Posts for moozooh


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FODA wrote:
i've never played gamecube, but i'll play metroid prime 3 on Wii! weee I won.
\o/
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Maximus wrote:
Since this is the first generation of the new feature, I just want to make sure it works ;) After that, I'll see if i can improve the interface.
I look forward to that, since editing text/numeric values right where they are is arguably the most ergonomic solution for any interface. Also, I know that it would only be possible on the later stages of the program development, but it'd be neat to be able to freely and conveniently switch the data representation schemes, kinda like audio sequencers do (to be able to swith from the standard edit view to splice view to, say, this to something else without browsing the dropdown menu or interrupting the work at all).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Maximus wrote:
I see the fields are edited below. Why won't make them editable right where they are?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Fabian, Just wanted to stop by and suggest that you leave exactly such kind of a sarcastic comment. This particular kind of sarcastic comments is starting to get very predictable. This could be the reason their humorous value isn't very high. If so, it can be easily changed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It was "he"? I'm pretty sure the forum profile said Kim's a female. Either way, it was way back in June'06. I also wasn't quite in the detail of that accident, so remind me to ask you about it some time.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kyrsimys wrote:
You probably already know my stance. For those who don't: I've never understood why anyone would ever want to watch that run even once.
I can give you a good reason: watching that run saved me from watching both the individual X/X2 runs. :) (Didn't save me from watching the recent improvements, though, but they weren't that uninteresting to begin with.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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blargg wrote:
If you have a Mac, take a look at QuickNES (download link). All game play is recorded into a movie, which supports rewind and fast-forward to any point (including single frame stepping), and re-recording at any time. You can trim a movie down to a short segment and save that. You can even watch a movie backwards from end to beginning.
I don't have a Mac, but that compressing scheme looks very smart (at least much smarter than doing a complete memory dump each frame). How much space does it consume after, say, an hour of gameplay?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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>First Person perspective Well, it was inevitable. I know it's no excuse, but it was inevitable. >Every door looks the same Try playing NES Metroid or Metroid II: RoS. You'll notice how blissfully different the doors in MP are compared to those two. :D >Artificial challenge That I somewhat agree with. Low% in this game requires collecting way too much stuff, IMO (even though not all of it are usable items), and Echoes is even worse in that aspect. Interesting what they'll come up with in Metroid Prime 3. I hear Retro doesn't like sequence breaking too much (more like, at all), so they'll likely make sure to introduce more strict gameplay boundaries, kinda like in Fusion, than allow an annoyingly unrestrained — or should I say, frivolous — exploration of Zero Mission ("Oh, so I can go here, just like that? And beat that boss with my shitty items? And that's Tourian already?"). >Field of vision Technical limitation, fixed in MP3. >The game is too dark Heh, sadly, I'd never come around to playing this game (as usual, Nintendo didn't give much shit about sales in Russia too much, and the Gamecubes together with their discs were to be found only in 2-3 selected e-stores; that is another story, though), but watching numerous speedruns, I can agree that it was a rare game where cranking the monitor brightness/contrast/signal level wasn't enough to fully see what was going on in several parts of the game. The other one was Manhunt, although it was ten times more awful. >There’s too much shit on the screen "Pick up baby Metroid from soccer practice" = lol. Dunno what it was for, the visor design really seems way too cluttered as it is. Can't comment on playability, though. >Shitty shitty shitty shitty controls
Kim 'Silent echo' Siafa wrote:
I'll never play metroid prime again, I can't stand playing it, I hate this game, the jumping and morph ball mechanics are horrible, among other reasons...
— This coming from an Echoes multi-WR holder might actually mean something, though again, can't comment on playability due to not having played either of the games. And it was also fixed in MP3, from what I saw.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Warp mode initiated
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DonamerDragon wrote:
I don't even think I'm going to watch a movie that improves the existing run by one frame...look at all the crap I had to go through improving 19 frames on a run. What makes this one different, anyway? I should just vote no automatically..but since I'm not going to watch it, I'm not going to vote, sorry. :(
This is something I don't understand, but honestly want to. I was going to ask in IRC, but since you already left, I'll ask here. First, why would you have to be sorry? As far as I see it, this site in its general idea is not about such emotions, and not about going through crap. It's about entertainment, about perfection. (…Well, since there's no real entertainment in this particular case, anyway, it's still about the perfection. Not that it really matters, though.) In either case, why would you have to vote no, let alone automatically? I mean, I know this movie isn't interesting per se (and I would have voted no on it myself, be this a first submission of Circus Charlie), but what is already published can not be unpublished (at least now), and, what's more important, this run still is one step closer to perfection. This actually isn't one guy taking place of another, this is one guy adding his share of a contribution to a common goal, which is: making the movie closer to perfection. If somebody doesn't understand that, or feels bad about that, and thus makes you go through crap, you don't have to be sorry, and you don't have to waste your nerves on that, since it's not your problem to begin with. Besides, voting no on a submission that technically belongs to the same category of "frame contributions" as your SMB2 run? I don't get it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
The rating would be more useful if it had a more meaningful meaning, but people just don't want that.
It's easier to develop a stable tech rating system in one's perception for the experienced eye. Like, for me, when I watch some run, I note by myself: "he could've tried to minimize lag/do a corner boost/jump beforehand/fall further from the wall to have some horizontal acceleration once he clears it/take damage here/not take damage there/time the shots more accurately/land closer to the certain spot", etc., and judge the overall impression those possible (and sometimes, pretty obvious) improvements leave. If there are none, or all of them are very vague, I most likely rate it as 8 (for example, take almost any of the "first generation" runs by JXQ: pretty much all of them had miniscule flaws, which only were apparent to those very familiar with the game, but overall all of them were very tightly optimized). 9 is when none of such concerns are present, and there's that extra "wow, he even thought about that!" factor (recent Sonic runs are good examples). And 10 is when the author makes sure every possible known way is utilized to its fullest (example: the recent SMW 11-exit), which however may be kinda hard to track, unless the run has a great history of obsoletion. Of course, reading submission texts, making yourself familiar with the game and just asking questions help creating a "more objective" perception in addition to that. It's also kinda good not to be an expert on all the TASed games, though, since the standards begin to rise almost exponentially, and the entertainment drops with every newly noticed mistake, which is inevitable unless the run is truly 9- or 10-worthy. Which sadly isn't the case for nearly ~90% of them, IMO. For instance, ever since I began playing and TASing Super Metroid engine-based games on a serious level, I started seeing the previous runs' flaws everywhere, and the older runs by Terimakasih (any% and low%), which were quite entertaining for me in the beginning, are clearly below the line today — just because of the poor execution.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm still not sure how to kill the beetoms aside from 6 Super Missiles, so it's not like I know of the other way to take it at all… Especially since I've already past the point where having it is kinda mandatory.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Squ4ll- wrote:
Take of the high jump boots, and you can't get the space jump boots before beating draygon anyway :).
Well, technically, you can. It requires at least two (preferrably three or four) Super Missile packs. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kitsune wrote:
JXQ, if you want to start trouble somewhere, go do it on some hentai forum somewhere instead of starting it here. Now you're just being childish and moronic. :3 Just because you make fun of me, it doesn't mean I'm going to stop posting altogether, nor stop at all for that matter. ;3 I deal with people like you everywhere, on different forums. So good luck. ^^
You mean, it's not only here someone points out your occasional lack of basic reading comprehension and occasional "someone's gotta do that for me cause I won't" attitude, together with ability to post totally irrelevant and/or redundant things in different topics? Wow, did they do that on the hentai forums as well?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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stanski wrote:
btw, I hate filefront, but don't know anywhere else to put it. bear with me on that.
Microstorage. I uploaded your .gmv there (link). Interesting glitch you got there, stanski, though I'm still not sure if setting up won't take more time than it saves.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Now that we found out that it wasn't Nach, maybe this thread should be locked'n'stuff?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm very hedonistic and procrastinative. Note how both are interconnected. I don't know if that is even bad, though, but sometimes it becomes a nuisanse, that's for sure. Also, not too helpful for TASing. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FODA wrote:
Most runs are underated on the technical aspect. Especially if the game is boring, people will just say it's not technically perfect...
That is also a good point! And what's also important is that if the game is good (or the run is entertaining) enough, people will do just the opposite, giving tens right and left (even though nearly a half of such movies get improved, or at least have the possible improvements stated almost immediately).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AKA wrote:
Overated: How about most Mega Man runs in general.
I'd've certainly agreed with you earlier, but they are getting progressively better these days (MM1, MM2, MM7, MMX for recent examples). Or maybe I'm getting more tolerant towards them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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JXQ wrote:
Super Dodge Ball
That actually gives me another reason to count this movie overrated. :D Anyway, here's from the top of my head (and my personal rating page). Underrated: • GBA Caslevania HoD — Maxim version (although the full one is also somewhat lower on the entertainment rating than I think it should have been); • Genesis Golden Axe (because it's so inhumanly hilarious); • Genesis Altered Beast (see above); • NES Paperboy (see above); • Genesis Comix Zone (it's very tightly optimized now, and the style is awesome; especially in the idle scenes); • NES Gradius (while the previous run was in fact overrated, the current one is so much better that I feel it should have been rated higher). Overrated (may be harsh!): • SNES SMW — 96-exits (there's a total of ~10—15 minutes of entertaining moments, everything else — flying, hopping and swimming — is rather boring); • NES SMB3 — any% (I know it's a good and popular game, but… ~8 minutes of autoscrolling levels in world 8? Come on); • NES Bionic Commando ("overworld" map movement is long and confusing; the only thing good in this game is the bionic arm action, but I didn't see it happening much enough); • SNES SPO!!/NES MTPO (IIRC, the runs are only nominally faster than console world records, so I don't see much point to them); • NES Rygar (I don't see anything that entertaining in either version. Both of them seem very dull and uneventful to me); • NES LoZ 2 — full version (two words: long and boring).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ah, I see. Ok, the first published run to be obsoleted by only one frame then. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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adelikat wrote:
Hate to burst your bubble moozooh.
Huh? Arc's FCM: 4690 frames. Phil's FCM: 4667 frames. Doesn't look like one frame to me, unless the input termination point is that much different.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The first run to be obsoleted by only one frame, right? Here goes the yes vote (and my deepest respect to Ph&G for making such an inhumanly optimized run back in famtasia days).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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In the room which leads to a lava pool, take the right exit.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Speed booster is where it has always been, you just need to find another way there (hint: you have to take a detour which is lower than the original path). Be sure to have enough e-tanks/r-tanks before going to kill Ridley, cause I seem to have stuck being almost unable to execute a proper Crystal Flash without him interfering.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Not really. It's also rather hard to predict what games will look good when TASed, so the only way is to make and release a test run or a WIP (or a full run if one's confident enough), and let the forum members state their opinion on it. Also, there already is a List of Ideas (which, however, needs a more frequent updating, and a blacklist as well).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.