Posts for moozooh


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Well, the archive is certainly named "desmume-0.9.3-win32.zip", and it's hosted on SF, meaning it's not a bullshit build.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You can't download ROMs from that site. In fact, where you find them should be your own concern. Asking for ROMs or distributing links to them is prohibited here. Search engines like Google do help, though.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Can't check at the moment; does this release fix the artificial slowdown?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I've added your patterns to SuperMetroidTricks, thanks a lot!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow, damn good job! You've won another 1/3 of a pixel. :) Can you do the same for the PAL version, just in case?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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It can, but that's not the point. If every time I want to take a piss I do it in the WC, it doesn't yet mean it's the WC that makes me piss, or that every time I visit WC I have to take a piss.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Kuwaga wrote:
I don't question the usefulness of brain scans, but still, we don't know f.e. if thoughts are something spiritual/super-natural that can't be meassured. It could be that brain scans only meassure our brains' reaction to those kind of thoughts (if they exist). There is no way to tell.
Hence,
mmbossman wrote:
CORRELATION DOES NOT EQUAL CAUSATION.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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[00:45] <sixofour> dude!!!!! [00:45] <sixofour> darkkobold is a fuckwit No need for Ad Hominem. We all, all of us, agree and know that you are a simplistic person.™
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, for starters, every emulator is compatible with every processor. You should only be concerned with operating system. Most emulators are written for 32-bit Windows, although there are some Linux or Mac-only as well. Then, the speed varies between different games on the two emulators you've listed. I believe most games No$GBA runs require at least a 3 GHz P4 CPU or its equivalent, and a non-integrated graphics card released after ~2004, to run full-speed.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I don't know why you guys even bother trying.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: Relativistic Mario
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flagitious wrote:
Does anyone know of any open source mario or similar implementations for a starting point?
Like http://sourceforge.net/projects/mmario/ ? Just ran a "mario" query on SF.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I can't reproduce this… bug? There might be some things to check. Are you using Windows XP? It doesn't always update the file size in Explorer correctly (you need to check using file properties dialog or compare checksums).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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arukAdo wrote:
Now my tests: -7zip set to maximum : 90 Ko -7zip set to normal : 1'389 Ko -Zip set to maximum : 2'867 Ko -Zip set to normal : 6'764 Ko -Rar set to maximum : 2'559 Ko -Rar set to normal : 2'367 Ko (OhO) Note: i didnt took the hassle to check dictionnary used ect.. probably can chunk more... i just used the preset "Compression Level"
Actually, dictionary size is the thing at fault here. RAR's is capped at 4096 KB, preventing it from compressing the original movie, well, optimally. Now if you compress the submission zip, the resulting archive will be a little more than 5 KB in size. It should only matter for repeated character strings longer than 4096 KB; i.e., Desert Bus is a "killer sample" in this case.
arukAdo wrote:
Also, winrar was used to make the zip, btw, size is never the same with rar archive twice in a row :/
Shouldn't happen at identical settings.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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32600–32700 is the most worthless deus ex machina moment ever, seriously. "I guess I'll try helping him a bit… eh, no, time to move on." I vote yes, but this game is seriously disappointing.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Indeed, the correct AR for most arcade games is 4/3, since the monitors used to play them had standard 4/3 displays.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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arflech wrote:
I think the ultimate worry is what happens when the Roshals stop being so nice, charge people in order to use WinRAR, and close up the UnRAR tool and make proprietary extensions to RAR so the old free tools don't work with newer RAR files? RARLAB is perfectly within its rights to do that, and the developers of the free Unrar would only be able to get around that by clean-room reverse-engineering the new format and defending in court that they did not look at any Roshal source code, which is apparently so hard to do that they didn't even reverse-engineer the current RAR3 format!
I'm certain it won't be the case, for one simple reason: every single proprietary compression algorithm which didn't have a freely available decompressor was a huge commercial flop, and the Roshals understand that perfectly. They wouldn't want to shrink their userbase further when they already have hard time competing with free zip and 7zip tools. It's just not worth it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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RAR is actually faster than 7zip at comparable compression settings. 7zip's heaviest-compression settings are pretty much never worth it speed-wise. But most prominently of all, RAR has a far better GUI. It's almost inexcusable to not have anything at least on par with it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Wow guys, you can't possibly become more dickish, can you? Yeah, this submission is bad alright, and the author didn't understand what is the site about, but why in the world you have to stump to below his level?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ferret Warlord wrote:
Basically, it's the original version with a better sound track and graphical presentation.
That. It is enough to take precedence in my opinion. Double-loop gameplay is not a problem at all, since you can just stop watching after the first loop, watch only the second loop (it's usually more impressive due to higher difficulty), or watch both.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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My cat always greeted every family member when they were coming home.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Very entertaining WIP! Don't you agree that the axe is especially useful when used together with backdash jumping?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Don't forget that the game's subpixel calculation precision is 1/128 of a pixel + 1/128–1 (256 possible values, depending on the last collision with a solid object which determines the –1 part). Can that speed things up?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Do they offer text-only ads? Cause graphic ones won't do.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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That would actually be right if the text was any relevant.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.