Posts for moozooh


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Excellent list, CAD! I really like how you've spotted all these patterns and presented them in a humorous yet truthful manner. The only thing which I think lacks reasoning, though, is "Name Change Cascade". Care to elaborate the conclusion?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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L4yer wrote:
It isn't lagging, more like dropping frames because it was not a good port, he's still moving at the same speed.
Well it's equally unpleasant to watch. Actually, it's even worse in a sense that it's much harder to track player's actions when we don't see them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes, here, for example. It's the most up to date DS emulator as of yet. It's not like it's hard to find info on any of the actively developed emulators, quite the contrary. It's even easier than finding a corresponding thread and typing two lines there.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Xkeeper wrote:
But 13 letters is an odd place to stop allowing more letters.
Could it be that the other 3 (if we assume a semi-logical limit of 16) are reserved for some technical data?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes, this is the animation lock I used in my SMR WIP, btw. Knowing that, I'd probably have succeeded in finding/applying it at that particular point be it my run. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You mean you have installed FFDshow/VLC/MPlayer, and it still doesn't work?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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As much as I love 3D action games and Duke Nukem in particular, there's almost nothing to look at in this run — 2/3 of the frames are skipped due to inhuman lag and half the rest are too dark (or too red from taking hits). FPS value jumped from 30 to 4 (what the hell) and was around 8—12 all the time. This is positively intolerable. EDIT: Though I must say that I'd gladly vote yes if there at least was no lag.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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May I ask to read the FAQ?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes, it's the same in JXQ's 100%, Teri's previous any% and the recent unassisted any% on SDA. It's just that hero's run must have been the first time m.r.bob ever seen a Super Metroid speedrun. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Deep Loner wrote:
As an example: how many times has Aqfaq submitted improvements to his Genesis Gods run?
Only two times, so it's not a good example. :D There were better ones if you look closely at the most oftenly improved movies.
Deep Loner wrote:
I'm a perfectionist. If I see a small way that my run can be improved, or even if there's a strategy that might save time and I haven't thoroughly tested it, then my run's not finished in my eyes. I want to try everything before declaring the run "finished".
I myself fully approve of it, although there's a small caveat: if you accidentally discover a new generic trick or another route, or something like that applicable in the earlier part of the game, you'd likely have to start over. Many players try to avoid that either by doing and submitting almost-optimal runs in order to try an improvement later, or doing test runs. If such disrepancy hasn't been avoided in time, it compromises the quality of the whole run and the more of a perfectionist you are, the more daunting it can really be having to redo most parts of the run, especially if there's a lot of luck manipulation involved. I suppose you're aware of that, just wanted to make sure you realize that and are motivated enough to redo everything from scratch if needs be. :)
Deep Loner wrote:
Take a perfectly good example: I knew that, when fighting the trucks, the second truck doesn't even appear until the debris from the exploded first truck have settled down, and this happens a lot quicker if the first truck explodes in front of the tree.
Well… you sure DO know how to impress. There are not many players here ready to show such a thoroughness and indepth knowledge even of their favorite games, and that quality is very commendable.
Deep Loner wrote:
I wrote before in response to Ouzo, Bob A, and TNSe that I felt bad that progress is slow. I retract that statement. My progress is going to be as slow as it needs to be for my run to be the best that it can be. That way, if someone does come along and obsolete the run, I get to be seriously shocked and surprised. : ) But you don't have to worry. I am absolutely NOT going to give up on this run. So even if I don't post anything for a while, I'm still working on it.
Of course, please take your time to do everything as you want it to. It's not anything uncommon to wait a couple of weeks/months for an excellent run. :D I still think you're overly cautious with your run being improved. I mean, you seem to already know much more than anyone here about this game, and will certainly learn much more things in the progress. There's hardly anyone able (let alone willing) to outperform you with such an attitude.
Deep Loner wrote:
On a sidenote to the perfectionism comment, Rocket Knight Adventures is pretty straightforward compared to many other games, so it seems like I've found the perfect game of which to do my first TAS.
Well, good luck to you in your endeavors. And I'm really curious if you have any specific thing about the current SMB3 run that can be improved, since it wouldn't be an easy (or even possible) task.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, I said the same thing when I finished watching it. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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m.r.bob wrote:
It seems like we're obligated to give this a star considering how much its improved over the last video or so (which was given a star).
That would also mean removing a star from the 100% run, which uses a more conventional route, isn't much (not even twice as) longer and has more interesting moments to showcase. Although this is rather moot since JXQ is working on an improvement, so it might as well be better to give a star to any% as it's considerably more up-to-date.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Link_enfant wrote:
Why do you collect the Varia suit since you take Gravity before it ? =o
It halves the damage taken from Mother Brain's beam attack.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's probably 2:40 where Xkeeper lives, again.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Is there any progress yet, btw? I'm itching to see what you will come up with to preserve your speed everywhere. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes vote. Venom 2nd part is a vile level, I remember struggling to have 100% on it when I was a kid, but I always got something like 98%, which pissed me off considerably. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The game with awesome music returns. :D I already see Guybrush having nightmares about it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Mukki wrote:
Also, you have a large list of ROMs there that isn't really doing anything and you haven't made it clear what is meant to be done. You do say, yes these ROMs will be tested, but elaborate.
Well, I can suggest an evaluation/description format. First, we decide the best combination of plugins (all except video). I believe it's not that hard. Next step: testing the game with that combination + various video plugins. The format would be: <Game name> / overall performance rank <flawless/problematic/unTASable> / video plugin #1 works <good/with problems/doesn't work>,… video plugin #n works <good/with problems/doesn't work> / other plugins work <good/with problems/don't work> / tested <fluently/extensively>. It can be expanded if there is more than one usable input/audio/RSP plugin, and it can be integrated in a table without much effort.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FAQ is there for a reason. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The scene in question is The Scene. I know, that's a good name. %)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I mean Quake 64, not just Quake.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well this is a tough situation, since more surreal != more pleasing. How significant the bhopping is in this game?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dromiceius wrote:
I enjoyed that... well, there's still 20 minutes left, but it's not bad. Super Metroid is one of those rare games that has so much ambiance that it takes awhile for it to sink in.
True. Also, by Saturn's request, behold: one of my failed single-segment attempts. It's rather good in the beginning but starts to get progressively worse somewhere after the morphball. :D Up to the point where I forgot the sequence of keypresses responsible for activating horizontal shinespark. Enjoy the misery.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, I'm not surprised to see nitsuja's name mentioned here, with this much hyperspeed offscreen action. ;) I like this run, and especially the constant feeling that Vinnie isn't even going on track — more like being pushed between and through walls (since it's not rare to see him moving in the opposite direction in those brief moments he's on screen), although I think it's not as interesting as it could've been with camhack. But it's a yes vote, nonetheless. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.