I believe Bablo refers to the fact that mouse allows faster and more precise cursor movement. I wonder of you can bunnyhop optimally on the PS1 version?
Anyway, very much looking forward to WIPs.
I'm more than sure everyone would like to hear what these techniques are. If you're right and it's possible to ensure sync-stability on PCSX, this is great news.
Is it Syobon?
[EDIT]
Yes, this is Syobon Action. For the record, it's the game that inspired I Wanna Be The Guy.
There's a no-death speedrun of it on YT.
Sometimes it impairs entertainment value for a significant amount of vocal viewers. For instance, when avoiding damage constitutes a much more difficult/impressive goal.
Absolutely not, for two reasons:
1) publication numbers are static, system listings aren't;
2) if anything, it's not easier to track one's progress if they suddenly stopped tagging, say, NES movies at an arbitrary point.
That's a good idea. Likewise with heavy luck manipulation.
Also, if any of you are going to edit tags in movies, please do it in batches by movie publication numbers (1–100, etc.), and announce the range you have edited. This way we will be able to know which ones don't need editing. It will save both time and effort.
This wording was used to make it compatible with "Items: 100%". Rename to "100% kills" or "Maximum kills" (which is better because in some cases 100% is unreachable while "maximum" suffices; e.g. Gradius 3).
These will never enter mass production. Combine.
Something tells me these should be combined as well for the reason stated above (this is at least true for 3- and 4-player movies), not completely sure how exactly.
Remove hyphen, "multiplayer" is an established spelling.
Why did you decide to keep these?
Why did you keep simulation?
Add hyphen.
Why do we need this if we have "Is a demonstration"? Also, why is it "Is a" and not just "Demonstration"?
"Post-game" needs a hyphen.
Ok, now you have one more mortal enemy.
Useful suggestion: note how we can get some info if we hover mouse cursor over part of the movie title (ROM name, movie number). Can we add category descriptions the same way? Provided we write them all.
Another way to do this would be the following approach:
1) make a separate article where each category is explained in detail, with a table of contents to allow precise term linking;
2) add a small after each category tag in movie publications, automatically linking it to its definition on the page.
It has Hyperthreading, it basically treats one CPU as two (one physical and one virtual, which from e.g. XP's standpoint is the same for all purposes). You can set core affinity with this as well.
I would suggest waiting until recording from a savestate is available and TASing SIE2 Extreme mode as an interest gauge. If it flies well, maybe there will be interest for another mode.
When I was watching the video I was thinking of two words: "potential" and "untapped". Then I reread your post and saw it was very sloppy by design. Which begs a question: if you were willing to demonstrate how the TAS would be going to look, why not make it at least close to how it would look? Pretty much the only reason I got any enjoyment out of it was due to the game being an assault on the senses — in a good way.
But all that aside, if a TAS of the second game makes the first one effectively redundant, it might be a far better idea to start with it instead.
Do you have any estimates on the completion times for either game? Also, what other modes may be suitable for TASing?