Posts for moozooh


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Highness wrote:
Actually I'd like to see the entire mankind erased some times.
Oh, I hear you, I hear you very much. Let's just hope that transhumanism hits us before some jerk starts WWIII or something like that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I vote Yaargh
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tub wrote:
For the record, I prefer grey, it doesn't hurt my eyes.
Does my palette really do? :-0 I tried to avoid that effect in particular, so I made the colors less bright. I take it it didn't work? Should I tweak it some more?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: more opinions needed
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nitsuja wrote:
For those who didn't know, you can set VBA to show this in color.
I have tweaked this palette a bit to make the colors more soft and inobtrusive (and hopefully reduce some H.264 color smearing). I think it suits the "dark and damp cave" atmosphere of SR388 a bit better. This is the palette I'm using: Examples: (In case the server is slow, here's the whole pack.) The only downside to such coloring is these graphical oddities with Queen Metroid (since she's technically a part of the background): Palette code:
gbPaletteOption=1
gbPaletteCount=48
gbPalette=FF7FB5568C310000FF7FB5568C310000F77EA852006400089D4F17006F0C0000FF7FB5568C310000FF7FB5568C31000071
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This was a nice movie, voting yes. I liked the optimized usage of volteccer. The game itself is nice, too. It isn't too colorful but it has nice stylish effects in some parts (some of these cause lag, though). I also liked some music themes (like those in Thailand stage).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The run is adorable. Gave me one more chance to listen to Metroid II's excellent music.
creaothceann wrote:
A VBA version that lets the TAS author specify the colors during the run would be optimal.
Can't the author (and the viewer) do that anyways?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Alright, so this movie shows: 1) four characters with disgusting faces; 2) seizure-inducing "Congratulations!" sign; 3) awesome message at the end. 'Tis a yes vote!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kejardon wrote:
No, a vehicle designed for driving on highway still has the capability of driving on ice. It's just much different and harder. But you can adapt.
The precision will be lost anyway due to difference in friction. A perfect driver wouldn't have the same result on highway and on ice, and the difference would only increase with the complexity of a track.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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laughing_gas wrote:
He didn't say he filled each dvd completely.
Well, even if he didn't, it's twice as much.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Fabian wrote:
In other words, what you're saying is if you're driving on a regular highway, then switch to driving on ice, it's the drivers fault not being able to control the vehicle, rather than the ice's? Am I interpreting your analogy correctly?
No, because SMR's physics allow for perfectly precise controls, while a vehicle designed for driving on highway doesn't have the capabilities of driving on ice (and thus doesn't allow for perfectly precise controls). -1 for you! [EDIT] <moozooh> i just think that in some cases you're projecting your personal problems on the design features. <JXQ> that's what reviewing a game is about <JXQ> it's my perspective <moozooh> and with that in mind, taking your time to write criticism where it's not only useless, but also uncalled for. why reminding everyone that you can't accomodate to SMR's physics each time the topic comes on surface? <moozooh> it would obviously spawn some discussion, because you're doing it on the forum, and forum is there to discuss. <moozooh> if it's not done to discuss, why bringing it up and waiting for others to disagree? <JXQ> my initial reason this time was to point out that the controls are indeed faithful to metroid prime, even from my perspective, and even though 2-d and 3-d are quite different, I still get the same feel. But you feel the need to rush in and love the game every time I talk bad about it <moozooh> lol <moozooh> i haven't played metroid prime so i can't compare, but let's call a spade a spade. the controls in SMR are *as* precise as in the original game, it's just that momentum and vertical acceleration values are altered. <moozooh> which makes the controls harder -- not less precise. <moozooh> i don't argue it's harder because it inarguably is. That said, yes, I'm being of the opinion that a difficulty setting or just general difficulty issues aren't the game's problem only because there are people unable to cope with it — there'll always be such people. And being harder in that case isn't the same as being imprecise. [EDIT2] Btw, for the purposes of TASing, SMR's movement system actually allows for even greater precision than SM's — for instance, it's easily possible to manipulate the subpixel positions up to the ranges of 1/128 of a pixel, unlike SM's typical 1/16 (not that it's a great difference, but while we're at that…), not to mention numerous tricks with voluntary somersaulting.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
Imprecise may not be the best word, but everything seems to move faster due to that increased gravity, which gives you less reaction time than the original in all sorts of spots.
Well, that is inarguably true. But then again, it comes down to one's reflex limitations and other abilities, so the problem is present here — although not with the game, but rather with your personal inability to control it (as, for example, being unable to drive on highway is the driver's problem, not the vehicle's).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You mean something like this?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
It's nice to see game include a solution to one of its own problems, rather than just remove the problem.
The "problem" here isn't really a problem. Ice beam is good against Norfair enemies, but sucks against Maridians, so it's balanced. It's an intended design feature, similar to how, say, a certain movement speed shouldn't be named a problem only because it's incovenient for you to move at that speed, rather than slower/faster. It's purposefully designed that way, and there is an alternative for those who don't like it, so I think it's good as it is. Also, the character control in SMR is actually good (that is, it's rather precise as long as you come to certain level of understanding of its physical laws), especially with the speed-enhancing items. I would expect something worse from such a change, but it only took me a few hours to fully accomodate to it. Since I know you haven't got that far when playing it, you most likely haven't really experienced the control features of the latter 2/3 of the game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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evilchen wrote:
ram... hm is it possible and legitim to change somehow?:/ that would make a run much cooler!
Yeah, by doing what Kejardon did. Generally, running through certain rooms in certain order will throw some junk into memory. Whether that junk is useful and how to use it, though, requires extensive knowledge of the memory map and the game engine, which none of us except Kej possess. Evidently, dying and returning to the main menu threw even more junk, some of which helped skipping MB.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Qlex wrote:
It was the fact that the beam system is MP-oriented, like : the power beam is weak, the ice beam is slow as hell, you can't mix two different types of beam...
Yes, and the enemies' resistance to certain beams is also noteworthy here. Fortunately, Beam Combo solved the problem with beams' instackability.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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By the way, Kejardon, can you shed some more light on the nature of space/time beam and the reasons it fucks up the game that much? How can such a simple thing do that much various effects, all of which mess up everything so badly?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA wrote:
It seems it was submitted nearly 3 years ago when no voting existed.
Yeah, and 6 "yes" votes were cast already after that movie got published, uh-huh. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Gravity increase was actually "retconned" from Prime, where the pirate data stated that Zebes's total mass (and thus its gravitational force) is nearly equivalent to that of Tallon IV. Also, I'm surprised people aren't noticing other cameos and references to the Metroid games, such as Prime's Magmoor bomb maze and the aforementioned bomb counter, Ridley lair from NES Metroid, and all that. Also, the gravity in Fusion is retarded, but I doubt there's anyone who doesn't know it (after all, the whole motion system is slow and rigid as hell there).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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hero of the day wrote:
-space/time route can avoid all bosses too
Nabbing Plasma underwater while suitless is going to take half an hour, I think. It's possible, but it's really retarded. Also, to answer Saturn's question: I'll stick with a proper 14% run. I know it's not the lowest percent possible (just as proper any% is far from being fastest possible), but at least it will be cool on is own and entertaining enough to watch to live up to other recently published SM runs. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm terribly happy you're back in business, Nitsuja — the site just isn't complete without you submitting groundbreaking stuff out of nowhere. :) Yes vote.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The reason I wouldn't want this idea is that I wouldn't be able to monitor the memory from both emulators, like this (snapshot from November, I think).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Xkeeper wrote:
When you cnosider they have 40-50 votes each, the difference is quite high.
I mean, the difference may be high statistically, but not, well, conceptually. The point being that the 11-exit run still has 9+ on entertainment scale, which means it's really very entertaining.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: yay soap box
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Xkeeper wrote:
Optimization does not equate to entertainment, and as the numbers indicate, the 96-exit run is far superior.
9.4 vs. 9.1, just wow. The difference is… staggering… :—O
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Atma wrote:
Much like Xkeeper, I found the jumping sound really annoying after a short period of time. Perhaps it should've been "#1502: skamastaG & thegreginator's SNES Super Mario World "jumpathon" in 14:03.7" since the amount of time spent walking was pretty damn minimal. The different bowser castle route choice was nice, but not enough to sway my vote.
I'll have to agree with this. Some parts were nice, but the constant slow jumping bored me pretty soon. Voting meh.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, that was really something novel. I vote for publishing it as a concept demo.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.