Personally, I don't find any problems with this thread. The guy is looking for a job because he needs money. Perfectly normal if you ask me. Whether he is or isn't a volunteer for TASVideos or whatever else isn't relevant here; any other member could still create such a thread and it would still be perfectly normal.
The only problem here is that particular paragraph attracting unwanted attention, so instead of looking for ways we could employ Brandon we're discussing that paragraph. Which I'm sure isn't what any of you want to discuss.
I don't think the scientists claim they have accelerated particles over the speed of light. They have detected them.
If that is the case—and I expect that it is—ToR hasn't been violated in any way. It just never had any confirmations that particles like this actually (can) exist prior to this.
Openness to Experience/Intellect: 80
You enjoy having novel experiences and seeing things in new ways.
Conscientiousness: 17
You probably have a messy desk!
Extraversion: 42
You are neither particularly social or reserved.
Agreeableness: 57
You are neither extremely forgiving nor irritable.
Neuroticism: 11
You probably remain calm, even in tense situations.
Agreeableness is a very odd dichotomy. So I can either forgive and be helpful, or criticize? Well, what can I say... The authors are stupid, but I forgive them.
“I know I can be a real painaceas, but you know I’m just kidney with you. You really got to learn to liver it up. Boy, these jokes are getting bladder. Guess ya gotta develop a stomach for them.”
Oh, the groan-worthiness of these puns!
It's not really a failure of computers. As far as I understand, the configurations are too complex and numerous to realistically bruteforce, and automatic methods aren't reliable enough (kind of like trying to automate long sequences in a TAS). Then again, for scientists this would be a very arduous task without a guaranteed outcome, while gamers do the same kind of thing enthusiastically, for free, and en masse. :)
Considering that the spacebar speeds up the entire gameplay and not just some aspect of it in respect to another (like a run button would), there seem not to be much benefit to it in an already short and fast-paced game. At least at normal speed you could see what's going on most of the time, here it all just flies by making you go, "wait, what was—meh, whatever."
To be honest, I don't find this version any better than the 30 fps one. It's like watching the video sped up by a factor of two, and the fact that some music overlaps because of it doesn't help its case. :\
Meh, cutting off statements when it suits the opposite stance is bullshit.
What Paul is trying to say there is that, if you want to feel safe, pay a fixed fee in advance. If you don't want to, in case of an accident, your options won't be as desirable, but it doesn't mean there won't be any. In an ideal world you don't pay anything and the government takes care of you no matter what, but here we have to make some kind of choices.
...Are they even trying? :D
I'm not saying Amnesia had a much cleverer story, either, but it played it in a lot less boring and cheesy way.
To be serious, there are so many things wrong with this game the tacked on "immersive" control scheme just adds insult to the injury. Newsflash: any game can be immersive, regardless of its controls, when it's compelling and fun. This looks neither compelling nor fun.
Actually, generally they do runs on high(er) difficulty, as per the guidelines. Most of the exceptions occur when a harder difficulty makes a run much slower to no other benefit.
This argument has been beaten to death, really. Yes, in those rare cases when there is at least visible text on the screen, it matters. In some (RPGs and such) it matters a lot. Where there is no text, it doesn't matter—other things do. Such as gameplay speed, as in SotB's case. We've had slower (50 fps) versions obsolete 60 fps ones when there was a glitch only present in the slower version that cut the time enough to gain an advantage. We aren't as attached to using US versions as you think; it's just the most reasonable default option. Make a Japanese run faster than 11:56.9, and you'll most likely get it published in no time.
From Wikipedia:
It's not hard to see why this version might be more popular, but the real question is: is it worth the slower gameplay and reduced difficulty?
...Because it's slower. There, you've answered your own question. :)
Because the goals are different, thus inviting fundamental differences in gameplay. Come on, I shouldn't have to explain something so simple!
Because they're usually the fastest versions, and at the same time they're in English, a language which is either first or second to most people here.
Look, your argument would be perfectly valid if Japanese SotB was faster, or otherwise better than the US version, but is it? If you want to TAS it, nobody stops you; if you want to submit it (also a popularity boost I guess; considering all submissions get a permanent page, a high quality encode, an RSS feed item, and a separate discussion thread), nobody stops you either, but if you fail to make a case that would justify publishing it alongside or instead of the US version, it's not gonna make it.
(Why don't you try improving the US version run, anyway?)
There is pretty much no text in Shadow of the Beast. The Japanese version is just slower (and even more badly designed). It's not even the original version to begin with because Psygnosis was a British game developer.
Honestly, I see a lot of cases where it would be preferable to use a Japanese version of a game (and it's actually being used in many!), but this is definitely not one of them.
Meh, I've bought myself a wired Horipad EX 2 and never went back to the awful d-pad of the stock controller, anyway. :P To be fair, though, I've played on the stock on for way more than two weeks and never had to change the batteries.