That closes all explorer-related windows and a half of otherwise uninvokable tray applications. This is, from what I remember, the worst way to deal with that problem aside from rebooting.
Actually, I stopped watching it shortly after you stalled on the right side of the screen without doing anything. Seriously, TASing autoscrolling games does not really mean "do what a normal human can't because they're limited", it's more like "do what no human would ever think of doing". adelikat's Gradius run shows it really well. As far as I know R-Type series, they don't allow for such freedom in movement (and movement is, by far, the main aspect of TASing an autoscroller), and thus isn't really suited for a TAS. Anyone can stand in place after they figure out where that place is, you don't need superhuman precision for something like that.
If you still want to TAS an autoscroller, I suggest first improving the autoscrollers already existing on the site, mainly Warp's Gradius 3 100% kill rate run. And also, don't post WIPs on YouTube. YouTube sucks for so many reasons. Use Microstorage to upload your SMVs, then post the links here.
The problem with that is that you don't have to use it unless you skip two energy tanks (one directly on your way, one in just about 15 seconds away from the actual route). If you do skip them, there is no way to avoid pausing and thus making huge realtime sacrifices. If you don't, you don't need to pause, either. Thus, skipping them only make sense if you want to lower your item percentage. There is no real choice there apart from the initial goal choice.
Normal 14% ("legit" run), and glitched 7% ("kejardon" run) with x-ray and pause abuse.
Actually, since 7% is now also technically NBMB, I would likely find it fair if a future run — maybe I will make it in the not very soon future, maybe someone else will — obsolete our NBMB in case it will be published. Out of any%-oriented NBMB and low%-oriented NBMB, the latter is definitely more fubared, and thus more fitting for a separate glitched category — it's just that we don't want to make it low%, instead aiming for a faster time without having to confront any bosses.
It looks lame and takes way too much time, those are about the only two reasons — but they are also the strongest.
I've already discussed it with Hero; apparently, while using the pause screen in an already fubared run would probably be a good ideological choice, I, as one of the authors of the movie, choose not to use it — just because I don't like it and don't want to see it in the run I'm making. The other author, as you see, doesn't want to use it either. So be it. :)
Besides, I really don't think you'd be happy watching a run that has 1/3 of its length spent on screen transitions (unavoidable) and another 1/3 spent on repeated out-of-room shenanigans and pause screens (partly avoidable).
Also, cocks.
Basically, you just constantly pause and unpause, over and over, and over and over, until you run into some refills, then repeat as soon as your energy drops to 0. I don't remember if it works as intended after a door transition, but even with that, I think it would actually look horrible. :|
Right, I just double-checked, Murder beam can save up to 11 seconds of ingame time if done that way… Well, it's stull fugly and long to set up.
Yeah, we haven't had any problems so far, just the general laziness from my side and lack of time from evilchen's. :) Don't worry, we're working on it and saving major time all around.
That address shows both her speed and momentum combined (you still need the subpixel address to complement it, otherwise the value shown is incorrect). I prefer having them separated.
Well, apart from the mildly annoying sound effect from constantly attacking in the first stage, I liked tis movie. The final boss fight was also very good.
Heh, well, in fact skipping Spazer in that route saves both ingame time and frame count. Murder beam saves 5 seconds at most, skipping Spazer saves about twice as much.
It's not really a racing game at all, more like puzzle/platformer. Just play it for 1-2 minutes, and it'll become crystally clear what this game is about.
I think I want more, though I'm not sure what I would say of other courses. The GC version looks much better, especially if played unassisted by a skillful player (hello Scott Kessler).
Although your behavior of saying that all projects are on hold until MM is done then immediately submitting yet another short run can be called whimsical at best.
Not voting yet.
At least it makes these tiring debates more entertaining for me. If you are offended by it, sorry.
Why are you fixing on extremes? This is a typical slippery slope argument; loosening the rules does not imply their absense nor further loosening. I can tell it with enough confidence that at least 2/3 of the games we have TASed here won't see more than one-two runs anyway (yes, that's pretty much how it is at the moment). If CCC for SM64 is a well-recognized goal outside of this community, I see no problem in including it in the list of categories after the movie listing structure is reworked. It's rather obvious for me that some games (like the aforementioned SM64) have enough merit for additional categories.
3 or 4 movies would really be just enough for about 99% of the games out there, yet the big problem is that, for instance, you are very reluctant to provide 3rd category slot, and have never once allowed 4th so far (see example).
You have to remember that most (and I mean most) of the games good for TASing on the current platforms (sans SMS) have already been TASed. I have no problem with width, but it is highly unlikely that you'll see many new entertaining games on the well-established TASing platforms. We don't have to sacrifice depth for width (which is pretty much the current state of affairs), we can have them being developed simultaneously, increasing both the quality and quantity of content.
But I DO.
Whether you agree on the subjective matters or not, doesn't make them less subjective. Warp was entertained by this run, you weren't. Does that make you more right? No, sir. He said it was entertaining — well guess what, for him it was. Nothing is objectively entertaining, anyway.
I haven't seen them. I don't know the game too well. Maybe they do have merit; maybe they don't. I don't know. However, Omni's point is really reasonable, so I'll side with him on this matter.
That is my honest answer.
But to expand it from this game alone to all games in general, I generally believe that prohibiting a potential run of technically valid category from being published from the start is a bad choice by itself. It kills variety in goal choice, it confines you to seeing same shit over and over, being improved by tiny amounts of time and most of the time killing variety and entertainment in each iteration, instead of doing something different. It hurts the site in the long run because instead of welcoming new content and letting people work on it and inspire improvements, the old content is refurbished or abandoned as not worth improving. At most, you're getting a run of a crappy generic game (see: a half of NES platformers) instead of an a priori more interesting run of a game that has its category slots already full. That is what I think really hurts the site. That I don't want, and don't expect many people to want unless they just don't understand what it actually means.
I do understand that argument regarding more runs of the same game vs. variety is two-sided, but if a game has TASing merits, they should be presented adequately, giving the authors freedom in what they want to show of this game. As such, fixation on "no matter what, we need less movies for each game, hurr" is definitely counterproductive.
Not everything unknown is automatically magical. The history has a host of examples for that. We have yet to determine which of the yet unexplained phenomena are magic and which are just us looking at it from the wrong side. Give humanity some time!
Movies that I think could use better screenshots (off the top of my head):
SMB2u any%;
Mega Man;
Castlevania HoD (both runs);
DKC 101% (too dark);
Prince of Persia 2 (showcasing glitch is good, but the screenshot itself is boring);
Castlevania AoS glitched any% (basically the same as PoP2);
Super Metroid low% (though that doesn't matter much as the run is very old and being improved).
More to come.