Posts for moozooh

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FractalFusion wrote:
Isn't it easier to do it across systems?
Absolutely not, for two reasons: 1) publication numbers are static, system listings aren't; 2) if anything, it's not easier to track one's progress if they suddenly stopped tagging, say, NES movies at an arbitrary point.
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klmz wrote:
After editing a few movie tags, I figured out that the "Heavy glitch abuse" tag should be reset for all movies in one shot so that movies editors can tag 5% of the published movies rather than untag 90% of them.
That's a good idea. Likewise with heavy luck manipulation. Also, if any of you are going to edit tags in movies, please do it in batches by movie publication numbers (1–100, etc.), and announce the range you have edited. This way we will be able to know which ones don't need editing. It will save both time and effort.
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I believe the awards for TASes should go on the publications, definitely not on the players' forum panes. Awards for TASers is another story.
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adelikat wrote:
Kills: 100%
This wording was used to make it compatible with "Items: 100%". Rename to "100% kills" or "Maximum kills" (which is better because in some cases 100% is unreachable while "maximum" suffices; e.g. Gradius 3).
adelikat wrote:
Two games in one movie Three games in one movie Four games in one movie
These will never enter mass production. Combine.
adelikat wrote:
2 Players 3 Players 4 Players
Something tells me these should be combined as well for the reason stated above (this is at least true for 3- and 4-player movies), not completely sure how exactly.
adelikat wrote:
1 Player in multi-player game (for 1-player runs where 1-player is slower)
Remove hyphen, "multiplayer" is an established spelling.
adelikat wrote:
Uses warps Uses a game restart sequence
Why did you decide to keep these?
adelikat wrote:
All genres
Why did you keep simulation?
adelikat wrote:
Does not use a restart sequence - forgoes a time saving restart sequence
Add hyphen.
adelikat wrote:
Single level only - Single level demonstration
Why do we need this if we have "Is a demonstration"? Also, why is it "Is a" and not just "Demonstration"?
adelikat wrote:
Second quest - Second Quest/Post game completion
"Post-game" needs a hyphen.
adelikat wrote:
Teddy survives (sorry, this is just too pointless as funny as it is)
Ok, now you have one more mortal enemy. Useful suggestion: note how we can get some info if we hover mouse cursor over part of the movie title (ROM name, movie number). Can we add category descriptions the same way? Provided we write them all. Another way to do this would be the following approach: 1) make a separate article where each category is explained in detail, with a table of contents to allow precise term linking; 2) add a small after each category tag in movie publications, automatically linking it to its definition on the page.
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moozooh also wants to point out that he doesn't approve of quote tunnels.
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Sir VG wrote:
That worked for me. It doesn't have to deal with CPU Cores, unless the Intel ATOM has more then one core, which I doubt.
It has Hyperthreading, it basically treats one CPU as two (one physical and one virtual, which from e.g. XP's standpoint is the same for all purposes). You can set core affinity with this as well.
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I would suggest waiting until recording from a savestate is available and TASing SIE2 Extreme mode as an interest gauge. If it flies well, maybe there will be interest for another mode.
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This is really something else. http://www.youtube.com/watch?v=AhbCviETMPE&fmt=22 There are Russian guys fishing using a photo camera as a bait… and catching a nicely sized pike as a result. o_0
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Guys, would you please stop repeating N+ as a suggestion every two pages? We have a topic about it here, on the first page of DS Games board.
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When I was watching the video I was thinking of two words: "potential" and "untapped". Then I reread your post and saw it was very sloppy by design. Which begs a question: if you were willing to demonstrate how the TAS would be going to look, why not make it at least close to how it would look? Pretty much the only reason I got any enjoyment out of it was due to the game being an assault on the senses — in a good way. But all that aside, if a TAS of the second game makes the first one effectively redundant, it might be a far better idea to start with it instead. Do you have any estimates on the completion times for either game? Also, what other modes may be suitable for TASing?
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Excellent stuff. Looking forward to more complex tracks.
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Looks enjoyable! Looking forward to progress.
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Ryuto, you're unstoppable. :o
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Raiscan wrote:
I have no objection with the boolean logic term in BRACKERS alongside the english meaning, however.
This.
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Isn't PCEjin basically Mednafen with a GUI?
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How about "combine" or "include" instead of "add"/"append"? Also voting for "negate" or "subtract" instead of "invert". Nice ideas, btw.
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I believe you need to keep rereading that sentence until you get it right.
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And where does he say he thinks that? On another note, indeed an interesting article. Here's his forum profile.
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Lots of dithering does contribute.
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adelikat wrote:
As such, I think it might necessary to revise such a precedent.
That's easy*, instead of giving priority to original version, give it to a superior version. That should also make it compatible with pretty much every such decision already made, since the original versions have so far been superior to later installments in most/all ways, which holds true for most pre-1995 arcade-to-console conversions. By superiority, I mean these things first and foremost, in descending order of importance. 1. Suitability for speedrunning: amount of useful tricks/glitches, potential and known shortcuts, idle time & cutscenes. 2. Presentation factors: resolution, animation, overall sound quality. For one, if a certain port does everything the original does, and does it better, there is no reason to give priority to the latter. * — In principle, not necessarily in practice.
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TRT wrote:
I guess I forgot to mention in the description that in some levels, where you try to go from bottom to top like in 8-6 and 8-Tower, I jump higher than needed in order to: a) manipulate some of the above enemies to be in a more favorable position. b) manipulate map movement.
Manipulate map movement? You mean the overworld map? I'm mostly referring to overshooting jumps in horizontally scrolling levels, but if you say it's not a time loss I guess it's alright.
Post subject: Awesome arcade game screenshot quiz
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Here. This quiz contains screenshots of several thousand arcade games released from the beginning till about early 2000s. It gives you several choices and three "lives" which are depleted with each failed attempt to guess the game correctly. It's deceivingly simple in questions 1–25 but quickly becomes hell afterwards. Guessing will only work some of the time, the rest will have to rely on knowledge, if you have it. I managed 43 points with a couple attempts, and it wasn't even enough to get in top-100. Getting above 100 points is bound to be really, really hard (for the record, most of top-10 are MAME developers). Try it!
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A much better and more enjoyable movie, although certain moments (jump height planning, for one) look somewhat rough. Yes vote.
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TRT wrote:
Don't worry about the encode. I'll post it on Youtube most likely tomorrow for those who do not want to download/still have problems with the .dsm.
FYI, if no-one worries about the encode, no-one's publishing it either. ;)
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bombman wrote:
bombman wrote:
when angel island act 2 started why did you come to a full stop at the spikes past the starpost instead of rolling under them while charging for the spindash
I'm going to be blunt about this, because I really really dislike when people are doing so. You waited for a grand total of 15 minutes before repeating yourself. It doesn't only make you look like an impatient moron, but also potentially limits your posting ability. Think about this before you do it again.