Posts for moozooh


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Seconding the nomination for run of the year (also the most awaited run since 2006). I can't express how much I like it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sokikkustar wrote:
This game has a deep back story behind the scenes actually. Its so deep that I cant cover it here.
:DDDDDDDD Will watch!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Moved to "Other games".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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"Doragon"?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I watched this movie. It went exactly as said here:
arukAdo wrote:
There is not much difference with the PSX Richter version of this movie, except this one will look more sloopy due to some differences between engines.
Bottom line: no need for the less optimal run on same category on an inferior port.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I believe Bablo refers to the fact that mouse allows faster and more precise cursor movement. I wonder of you can bunnyhop optimally on the PS1 version? Anyway, very much looking forward to WIPs.
Weirwindle wrote:
I have found certain techniques to keep any PS game stable and without desyncs.
I'm more than sure everyone would like to hear what these techniques are. If you're right and it's possible to ensure sync-stability on PCSX, this is great news.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ferret Warlord wrote:
I thought Owata holds that distinction.
Oh, forgot about that one. Well, they both are of the same breed, and both came out before IWBTG.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Is it Syobon? [EDIT] Yes, this is Syobon Action. For the record, it's the game that inspired I Wanna Be The Guy. There's a no-death speedrun of it on YT.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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amaurea wrote:
By the way: What is the resolution of the stepping in bsnes? Most of the time frame-stepping is enough, but as the Chrono Trigger movie showed, one sometimes wants instruction level stepping etc. too.
Answered on this page, look for byuu's earlier post above.
Warp wrote:
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I… guess?
Warp wrote:
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Warp wrote:
Is there any reason for a run to avoid taking damage when taking damage would make the run faster?
Sometimes it impairs entertainment value for a significant amount of vocal viewers. For instance, when avoiding damage constitutes a much more difficult/impressive goal.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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FractalFusion wrote:
Isn't it easier to do it across systems?
Absolutely not, for two reasons: 1) publication numbers are static, system listings aren't; 2) if anything, it's not easier to track one's progress if they suddenly stopped tagging, say, NES movies at an arbitrary point.
Warp wrote:
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klmz wrote:
After editing a few movie tags, I figured out that the "Heavy glitch abuse" tag should be reset for all movies in one shot so that movies editors can tag 5% of the published movies rather than untag 90% of them.
That's a good idea. Likewise with heavy luck manipulation. Also, if any of you are going to edit tags in movies, please do it in batches by movie publication numbers (1–100, etc.), and announce the range you have edited. This way we will be able to know which ones don't need editing. It will save both time and effort.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I believe the awards for TASes should go on the publications, definitely not on the players' forum panes. Awards for TASers is another story.
Warp wrote:
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adelikat wrote:
Kills: 100%
This wording was used to make it compatible with "Items: 100%". Rename to "100% kills" or "Maximum kills" (which is better because in some cases 100% is unreachable while "maximum" suffices; e.g. Gradius 3).
adelikat wrote:
Two games in one movie Three games in one movie Four games in one movie
These will never enter mass production. Combine.
adelikat wrote:
2 Players 3 Players 4 Players
Something tells me these should be combined as well for the reason stated above (this is at least true for 3- and 4-player movies), not completely sure how exactly.
adelikat wrote:
1 Player in multi-player game (for 1-player runs where 1-player is slower)
Remove hyphen, "multiplayer" is an established spelling.
adelikat wrote:
Uses warps Uses a game restart sequence
Why did you decide to keep these?
adelikat wrote:
All genres
Why did you keep simulation?
adelikat wrote:
Does not use a restart sequence - forgoes a time saving restart sequence
Add hyphen.
adelikat wrote:
Single level only - Single level demonstration
Why do we need this if we have "Is a demonstration"? Also, why is it "Is a" and not just "Demonstration"?
adelikat wrote:
Second quest - Second Quest/Post game completion
"Post-game" needs a hyphen.
adelikat wrote:
Teddy survives (sorry, this is just too pointless as funny as it is)
Ok, now you have one more mortal enemy. Useful suggestion: note how we can get some info if we hover mouse cursor over part of the movie title (ROM name, movie number). Can we add category descriptions the same way? Provided we write them all. Another way to do this would be the following approach: 1) make a separate article where each category is explained in detail, with a table of contents to allow precise term linking; 2) add a small after each category tag in movie publications, automatically linking it to its definition on the page.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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moozooh also wants to point out that he doesn't approve of quote tunnels.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Sir VG wrote:
That worked for me. It doesn't have to deal with CPU Cores, unless the Intel ATOM has more then one core, which I doubt.
It has Hyperthreading, it basically treats one CPU as two (one physical and one virtual, which from e.g. XP's standpoint is the same for all purposes). You can set core affinity with this as well.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I would suggest waiting until recording from a savestate is available and TASing SIE2 Extreme mode as an interest gauge. If it flies well, maybe there will be interest for another mode.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This is really something else. http://www.youtube.com/watch?v=AhbCviETMPE&fmt=22 There are Russian guys fishing using a photo camera as a bait… and catching a nicely sized pike as a result. o_0
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Guys, would you please stop repeating N+ as a suggestion every two pages? We have a topic about it here, on the first page of DS Games board.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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When I was watching the video I was thinking of two words: "potential" and "untapped". Then I reread your post and saw it was very sloppy by design. Which begs a question: if you were willing to demonstrate how the TAS would be going to look, why not make it at least close to how it would look? Pretty much the only reason I got any enjoyment out of it was due to the game being an assault on the senses — in a good way. But all that aside, if a TAS of the second game makes the first one effectively redundant, it might be a far better idea to start with it instead. Do you have any estimates on the completion times for either game? Also, what other modes may be suitable for TASing?
Warp wrote:
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Excellent stuff. Looking forward to more complex tracks.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Looks enjoyable! Looking forward to progress.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ryuto, you're unstoppable. :o
Warp wrote:
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Raiscan wrote:
I have no objection with the boolean logic term in BRACKERS alongside the english meaning, however.
This.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.