Posts for moozooh


Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
DaShiznawz wrote:
And when I got SOOOOO much hate for my OoT run that really depressed me. I know you guys were being honest I don't want you to lie and tell me it is good when it sucks but I just like TASes so much but I can't make them to save my life.
It wasn't hate. It was criticism revolving around the site's standards. I still believe it's a good thing you submitted the run, it served many good purposes. No-one hates you for doing it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Hard for me to predict the future of this run. On one hand, it was moderately entertaining (at least the first 30-35 minutes or so), showed unexpected glitches, clever route planning and generally fast pace. On the other, it was rather long, had rather tedious to watch backtracking, and the fact that 100% map coverage idea wasn't too fascinating to begin with didn't help, either. You just go through a room without any aim in mind except to go through a room, I don't find the concept entertaining (especially since most of the rooms weren't run through in some extraordinary fashion). As a fan of Castlevania series and castletroids in general, I was entertained by this run, so I give it a yes vote. But I won't expect anyone who isn't fond of them to enjoy this run, to be honest, so I'm not sure if publishing it would be a great idea. Also, zggzdydp, how about improving the short CotM run? It has something like 5-10 seconds of improvement, and no-one's working on it yet. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
It seems like Sony Vegas outputted a file through some sort of "DVD" preset: 4.7 GB, interlaced. TRy fiddling with Vegas's output settings.
hero of the day wrote:
I've come up with couple more timesavers for the 100% run.
Hmm, I honestly expected them to save a bit more, but that's still interesting. (In total, they save about 70—80 frames, give or take a couple.) But the more I think of it, the more I realize the 100% run is already in need of improvement, once again. :\ So many improvements are continued to be found right from the beginning of the game that it isn't even funny.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Titus Kwok wrote:
Theoretically, the maximum speed of a Parallel ATA drive (gray ribbon cable) is it's designation in MB/s (ATA-66, ATA-100, etc.). Serial ATA drives have transfer rates up to 3GB/s.
That's the maximum speed of an interface, though, not a drive itself. Drive speed is limited by platter density, amount of revolutions per second, and other things.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I agree with everything DeHackEd said. Also, I would suggest trying to TAS a more simple game (platformer like SMB would suffice) — for experience, not for submission — and train on it. Once you understand all the generic techniques, you will be able to apply this knowledge to any game including OoT. See also: http://tasvideos.org/CommonTricks.html http://tasvideos.org/GameResources.html
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Speed Man wrote:
HDD I/O? english PLEASE
Calling those who actually answered your question elitists, then responding to them in such a manner? How unbearably sweet of you. And mind you, Bisqwit also asked what MMO is, but did it politely. To answer the question, HDD = hard disk drive, I/O = input/output (speed). It's affected by the amount of applications reading/writing to the disk at the moment, the fragmentation of data on it, and other possible reasons. Also, by "few harddrives", you mean few actual physical devices? Because otherwise it won't matter if you run everything from the same disk as your OS or not, and performance will suffer.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: which program(s) wouldnt...
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Bisqwit wrote:
You need faster RAM.
Speed Man wrote:
is 0.98 GB of RAM not enough?
Speed is measured in GBs now? Alternatively, HDD I/O speed might be an even weaker spot. [EDIT] Damn you, Warp.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Tub wrote:
I'd buy SSBB if moozooh was a playable character.
Nah, he'd easily bore every other character to death by rambling about some games or speedruns, and as a result, would be considered overpowered, then banned from tourneys.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: OMG NEW SSBB CHARACTER!!!111
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
This thread is a petition to everyone, especialy Rridgway, to not create new threads devoted to new, leaked, rumoured or hoaxed SSBB characters. Thank you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You're The Man Now, Dog.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Xaphan wrote:
rocket opossum hero
Fixed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I'm so voting yes on this! Simply excellent.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Wockes wrote:
Wait if this movie sux, that means the published one...
Yes, and welcome to the last year. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Both are being redone by Baxter, though. And the new Arkanoid movie is going to be pretty amazing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
It wasn't a typo. From what I see in people's comments (can't be arsed to watch an OoT movie myself, you know I dislike the game), this run is faster, not better. And by better, I mean "using the present knowledge to its potential", or in other words, doing everything right. If it contains a couple new glitches but fails at generic optimization, it would be a mistake to accept it. Accepting the previous run I consider a mistake as well. I don't see how making a mistake in the past justifies making a mistake in the present. Also, I should note that the two runs aren't in exactly same conditions. One is already published and can't be unpublished, another isn't published (yet). No-one is obliged to publish it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Perhaps because it isn't a massive improvement entertainment-wise (which is what RCR movies should compete in, actually)?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
stanski wrote:
It was pretty obvious the older run could be improved and yet it was still published. Why go against precedent here?
There were far more precedents where a clearly inoptimal improvement was rejected, and personally I think this is right. For unassisted runs, it wouldn't be, but Raiscan in his post just above pointed out why it should be so for a TAS. This site should promote flawlessness, not just "faster than previous"-ness.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I think the point isn't that it can be improved, but the fact that it can be improved by a lot, and that the unoptimized parts are clearly visible.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You'd need to estimate bitrate in either case, be it one pass or many. Though if you go with constant quality, the difference between single- and multipass would lie more in the filesize domain, rather than quality (by definition), that is true. Still, multipass will be beneficial in this case as well, and probably yield better image quality/filesize ratio than a single pass at heavier processing settings.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Two major points: 1. Why pick movies that represent just one of those staples, when there are many movies that show several of them noticeable enough to get the point across? 2. The movies must carry great enough entertainment potential to fulfill the stated goals. And yeah, that means either very popular games or games that are just very suited for TASing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Well, since you ask… Remove a Sonic game: yes, preferably S3&K. While it's my favorite of all the published Sonic runs, the game is broken so badly that it doesn't appeal to a newcomer that much. Remove a Mario game: yes, preferrably SMB3 because of the autoscrollers. Although it's a tough question since on the other hand it's much more popular than SMB2 (both as a game and as a run), and the quality isn't really worse, either. Replace 120 stars with 1: yes, although I feel most people will disagree. Even though I played the game a little, the run is still very long and some of the parts are incredibly tedious (DDD, for instance). Remove ALttP: yes, NES LoZ is much better, anyway, and more obviously optimized at that. Bionic Commando: the current published run is indeed a worthy one for a star. RPG TASes: dunno, I'm not sure those would ever be attractive for an average newcomer, anyway. On the other hand, it's hard to decide which of them represent the RPG genre "enough" for the purpose (is Cirlce of the Moon enough of an RPG?). Ninja Gaiden: probably, preferrably NG2. Or maybe Super C instead. Run'n'guns are represented rather poorly on the starred list as of now (except Megaman, which we have more than enough), and they're actually very popular and show off TAS feats considerably well. I would also destar warpless Rygar (can't understand what everyone finds in that run) or give its star to the warped one. Also, how about starring Metroid Zero Mission instead of NES Metroid? And Gunstar Heroes is also a good candidate now that it's actually optimized and have a lot of thought put into increasing entertainment.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
There was a discussion, though. We settled on the point that a nicely colored version may be published alongside the b/w video, just it won't be adelikat encoding it. Anyone else who's up for the job can take it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
nfq wrote:
Two passes takes ages and doesn't affect the quality that much in my opinion
Your opinion is based on incorrect information, sorry. Multipass encoding always makes noticeably better results when the bitrate is low enough to make the difference noticeable (at DVD bitrates it won't matter, yeah). And two passes aren't necessarily much slower than a single pass, either, if you use turbo for the first pass.
DaShiznawz wrote:
On the comments and explanation part how well does that have to be written?
As well as you deem necessary. There's a FAQ page with submission guidelines, too. Other FAQ pages are also a good read.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Well that was more for the point that colors aren't actually taken randomly and that the "official" color palette exists. Of course it's better to have them tweaked to accomodate for better viewing experience and lesser amount of H.264 compression artifacts (color smearing, etc.).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
TGPrimus wrote:
Color would be better imo if possible, but sometimes i think the sleek black and white is more attractive than some mesh of red and blue.
Actually, the color information already exists in the ROM, and is identified autimatically when played through SGB. The color palette I showed in the previous run's submission thread was merely a tweaked version of the original colorization.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.