Posts for moozooh


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You mean Castlevania: Rondo of Blood?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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adelikat wrote:
I would like it imbedded on the site. Perhaps the homepage, perhaps our why and how.
Yes. Using it as a showreel on the homepage is something I wanted to suggest myself.
adelikat wrote:
Also, I'm considering making it a torrent download as well (high quality version).
Yes, please (although this is low priority due to limited use).
adelikat wrote:
Also, perhaps adding it to other streaming media sites that we don't have an account on.
Might be a good idea. There aren't many of them that are really popular, though. I guess I can only name Vimeo and Metacafe.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I'm spoiled by top-of-the-genre games and jaded by stupid game design ideas, that's all. However, that doesn't mean I dislike all casual games. For instance, Canabalt is pretty sweet until you get fucked by bad randomness.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yeah, it's best to avoid any connotations to unassisted speedrunning in the context of the intro.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Make sure you watch the DailyMotion HQ version (select it in the dropbox if it's not on). It has better soundtrack, though still speedmetal.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Haha, wow. This game is actually a munchkin RPG in disguise. I played it to act 12 to see if it gets better, but it has pretty much every staple of bad game design, including but not limited to: — no replay value whatsoever; — every difficulty you meet along the way can be overcome by grinding; — the ship's hitbox for enemy collisions is 1.5 times larger than the sprite; — overheating weapons (now THAT'S a great idea!) that only serve the purpose of another purchaseable (read: grindable) upgrade; — extremely poor enemy movement/shot pattern design straight from 1985; — meaningless gauges for the sake of meaningless gauges (level up fuck yeah! Achievements woo!); — long and boring cutscenes that take several seconds even if you skip them; — enemies spawning on top of you mid-stage; — screen violently shaking and flashing each time you get hit (read: a lot); — et cetera, et cetera, et cetera. That's not counting the awesome stuff that happens if your mouse cursor leaves the boundary of the screen mid-battle. But that's an inherent platform disadvantage the authors have no control over if they want the game to be enjoyed by casual Internet audience. However, five minutes of playing Mu-cade is enough to realize all this and never go back to this game again. Thanks for reminding me about it. (Did I mention that Mu-cade was developed by only one person? Yeah, there's no excuse to do worse for a funded development studio.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Try Spawn.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Excellent run, very entertaining. The last battle looked delicious.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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alden, try switching save types. That may help.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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About 9 times faster than T1 potentially, but it's not really that much.
Warp wrote:
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WiMax is already implemented in Moscow. It's becoming pretty popular as well. Connectivity and speed/packet loss really varies depending on a trillion of different conditions, though, so it's still too early to make conclusions.
Warp wrote:
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That's very good news that deserves much more recognition than it has received so far. How does it work? Does it mean it won't lag even in places where lag is naturally occurring?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Excellent stuff. But why didn't you use Lightning Doll as a finisher for Death's first form?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Gentlemen, this thread has turned into a farce a long time ago. Could you please drop this retarded bullshit of a discussion and do something more productive instead? If none of you are going to ask Bisqwit questions that don't challenge his religiousness in a way anymore, I request this thread be locked for a lack of better option.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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andymac wrote:
Secondly, the rate at which the emulator runs at is actually irrelevant, for example: we use slowdown ad fastforwards anyway. If we were actually supposed to consider the speed that the emulator runs at, then you could fast forward and say it was completed faster. In other words, the timing of an emulator is arbitrary, and does not truly mean anything.
You weren't serious with this, right? Slowdown and fastforward has nothing to do with actual timing, much like the framerate of a video tape doesn't magically change if you fastforward it. It is then reflected by video output, which always runs at the emulator's default rate.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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dex88 seems to be a troll, so just ignore him.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Does resetting in-game time incur any other consequences?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I took the liberty to convert that to decimal fractions for readability.
NES:   NTSC 60.098	PAL 53.8465 <- huh?
SNES:  NTSC 60.098	PAL 50.007
GB(C): 59.7275
SGB:   61.1679
GBA:   59.7275
NDS:   59.826
PAL NES sure has an odd framerate. o_0
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Probably not, but it would be helpful to have a FAQ page covering that kind of information. [EDIT] I misunderstood the question. The time should represent the framerate of the emulator (since it tells how long the movie is), which in its turn should represent the actual framerate of the console.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It's not that the emulator itself isn't close enough, but the timing of movie startup. Many (probably most) games either run on an universal timer or otherwise change randomness since the moment of power-on. Delaying movie start by as much as one frame can throw off the randomness completely. Also, frames themselves are divisible units (which is not very important for making movies on an emulator but very prominent if you try to do so on the actual hardware), so there will need to be a way to synchronize the keypresses to particular times within a frame when they produce the needed result.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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How much longer do you think it will be? Because I'd choose Hard mode for mostly the same reason as with AoS: having to actively use souls to speed up killing. I take it skipping cutscenes is possible regardless of the mode?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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By the way, I don't think saying that Epsilon has large hitbox is fully correct. His hitbox is ~1/2 of the sprite's total height. The sprite itself is rather large, though, that's true.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: An excellent article comparing Swine flu to computer viruses
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http://www.bunniestudios.com/blog/?p=353 Pretty fascinating stuff. The article linked inside is a great read, too.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Two encodes would be ideal. Personally I think the way gocha visualized RAM contents in his Nico encode was pretty much perfect, but I do agree with Mukki that a clean version should be there regardless.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes very much. A very cool run that leaves one craving for a glitchless version (and a lag-free emulator). :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.