Posts for moozooh


Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Yeah, I know 9.52 preview works, I just don't feel like downgrading. Anyway, what particular advantages will this have over YouTube/Google Videos? Last I checked Theora didn't hold up to H.264 well, if at all.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Oh wow, those are really experimental features. I can tell by Opera 10.00 Beta 2 not showing the videos. :o
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
How about nineko! Do I win anything?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I measured from entering the room until the appearance of refill items. Could you re-check? [EDIT] Checked again with VirtualDub, with starting point = first frame of motion in the room, and ending point = first frame of refills appearing. In Saturn's 14% run the time between these two points is 6036 AVI frames, in your AVI, it's 4214 frames at half the framerate. When adjusted to the same framerate, it's 2392 frames, or ~40 seconds, longer. [EDIT 2] I see the reason for disrepancy: you've measured the difference in in-game frames, and your movie has more lag due to using one more powerbomb.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
So, according to my crude calculations, this fight is roughly 41 seconds slower than the Ice route counterpart. Unfortunately, you won't be able to make MB fight this exciting (if only because running around during it is counterproductive, not to mention the complete lack of ammo).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
arukAdo wrote:
I "complain" because i happen to be tasing castlevania and sadly for me it have extra lag in 9.4, so i cant use it
Then don't use it.
arukAdo wrote:
Also moozooh, i dont see how sarcasms on early release help at all, i would call that trolling, sry, i dont want to look offensive, but your not even a taser....
There was no sarcasm whatsoever in my previous post. The responsibility for using an unstable emulator is yours, and yours alone. (Don't worry, you look offensive either way.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Maybe it's worth waiting for stabilization of the emulation core then. You knew full well it was far from final when adelikat released the first rerecording version. No point in complaining that it ruins something now. For the record, this was the precise reason I wasn't too big on the idea of porting rerecording features to immature emulators.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Right. But if the goal is to create a small encode, it is an acceptable condition (after all, watching four extra seconds for once isn't going to kill you).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You don't need deldup, as I believe it will lead to a/v desynchronization. And yes, if there are more keyframes, more bits get spent on them and less on the other frames. Actually, a good keyframe interval is the one that lets you seek in the intervals of 5 to 10 seconds (multiply this by frame rate to get the keyint value).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
You can use AVI, but it doesn't handle some options (like b-frames) well. As for WMP problems, I believe it largely depends on the decoder you're using for H.264 video. Last I checked, WMP used DirectShow filters for decoding video streams, so you'd have to install something — be it a filter like ffdshow, a codec pack, or a standalone player — either way.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Basic Encoding Questions
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Maj wrote:
1) How much better is H.264 compared to WMV9? (Specifically for 59.94fps game footage, some of which was captured from emu and some of which was captured from consoles via S-Video at high color resolution.)
Much better. The difference is more pronounced if the original recording is clean (like emulator output) since H.264 excels at preserving shapes.
Maj wrote:
Is there anything wrong with using a GUI H.264 encoder like VirtualDub rather than the command-line stuff written in your guide?
Large part of the problem is lesser/harder customizability.
Maj wrote:
This is driving me crazy. Why is it so impossible to find a decent balance between quality, compatibility, and ease of use?
To be honest, at the moment H.264 is about the closest thing I've seen to such kind of balance. Compatibility is drastically improving each year, and ease of use problems are largely exaggerated.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
mklip2001 wrote:
This submission copies most of its submission text from nitsuja's run.
OH. I only noticed that now. >_> I guess that renders my previous post partly invalid.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
mky wrote:
About lag: The game is pretty good about not lagging, so I generally ignored it if explosions caused a little lag. Most of the time I avoided really excessive amounts of explosions to somewhat minimize lag, though. Making the movie: I did this mostly at 100% speed with pauses and some sections of frame advance (like usual - I only rarely use slow-motion). I used a keyboard with both controllers crammed into the main keys. I used the emulator's auto-hold and auto-fire heavily, so I only directly controlled one character at a time (or sometimes neither).
I guess it won't be much of a surprise as to what made you two minutes slower than this four year old publication, which aimed for the same goals as your submission. Not using tools given to you is not a means of displaying your skill, but a good way for a submission to end up in gruefood. Read our rules and guidelines, otherwise you will be bound to repeat your mistake again.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Somehow I got unsubscribed from this topic, and it's the gazillionth time it has happened to me on this forum, RAWHGRHG.
arukAdo wrote:
Ok i totaly forgot it but you can watch the TAS, at the end, the credits say "Dracula X Nocturne In The Moonlight", in english So i guess that one is fine like it is now :p (Unless someone feel like a rip off to substitute Dracula X for Castlevania)
Well, this might indeed be a borderline case… But I would still suggest "Castlevania – Symphony of the Night" for consistency. And definitely not "Castlevania – Nocturne in the Moonlight", because it's quite literally a mishmash of either name.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Mushihime-sama [PS2] PAR'd bosses
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
This arcade game is widely known among shoot-em-up enthusiasts, but is rarely mentioned outside. Its PS2 port has four game modes, the last one of which is near-impossible. Here are two of the hardest attacks in the game played with invincibility (via Pro Action Replay) just so that you could admire the bullet count. http://dic.nicovideo.jp/v/sm7682508 http://dic.nicovideo.jp/v/sm7682351 I don't expect anyone to TAS this game, so this is probably the only occasion you will see of a player not bombing or dying every 10 seconds of these attacks. For the record, this mode has been completed in unassisted conditions, there are superplay DVDs and YouTube videos out there.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Well, if you're up for watching only one track, you could as well download a complete movie and watch any one track you want.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
byuusan wrote:
That's probably the biggest hurdle. I am very, very big on release early, release often. And indeed I have no desire to maintain backward-compatibility at the expense of progress. I'm at v048, and I think since bsnes started, there's only been one new release of ZSNES, and two of Snes9X.
It will probably make sense to make a feature-freeze branch at one point (say, after that cycle-PPU thingie gets finished), and only update it once per year or so. On one hand, it will let you update the main branch as often as you see fit, on the other, it will reduce the version conflicts to acceptable minimum.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Baxter wrote:
I bolded what is exactly my point. I don't believe a TAS can be beaten without some new trick or strategy. It is possible that a speedrun includes this before a new TAS does, but this doesn't change anything. The TAS could even be frame perfect had it not been for that one trick.
Keep in mind that tricks don't automagically appear after some time, they're always there waiting to be discovered. And it won't be a mistake to say that it's TASers' duty to discover these tricks, and they have a lot of leeway compared to the unassisted runners in doing so. If a TAS failed to explore an opportunity at saving a large chunk of time, well, then it's exactly that: it failed. Much like the first 3-4 Super Metroid TASes failed because they were since beaten by unassisted runs and realtime savestate-assisted runs which didn't include any arcane knowledge that couldn't be obtained at the time.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
29.91 fps? >_> Anyway, the movie was pretty enjoyable. I was a bit surprised you decided to go with F for the last boss, was it not available earlier? Or is there something I'm missing? Shame this Contra doesn't offer much in the way of optimization (or even dodging, apart from the fish boss), but at least the presentation is nice, and you've managed to take advantage of some creative shortcuts. I'm voting yes.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
I'm not in favor of unpublishing runs due to entertainment values and such. However, I do agree that runs that are violating the rules, particularly "submission must complete a game" and "submission must beat all comparable records", might need either rejudging or subjection to quarantine, even if the violation technically happened post factum. The entertainment ratings are heavily influenced by popularity of games. Two different games may both be boring as fuck in their own right, but if one of them was played by a lot of people who remember it fondly (most often only because they do remember them), it will a priori get higher ratings. It's been seen, and it's been expected. So, to answer the "should we unpublish the low-rated movies" question, I guess we should first ask, "do we want only popular content here". I know I don't.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
The other reason I suggest using kanji instead of romaji is that we — Westerners — don't really need either, but Asian audience prefers that over both romaji and English translations of the titles.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
Stop! Hammer time.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: New naming system for multiregional and non-English titles
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
klmz wrote:
I am wondering what to do if we have a movie of a game that has only been released in non-Japanese/English regions without an English title.
The original name will be used as in case with Japanese titles, the rest will depend on the alphabet used for it (i.e., there's no need to transcribe Latin letters, but there may be a need to transcribe, say, Cyrillic).
roxahris wrote:
Why not just use the one most widely used?
Stop and consider for a minute how you are going to determine which one is more "widely" used. There's no definitive answer. Arguably, we could always give priority to European titles simply because there are more countries and more general population in PAL regions compared to NTSC-U. Using release dates or de-facto prioritizing USA titles are the only solutions that seem feasible to me.
Kuwaga wrote:
And I prefer romaji in multilingual contexts.
This is more difficult than it seems because there are multiple ways to romanize kanji/kana (think l/r, o/oh/ou, silent "u", etc.), and little to ne means to determine which is correct/closer to intended pronunciation.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
There have been both a discussion and attempts to do an updated non-glitched S3&K run, but nothing came out of it. It has the potential to become a top-10 movie easily, though, so it's even surprising there's no competition anymore. I guess players are somewhat afraid of not holding up to Nitsuja's and Upthorn's standards?..
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced Forum User, Senior Moderator
Joined: 8/4/2005
Posts: 5770
Location: Away
theenglishman wrote:
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.