't be a searching criterion.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Never underestimate my ability to poke holes into things. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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superjupi wrote:
and pressing two directions at once has no benefit at all in this game
INVERSE WALLJUMPING!!!!1* (* Doesn't save time!)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA, your attention span lasts around 3-4 month, because you appear with this argument over and over with me explaining it to you every single time. 1. Published low%'s rating is for the most part caused by the fact that it's three years old and thus lacks most entertaining tricks that would make it look great. 2. 14% is the low% without gamebreaking glitches as much as the current any% is any% without game-breaking glitches. Because it's more entertaining that way and the whole community thinks so. Novelty value is cool, but after that you're stuck with simply little amount of interesting content. With games as execution-intensive as Super Metroid, a small (in terms of percent) variation in item set causes drastic changes in gameplay in strategy. And ingame-oriented low% shows it the best, because it will be a fast and unique run, and not a copy of hero's any% with longer fights. That's why NBMB will be having its own category, or will be having none.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Loved it a lot. A good amount of interesting strategies, although there were some moments I wasn't particularly fond of. I'll try to think them through to see if it's possible to change something, when I have some more time.
Cpadolf wrote:
It does for everyone it seems, except the speedrunners =/
Hah, true, true.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Oh, and another thing: I've received your PM. One more thing to ask would be: are your speed/momentum values for the new skip method final? I.e. you have tested all other values and they are in no way applicable? I'll need this info to finally update the trick page and add a chapter I've been meaning to add for almost a year: momentum manipulation strategies.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Spider-Waffle wrote:
Seems like lots of people are working on this game, why isn't anyone finding go through walls shortcuts?
To reiterate what has been said earlier: there is no megaman zipping in this game. The only moderately reliable way to get through walls is getting X-ray and do the X-ray climbing. The problem with this method is that no boss fight is required, and all of them can be skipped whatsoever. Which is what NBMB is for. Which is why it's being produced.
Tonski wrote:
Were those strategies faster before pre-Torizo room? Like staying in ball form and jumping early, I didn't see them in the notes.
I used the exact same strategies in the NBMB, they indeed were faster ingame-wise. Shooting the Torizo door is pretty much identical to my version as well, demo is coming soon.
Kriole wrote:
[new skip stuff and WIP]
This is good stuff, and thanks for introducing a great timesaver. What makes me feel bad is that I anticipated a lot of these savings, yet was too lazy to test everything thoroughly enough myself, thinking it won't be possible or worth trying, anyway. What you guys have definitely taught me is that I should never ever succumb to such thoughts again. You are awesome. I will improve even this WIP further, I promise. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aren't people supposed to compile stuff from source on Linux? As in, the binaries aren't usually distributed, or so I hear. Anyway, the source for it can be gotten here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's Linux, Warp. You're supposed to figure this out by looking at the source code! Who needs the dumb usability, anyway.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Right. So ~21 seconds it is in that case.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, don't forget that JXQ's performance in pre-Torizo room and the fight itself weren't optimal. It still saves no more than 20-20.5 seconds overall, which I agree is still more than 18 seconds, though (might have remembered that figure wrong).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.