Posts for moozooh


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Well, hopefully not everybody is so immature as to go sulk in a corner after a first case of public critique, right?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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ALAKTORN wrote:
it's kind of gay that they tried to make their run unique and everyone hates on them though
It's also kind of gay you still think people hate on them in the first place.
jlun2 wrote:
But this would force the TASer's to redo the ENTIRE movie, which is highly demotivating.
Well, if the TASers produce the movies for themselves, they can do whatever they want and nobody would have a right to say anything. If the TASer produces the movies for an audience, the audience has a say in what it likes or dislikes. TASvideos is a site that exists for its audience in the first place, which is why there is a judging system installed in the submission process.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Nahoc, that argument doesn't hold water. If I don't like what J. K. Rowling writes, I won't buy her books; i. e., I'll be voting with my wallet. If I'm not entertained by camera angles in the submission — something that the authors had complete control over — I'll be voting with a system specifically designed for it. The general argument against this submission isn't about three frames being too little to publish it. It's about entertainment value of this run being too low compared to the previous one that these three frames don't warrant the replacement. There's a significant trade-off that didn't have to be. In the case with SMB there was no trade-off; on the opposite, it was an improvement on both counts. We have a very similar precedent here.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Dear authors, Please change the camera angles to something more stylish and sensible, and resubmit so that we — the audience — could vote yes on this fruit of labor. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This run is somewhat underappreciated (for one, I've yet to see a comment from adelikat), but it does raise some doubts whether it can't be pushed further. If stage 6 is indeed slower it may be because player 2 lagged behind too much, making the screen scroll longer (in which case it would probably make sense to suicide p2 at some of the vertical jumping sections). Then again, there might have been another reason. Can the jumping height glitch normally used in stage 2 be used elsewhere? Also, player 2 needs more attention. This run perfectly encapsulates stylish and entertaining interaction between two players. There might be less opportunities for that in Contra, but I think more good things could be done. That being said, I vote yes. Improving upon one of the better and more researched runs by adelikat is no easy feat, especially for the first submission.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I didn't notice the three frame improvement. It would have been impossible for me to notice that. I did notice the changes in camera work, and didn't like it at all. It would have been impossible for me not to notice it. To sum up, three frames of improvement are absolutely not worth the much worse overall presentation. I never felt this site was only about making an arbitrary number on an arbitrary page go lower. Voting no.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I love you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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/nick CrazyFist.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Spreader would normally fire in bursts and cool down until the amount of bullets on the screen is reduced to a certain minimum, so one needs to maintain a steady flow of bullets to keep their frequency at the maximum.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I love you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I have no gripes with this movie, but please do note that when adelikat did the exact same thing with Circus Charlie, he did not list himself as a coauthor. Edit: Apparently arukAdo made a note on this in the submission text simultaneously with my post.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Depends on the source of randomness. If it's deterministic, it should always (?) sync unless the mechanism that generates the numbers required for a run to sync is emulated inaccurately. Such as, if a randomness depends on absolute frame timer, a difference of one frame during a fadeout, laggy scene, or some kind of loading, throws the synchronization off completely.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That's a shame. :( How far did the Mega Man movies go?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is a hack of the ROM, as you're modifying the content of the ROM, there's nothing really to consider. :P
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Seems like the thread made a turn for the better. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Guys why are you showboating guys? :( (The Ask Flygon one was excellent, imo.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ah damn, should have remembered. At least I remember everybody else. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Remind me, who's the guy to the left of JXQ? (Question not directed at Deign.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: #3072: Dessyreqt's SNES Uniracers "any%, "GT Code"" in 00:11.57
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CoolKirby wrote:
Is adelikat a dinosaur now?
Well, he's one of the eldest members here, you know. >_>
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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/thread
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Our forum guidelines suggest having only one topic per game unless absolutely necessary. I've merged them.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You are missing the point. There is a certain hierarchy of objectives accepted on the site to determine consistency of the goals an author chooses. Let me illustrate. Scenario #1: game X, which contains an insignificant amount of text, has a trick on the Japanese version making it faster, with no other differences. The author would be encouraged to use the Japanese version. Why? Because speed is more important. J > U. Case in point: Contra: The Hard Corps. Scenario #2: game Y, which is long and contains significant amount of unskippable text, can be made shorter by the means of choosing the Japanese version as Japanese text needs less time to be displayed, otherwise having no differences. The author would be encouraged to use the English version. Why? Because if the text is unskippable, you may as well have it readable and have the speed be expressed via actual gameplay. U > J. Case in point: Ocarina of Time. Scenario #3: game Z, which has a significant amount of skippable text is run on the English version, but the author chooses not to skip any cutscenes, letting the audience read the text, explaining his decision with entertainment reasons. Now how quickly do you think such a run would be rejected disregarding the version choice? (Three days, duh.) Why? Because speed is more important. Scenario #4: game Z again, except in this case the author skips the cutscenes but makes a "story" version to complement it. Naturally he would choose the English release then. U > J. Case in point: Ninja Gaiden II.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
If one of the main reasons to prefer the U version is the language (because the vast majority of viewers understand English, only a small minority Japanese), it would seem quite inconsistent to prefer the J versio over the E version when the U one is not an option. Why is the language suddenly not an issue anylonger?
Because letting, let alone encouraging, the audience to read a game's text has never been a primary objective of any speedrun. If that were to be consistent it would interfere with other, more important goals (i. e., speed or precision) and you would then present the carbon copy of this argument with its variables changed to represent the goals that would suddenly not be an issue then. There's no pleasing everybody.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Anybody up for making a new run using some of these? :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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ais523 wrote:
What about the issue of (E) vs. (J)? That's come up in a couple of games that have no (U) version, and IIRC both decisions have been made (usually by the run author). The argument there would be in-English vs. original-timings (PAL ports are generally timed incorrectly; arguably, where the PAL game is the original, it's the NTSC port that's timed incorrectly, but games are rarely released only in Europe and then later ported to NTSC).
So far in most cases J releases have been preferred if only for the sole reason of running faster (or, if PAL counterparts had their speed compensated, at a higher temporal resolution) if there were no other benefits to speak of. I can't really think of a E release being preferred without new glitches or something, only maybe if it were a text-heavy game with unskippable text (but then again, it's hardly a good reason in a speedrun, period). The most interesting case so far has been [948] NES Shadow of the Ninja (Japan) "1 player" by klmz in 09:48.32, which is a game that has been released in all three regions under three different names and with different tricks/glitches possible, of which the U version has proved to be the least favorable for TASing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.