Posts for moozooh


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boct1584 wrote:
How do you mean it's "possible, but not right now"?
I mean that the project Nitsuja and Upthorn are working on should eventually allow TASing this type of games, assuming there is going to be any further progress with it.
Patashu wrote:
A TAS of Hero Core was successfully made, which I believe is also a macromedia fusion game (or is it game maker?).
It's Game Maker.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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How can it be a clear if you don't beat the game?
Warp wrote:
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Play back a published TAS, save game.
Warp wrote:
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Post subject: FLYGON THIS POST IS FOR YOU
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Flygon wrote:
I'm actually planning on making experimental encodes in the future and polling users on them... though, it'll take a while. Mainly because I can't actually wrap my head around AviSynth's FPS reduction feature.
Read this post and two posts below.
Warp wrote:
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Excellent TAS, btw. Very enjoyable and probably as optimal as we could ever expect from this game.
Warp wrote:
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It's Multimedia Fusion 2, not Flash. MMF2 TASing is possible, just not right now.
Warp wrote:
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Actually PC-Windows games can be TASed, it's just hard and/or doesn't work. You'll have to wait until it becomes more feasible.
Warp wrote:
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IIRC those are pretty much different games, and the PCECD version is vastly superior.
Warp wrote:
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scrimpeh wrote:
While I don't think that premature judging isn't a big problem, this certainly sounds like a good idea to me. I do, however think that the delay might be a bit too long, especially for submissions that have "YES!" written all over them. So, for example, Submisssions that are improvements to published runs could have their delay shortened, since there is a solid base to compare the run to. Alternatively, the votes could be used to factor in how long the delay is, so a highly anticipated movie can be published sooner, although I think I'm making things too complex here.
We've had way too much improvement submissions that themselves had known improvements the authors didn't get a chance to incorporate because the judges/publishers were too hasty with accepting and publishing. That's the reason your suggestion won't work.
Warp wrote:
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Nah, 600 is okay. 10x the framerate is a sane value, as reflected by recommended min-keyint setting being "keyint/10 or 1x the framerate".
Warp wrote:
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I think it's different. Imprecision is when you're rounding calculations to make them faster. A bug means you're calculating wrong, not just imprecise.
Warp wrote:
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Personally, I can't find anything wrong with the batch file, personally. Either the encoder you're using has some problem with input file (try using a frontend such as MeGUI and see if anything is different), or it is broken in some way (in which case you should try a newer/older version). Maybe somebody else will be more helpful.
Warp wrote:
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Please, for the love of all that is holy, don't.
Warp wrote:
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Glad you went with hard — lack of cutscenes makes the run a lot more enjoyable than otherwise.
Kriole wrote:
Irregardless, I'm hoping to save atleast 2 minutes of time, if not more.
But how? Anyway, hoping style won't suffer. (There's no such word as "irregardless".)
Warp wrote:
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That makes sense; I guess I was wrong.
Warp wrote:
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Kirkq wrote:
I'm sure 85-95% of the viewers of SMB TASes played either the (U) or (J) version and not the (E) version.
Well, isn't this a good bit of statistics. :D I was under the impression that at least 1/3 of us here were Europeans, possibly indicating that around 1/3 of SMB watchers have played the European version first.
Warp wrote:
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MUGG wrote:
(where it is justified)
Yeah, see, it's exactly the criteria for justification that are making this harder than it should be. Significantly lifting hard category limits to >3 or removing them altogether is the first, necessary, and long-awaited step to dealing with this problem. Our judge staff, as well as the current submission poll question — "should the movie be published" — is quite equipped to deal with the oft-envisioned horror of throwaway submissions with ambiguous goals that are expected to plague the workbench as soon as the limits are lifted. The truth is that'll hardly be a problem because we don't reject bad submissions because we don't have enough room for them. We reject them because they're bad. The goal is keep accepting submissions that are good. We know such submissions because entertaining ones will remain entertaining, and technically competent ones will remain technically competent. There is no particular reason nor need to restrict the amount of either of them on the site explaining that with lack of room. For a site that looks to increase its content in both quantity and quality such position seems strange to me.
Warp wrote:
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Terranigma had an NTSC-J release before PAL, though. Now if a game had a PAL release first…
Warp wrote:
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I've always thought Panther was a she. :) The game is much superior to GA1 when played in realtime due to higher variety and balance in… well, pretty much anything. For instance, forward+BC moves are rather hard to execute because they have some latency during which you are vulnerable. This balance obviously doesn't exist in a TAS, this is why you're seeing it as less entertaining.
Warp wrote:
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Makou wrote:
Also, the "use the USA version where possible" rule started, I think, because there was an assumption that the vast majority of visitors to the site would be English speakers who would find games in other languages confusing and not interesting to watch. If that rule really is still in effect to any degree, it should probably be reevaluated.
Actually because they run at 60 fps and aren't slowed down/speed-compensated. Besides, the NTSC versions are original/precede PAL in pretty much 100% of cases (I can't name even one game that was released in PAL region first and then ported to NTSC-U/J).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Bisqwit and Tub have actually made some headway on it, I don't remember what the particular problem that made them stop was, though. I bring it up about twice a year because the problems it's been designed to solve haven't really been solved yet in any other way. I've yet to see a more elegant solution for increasing the amount of per-game content, either. We've already determined over the years that confining any game to no more than three categories is a restriction so artificial and unwarranted by anything other than page clutter (which only exists because of a lack of a better movie page layout) it obviously does more harm than good. Maybe runs like this will finally convince people to implement it so we wouldn't have to set stupid precedents that only serve to worsen the bureaucracy.
Warp wrote:
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So, Tub's Idea™, anyone? (Holy hell, it's been almost four years!)
Warp wrote:
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Nice, good luck. :)
Warp wrote:
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So basically the only desirable command that can't be set in-game is "monsters", and it only has an effect on visibility of ghosts. How severe is this problem? How many ghosts are expected to be encountered during the TAS?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Is there a list of options that can't be set in-game that are relevant to TASing, together with their descriptions?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.