Posts for moozooh


Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Radiant Silvergun should definitely aim for speed, though, since max score would imply long sequences of milking, which isn't fun at all to watch. I'd go with max chain, max boss break rate, and fastest speed as priority hierarchy for such a run. Boss break isn't going to take long with a nicely upgraded radiant sword. However, it's worth noting that RSG has one of the slowest moving crafts in history, which doesn't contribute well to entertainment in a TAS.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Tub wrote:
oh yeah, I've played a couple of the popular single player FPS as well, but I generally play them only once, mostly for the story. Sometimes I don't even bother playing them and just watch a speedrun.
Haha, same here. And I also liked CS in its early days. Regarding Team Fortress, I had little experience with it, but it's certainly less about raw deathmatch fun and more about good teamwork, so that you are able to use the characters' different abilities to their full potential.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Quake 3 is the only FPS that's been installed on my system since the dawn of time. However, lately I'm leaning closer towards Half-Life series and related games (except CS, which I've always disliked). For DM, look into Quake Wars. It seems on par with Q3 when it comes to fun value involved.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Solon wrote:
As for Touhou...though they'd be great TAS's, I have no idea how you'd implement input recording/playback and all that good stuff into a Windows game.
In fact, there is both a way to slow it down to frame-by-frame advance and a way to take/load a snapshot of the entire memory space occupied by the game, possible to script the actions and read the memory values, and provided the recording engine is built into the games themselves, it IS possible to create a full-fledged TAS of them — but the amount of effort needed to do it certainly isn't going to be worth it. As such, there won't be any real TASing for them in the foreseeable future, although I'd die to see perfect bullet stream grazing in stages like this.
georgexi wrote:
What are some of you guys favorite arcade shmups?
Well, I assume not everything counted as "favorite" would make a TAS entertaining to someone other than a fan of the game, or at least the genre… In fact most games likely wouldn't due to their well-known inherent features. It must allow: 1) to clearly differentiate between realtime and tool-assisted play (meaning it should have risk/reward-oriented score scaling, and inherent impossibility of a "perfect" result), 2) to show something relevant for this game in particular (as in, the TAS should probably obliterate the unassisted high score standards instead of being just a playaround or an as fast as possible run). I've been thinking of that recently, and I'm looking out for the games that would fit well. Out of the titles I've played personally, DoDonPachi and GigaWing are well-emulated and have good entertainment potential (there already are some sub-par TASes available for them actually, which you might want to check), several SDA residents I've asked also name Raiden Fighters Jet (I guess I need to consult with Twiddle on this matter) and some of the other titles developed by Cave (Dangun Feveron, Progear, etc.). The exact goals for each of them are yet to be discussed, and probably belong to a separate topic.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
mikwuyma wrote:
NOOOOOOOOOOOOOOOOOOOOOOOOO, shmups.com has gotten to you moozooh.
Haha. :D I'm not saying euroshmups are anything bad, though, they are often very fun to play casually. But in truth, I'd just rather see something like Psyvariar or DDP or anything Touhou been TASed, just because there is so much more detail to the actual gameplay process than in a game like UN Squadron; as in: getting 100% kills and not getting hit is something not really impossible for a human to achieve, while perfect chaining, powergrazing in ridiculous spots and weaving through really thick bullet patterns usually is.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
hero of the day wrote:
So including the skipped battles would be too arbitrary. Who would decided at what level and with what items he would be allowed to fight the bosses (even for demo purposes)?
It doesn't matter since it's, right as you say, for demo purposes. He just needs to have just what is enough to demonstrate the new strategy (which is probably how it's going to be in skip-less run). Either way, I'm fine with this decision, since I'm somewhat more interested in seeing the improved battles as well, rather than seeing them skipped.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Hmm, what if you make a submittable run using the skip and include the demos of everything you have skipped with it in the submission message? It seems that way you'll kill both birds with one stone: the run will be as fast as possible and all the new battle strategies will be easily accessible to everyone willing to watch them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
mmbossman wrote:
That's understandable, but I'm still having trouble figuring out how a damage taking run can exist when one hit kills the hero (assuming, of course, that the damage taking run is played on the same difficulty setting as AnS's movie.)
Right, in this case it's impossible, since any instance of damage taking will result in a OHKO death. A run should be done on lower difficulty in order to be able to take damage and not die.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Excellent run, very polished, and as usual, very enjoyable stylistic choices. I think no-damage restriction is alright for this game, I also played it on the pirate cartridge, since pretty much all cartridges were pirated in Russia (there never were any official NES sales here — stupid Nintendo lost a lot of potential income thanks to that).
mmbossman wrote:
However, how can you call this a no damage run when you die at least twice to do the warping to the bosses? I always figured that if a character died, they must have taken damage somewhere.
OHKO deaths like those by crushing or falling into endless pits usually don't count in cases with no-damage runs, because the nullify the life gauge rather than decrementing it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Xkeeper wrote:
Bisqwit hasn't posted in this thread in 37 replies. I wonder why.
Cause this thread started to suck heavily due to abundance of pointless theological debates? Just a wild guess.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
As much as I love shooters, euroshmups aren't really my cup of tea. Nevertheless, this was an entertaining enough watch; I liked the ammo management (too bad you always had more money than you could spent, haha) and the antics the craft's small hitbox allowed you to perform in the later stages, so I'm giving it a mild yes vote.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You know you've been playing too many danmaku shmups when you start grazing people in crowds.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Chef Stef wrote:
The short answer is that the latter part of the Bible (namely the New Testament) explains why these practices are no longer needed. It's the wrong approach to take sections of the Old Testament and compare them to the way people should live their lives now - the New Testament outlines the new way of life needed for salvation (accepting Jesus as Lord) as a replacement for the "old" way.
I know I'm not contributing anything useful to this discussion, but honestly, you would have had a million cool points in my book if you had answered Kyrsimys's question with "This testament has been obsoleted! Click here to see the new testament".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
pyromaniac wrote:
it worked for me.
He repaired it since then, duh.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Thanks, I will. I prioritize quality over time in this run, so it's not going to be finished anytime soon (definitely not until the next spring, maybe even summer, I'm afraid).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Look at its date, Warp. I'm not even sure people were actively using frame advance back then. It's really, really old and subpar, there's no mistake about it. But yeah, I'm making an improvement and I've gained a minute after just 5 minutes of play.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
P.JBoy wrote:
link in my sig
…IS BROKEN!
http://tasvideos.org/PJBoy.html]WIP: Metroid Zero Mission 9%[/url]
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
nfq wrote:
He also knew his own actions, so he has no free will
Interesting turn of events.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Yeah, it was a very sad age when the first painters appeared. Computers were made out of stone back then, plain taking screenshots wasn't possible.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
It's a very old mockball, actually. Japanese players have been using it for years, I never actually got to compare it to the already used methods… </not being helpful>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Oh, okay. Yes vote it is, then. Although I can't say I enjoyed boss fights too much, since they were almost identical: stand in its face, shoot, take damage if needed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Cpadolf wrote:
Usually for stuff you have done many time before like walking a certain path to somewhere or making breakfast.
Apparently, chronic oversleeping taught me a lot about optimization back in my school days. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Hmm, I'm not sure what to think about this run. For one, the game seems interesting. However, Firebrand's moving speed is nothing short from pathetic, in any of his forms. I couldn't help but use fastforward in a few wait-for-something-to-appear and overhead sections. With that in mind, I'm really not sure if collecting all health extensions really adds any substantial entertainment to the run. For a pure any%, I'd likely vote yes. This run is borderline for me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.