I mean that the project Nitsuja and Upthorn are working on should eventually allow TASing this type of games, assuming there is going to be any further progress with it.
It's Game Maker.
We've had way too much improvement submissions that themselves had known improvements the authors didn't get a chance to incorporate because the judges/publishers were too hasty with accepting and publishing. That's the reason your suggestion won't work.
I think it's different. Imprecision is when you're rounding calculations to make them faster. A bug means you're calculating wrong, not just imprecise.
Personally, I can't find anything wrong with the batch file, personally. Either the encoder you're using has some problem with input file (try using a frontend such as MeGUI and see if anything is different), or it is broken in some way (in which case you should try a newer/older version).
Maybe somebody else will be more helpful.
Glad you went with hard — lack of cutscenes makes the run a lot more enjoyable than otherwise.
But how? Anyway, hoping style won't suffer.
(There's no such word as "irregardless".)
Well, isn't this a good bit of statistics. :D I was under the impression that at least 1/3 of us here were Europeans, possibly indicating that around 1/3 of SMB watchers have played the European version first.
Yeah, see, it's exactly the criteria for justification that are making this harder than it should be. Significantly lifting hard category limits to >3 or removing them altogether is the first, necessary, and long-awaited step to dealing with this problem.
Our judge staff, as well as the current submission poll question — "should the movie be published" — is quite equipped to deal with the oft-envisioned horror of throwaway submissions with ambiguous goals that are expected to plague the workbench as soon as the limits are lifted. The truth is that'll hardly be a problem because we don't reject bad submissions because we don't have enough room for them. We reject them because they're bad. The goal is keep accepting submissions that are good. We know such submissions because entertaining ones will remain entertaining, and technically competent ones will remain technically competent. There is no particular reason nor need to restrict the amount of either of them on the site explaining that with lack of room. For a site that looks to increase its content in both quantity and quality such position seems strange to me.
I've always thought Panther was a she. :)
The game is much superior to GA1 when played in realtime due to higher variety and balance in… well, pretty much anything. For instance, forward+BC moves are rather hard to execute because they have some latency during which you are vulnerable. This balance obviously doesn't exist in a TAS, this is why you're seeing it as less entertaining.
Actually because they run at 60 fps and aren't slowed down/speed-compensated. Besides, the NTSC versions are original/precede PAL in pretty much 100% of cases (I can't name even one game that was released in PAL region first and then ported to NTSC-U/J).
Bisqwit and Tub have actually made some headway on it, I don't remember what the particular problem that made them stop was, though.
I bring it up about twice a year because the problems it's been designed to solve haven't really been solved yet in any other way. I've yet to see a more elegant solution for increasing the amount of per-game content, either. We've already determined over the years that confining any game to no more than three categories is a restriction so artificial and unwarranted by anything other than page clutter (which only exists because of a lack of a better movie page layout) it obviously does more harm than good.
Maybe runs like this will finally convince people to implement it so we wouldn't have to set stupid precedents that only serve to worsen the bureaucracy.
So basically the only desirable command that can't be set in-game is "monsters", and it only has an effect on visibility of ghosts. How severe is this problem? How many ghosts are expected to be encountered during the TAS?