Posts for moozooh


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What the hell happened at 04:35? He rolled up four dice and took out only three? o_0
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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xoinx wrote:
It doesn't look easy to me... so I guess it's pretty hard to pull off eh?
Well, that's why xebra suggested to try it yourself.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That was actually based on this post. :D Note the general context.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, that was very very good. And you made it very very fast. So I'm voting very very yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Go, Dark Fulgore! Crush 'em!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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WIP #3: Morphing Ball (00:01:30 @ ingame time). Total improvement: 28 frames against Saturn's WIP (may have to redo the last room, though); 2.5 seconds against Drew's run. Enjoy.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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By the way, Catnap, do you know if Hotarubi or someone else from your community is going to make an unassisted speedrun in another category (100%, low% or segmented any%)? That would certainly be interesting to know.
Warp wrote:
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I think it won't be accepted as a screenshot. However, a screenshot of that double Friendship wouldn't be worse, I believe. It's funny, unusual and very representative.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ask Kejardon, he knows for sure.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, yeah, but they certainly do look unimpressive. Visually.
Warp wrote:
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The last boss looks really unimpressive in this game. What, three brains on a shooting thingy? Bah, they could have used some monstrous weird looking aircraft or something like that. An improvement is an improvement, though, so it's a yes. BTW, I dig the music.
Warp wrote:
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I was in mixed feelings about the previous glitched run: something was hilarious, something was pretty bland; this submission, however, weeds nearly all the bland moments out, and that's very good. It's harder, faster and more interesting. Also, that "Kidd Thunder" Friendship was priceless. Yes vote.
Warp wrote:
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Items, you say? Hmm, but if that doesn't imply some route changes, the run would essentially follow the same course as the starred one… only slower, wouldn't it? Also, how about doing a quick lazily-assisted mock run to show the main differences?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Alright, the WIP now completes Ceres, which is by far (IMO) the most random and fantastically inconvenient place to do… well, anything possible. I had to sacrifice a lot of frames (and also a nicer escape time) to deal with randomness, but the end result was really worth it, since I couldn't copypaste Saturn's two frames faster escape due to randomness. On the question of improvability: overall, if there is a possibility to manipulate all the room states to be ideal without any slowdowns (I find it very improbable, and the worst thing is that you can't know it until you do the run with full optimization), then it is possible to save 15—20 more frames during the segment; if there isn't, then it's only 5—10 frames or so. Having an escape time of 00:20.xx is definitely impossible in any case. Total improvement is: 21 frames against Saturn's WIP; 105 frames against Drew's run. The progress will be faster now, that's for sure. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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AngerFist wrote:
Im more or less forced to quit TASing after the quadruple run.
What?! No way, dude. *Sets the quad run up a bomb*
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Tombad wrote:
Extremely fine run. The tower climbing sequence was nice and fast in the upper parts, thumbs up for that. Anyway, clear yes.
What Tombad said. Overall, very nice work on Neo Arcadia.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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NecroVMX wrote:
JXQ wrote:
[…] 1) I agree with Moozooh that the movie's technical perfection is independent of whether or not you like the movie (this is avoiding cross contamination of ratings). […]
I pretty much agree with everything you said (except the grapefruit part)
You agree with JXQ who agrees with me, but you don't agree with me. A nice way of contradicting yourself.
NecroVMX wrote:
You only seem to want to contest the rating that I am not going to change
Never was my intention. Also, apparently, you didn't seem to understand my previous post even in the slightest.
NecroVMX wrote:
and from now on if someone asks how I rated, the answer is none of your business
Funny to see you pissed off, since no-one has even asked you that question to begin with, you've chosen to disclose that voluntarily. :) And next time before you choose to give a technically admirable run a low technical rating, which basically says it was executed poorly, have at least a common courtesy and respect for the authors. Thank you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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NecroVMX wrote:
I explained why. On one hand it showed that it was technically impressive and close to unimprovable. However it also says "how close it is to perfection" My idea of perfection and the idea of perfection shown in this TAS differ drastically. So i gave it the middle rating. Keep in mind 5 is now low, it's average.
Apparently, you don't really understand the concept behind the two separate rating categories. What you said up there belongs entirely to the entertainment domain. Your idea of perfection — the unglitched movie or what have you — doesn't have anything to do with the technical perfection of the this run. The technical score is intended to show how well do the runners perform in the chosen type of a run (and that type is something that you're unsatisfacted with, not the "average" performance which comes out of your rating values). Basically, a similar run that could have gotten 5 for technical would look nearly the same (the same inane glitching and stuff), but would be ~3 minutes longer because of the inoptimizations. EDIT: JXQ, I'm not taking Necro's vote from him, I just want to understand why does he rate one thing with an idea of another. EDIT2: Nevermind, JXQ. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Umm, well, how come you're rating its technical performance as "average", provided the fact that it's hardly improvable at all — that is, in its definite category? It may not appear entertaining to you — I'm ok with that — but that low technical rating is just unfair, IMO.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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NecroVMX wrote:
I am not going to support runs like this, I'm going to vote no for runs like this, and when they get published, I am going to give them a very low entertainment rating.
On a related note, do you by any chance know who rated this run with 1/1? The person who did that was one of the first three raters, so the fact was pretty clear.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Another idea: let's make ZSNES not desync here and there. ;D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, regarding Michael Flatley, this was a part of his answer to my mail I wrote him a couple of days ago.
I apologize to have left the scene so suddenly, I have not played a single console/computer/emulator game since I got married nearly a year ago. I hope to someday start this hobby again but right now my focus is elsewhere :O/
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FYI, Plextor frequently uses other companies successful hardware solutions and sell them under the expensive brand. For example, Plextor PX-740A is in fact nothing more (literally) than BenQ DW1640 — just with different firmware, retail package, and a price at least twice as high.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Saturn wrote:
If you make a mockball move first and then beginn to springball, you can avoid this jumping-bug and controll the jump-high. Also the mockball speed will slightly (in this case) increase Samus' speed which is twice as good. Here the demo of it, which is 140 frames faster after coming out of the pipe right above the Spike-Super Missile.
Awesome. Really really really awesome! Can't wait for getting the HJ. :D And yeah, since Drewseph and I decided to join our forces and work on the improvement together aiming for sub-hour time, I went ahead and improved the first part of Ceres station by 54 frames (which is also 24 frames faster than Saturn's WIP, yay). I promise that the new run will pwn everything badly. :) Stay tuned. EDIT: Updated the URL above, now the smv completes all the escape except for the last room, because I don't want to spend another two hours figuring out how to save myself from losing more frames in it right now. By the way, it's still 27 frames faster than Saturn, though I think I'll have to waste 1-2 more frames on a better starting jump, or something like that. Moreover, I believe this WIP will only be useful for Saturn himself, and I'm somehow certain he'll miss the fact of its existence unless I post it separately, which I don't want to do now, etc., it's 9 AM, I want to sleep, bye.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's not your English that is in question. It is the fact that you are familiar with the TAS runs for a year, and ask a question about one of the most generic tricks known, well, since the invention of a turbocontroller. Either that, or you just don't understand how does the shotgun work in this game.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.