Posts for mtvf1

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Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
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Qwerty6000 wrote:
Ok, are you guys happy now? Mukki is now a co-author on this amazing TAS
Adding the Mukki as a co-author is that you must do. You can see this. http://tasvideos.org/forum/viewtopic.php?p=306147#306147 Or if you want to be banned. http://tasvideos.org/forum/viewtopic.php?t=11449 Relax, we didn't blame you, you should know about the rule of tasvideos. http://tasvideos.org/MovieRules.html#MovieMustBeProperlyAttributed Do you want to improve the entertainment of the minigame? You can collect the more rings as much as you can, or play with the miniboss, not standing alone.
Experienced Forum User, Published Author, Skilled player (1152)
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Yes vote for the great tas. But if you copy the mukki's or others inputs, you should add them to the co-author.
Experienced Forum User, Published Author, Skilled player (1152)
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Sorry, I have to vote NO. For a 1minutes tas, we have waited for you more than 3 weeks. Even ars4326 ask you, you still choose the silence. Though you improved the published run, why not try to do the best? In round4, you still slower(13 frames) than the published run. I don't think this game is too hard for you to waste 3 weeks.
Experienced Forum User, Published Author, Skilled player (1152)
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I never played this game, I found you choose the same way like RTA did when boss rush. 1-8-7-6-5-4-3-2 1 000 8 2 000 7 3 4 5 6 Did Magma Shot or Plug Ball can be used for beating with Wily's first type? Maybe you can choose 1-2-3-4-5-6(8)-8(6)-7 or 1-2-3-4-8-7-6-5
Experienced Forum User, Published Author, Skilled player (1152)
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Waiting mm9 too long, yes vote before watching.^v^
Experienced Forum User, Published Author, Skilled player (1152)
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12 frames improved. I saved 16 frames in round3, and I can touch the 11 frames rule line in round1, too. But I have no time to take die. Even if I might saved 11 frames in round1, I'm not sure it can break the 16 frames rule in round3, too. I lost 4 frames in round4. Because I found another 32 frames rule. DK will fall down 1 pixel in every 32 frames. The DK's first falling dowm comes too late. My 3rd shot hit him a little slower. If I want to shot DK at the said(when X pixel address 0x029B is 139), the Y pixel 0x0298 must be 158. So I have to wait 2 frames before jump, let my 5th fire at Ypixle 158. As the same reason, some shot hit DK slower, let me lost another 2 frames. If want to save this 4 frames, it should be found the 16 frames saved.
Experienced Forum User, Published Author, Skilled player (1152)
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I think gay's movie need more improvement. I just finish my post only one night by myself. Shouldn't replace mine to gay's submission.
Experienced Forum User, Published Author, Skilled player (1152)
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ars4326 wrote:
Gay, I went ahead and updated the movie file with mtvf1's improvements. Are you still trying to find more improvements?
This is my improvment. http://tasvideos.org/userfiles/info/25500042330572150 This run is 128 frames faster. Don't add me to the co-author, and I don't plan to submit it, too. Try your best and beat me, then I will vote yes.
......
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This is my improvment. http://tasvideos.org/userfiles/info/25500042330572150 This run is 128 frames faster. Don't add me to the co-author, and I don't plan to submit it, too. Try your best and beat me, then I will vote yes. Round1. 11 frames saved. Because this game has the 11 frames rule. 11 frames rule address: 0x0020. Don't fire the 2nd smoke too close to the 1st at the begining, because when these two shots hit the DK together, DK only be hit once. Watch the DK Y axis address: 0x0368 & 0x0371. Gay's and MESHUGGAH's has the same mistake. If you want to improve, find 11 frames imrpovment. I have found 6 frames, but nothing changed. Round2. 110 frames saved total. Manipulate luck the bee, find a better death way. If you try to improve this round, you should find more than 8 frames. Round3. 112 frames saved total. Not the 11 frames rule? When beat DK, I'm 127 frames faster. But when countdown the time, this is 10-frame-rule, so it changed to 120. But when countdowm the flower, it's 16 frames rule, oh dammit! Only 112 frames left! I guess if it can be found 3 more frames saved when beating DK, it could be saved 16 frames. Round4. 128 total. Gay is slower than MESHUGGAH. I improved MESHUGGAH's 3 frames, the better jump.
Experienced Forum User, Published Author, Skilled player (1152)
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I have a question, did you try to use bot to catch the mushroom? you don't need to roll close to the mushroom first. frames 84700
Experienced Forum User, Published Author, Skilled player (1152)
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Nice improved! But did you compare your every bonus stages? you may find something interested. A B C B-A C-B 1012 2839 3198 1827 359 4150 5655 6032 1505 377 6962 8471 8861 1509 390 Did you think about why this happened? Edit: comparison: http://www.mediafire.com/watch/3e35rgok4u39194/Balloon_Fight.mp4
Experienced Forum User, Published Author, Skilled player (1152)
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jlun2 wrote:
If the RNG is found, I wonder does it for some reason change different for different emulator (cores)?
There are too much diffent memories between 2 emulators, include of RNG. I guess the RNG address is 0018~001C. It's seemed that input can control the RNG. fceu0.98.26 is sync perfect.
Experienced Forum User, Published Author, Skilled player (1152)
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Takanawa has did a near 100% deathless warp 2lplayers run in 2013. But he has deleted all his movies on internet that I have posted on the other topic. I download from nico at that time. been delete: http://www.nicovideo.jp/watch/sm19973204 Title: sm19973204 Tool-assisted アイスクライマー(DISK) He use the fds version, collected all veggies, all player touch the 2nd mountain. Edit: I'm not sure share it is right or not. https://www.mediafire.com/?yqi9flouq4o35oa
Experienced Forum User, Published Author, Skilled player (1152)
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You don't need to cancel, just make it to delay. Takanawa's tas download: https://www.mediafire.com/?of384dkvj0lc5u2
Experienced Forum User, Published Author, Skilled player (1152)
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I vote yes. I remanber Takanawa did a 2 players run many years ago. Yours is about 50 frames faster than him. But he has deleted all his movies in 2013, include nico and youtube. I only have a 30fps download with lua display the frame. This is my comparison: You Takanawa saved all 293 310 17 17 stage1 688 695 -10 7 stage2 1029 1036 0 7 stage3 3203 3205 -5 2 award1 3480 3482 0 2 stage4 3820 3886 64 66 stage5 4161 4229 2 68 stage6 6296 6032 -332 -264 award2 6628 6373 9 -255 stage7 6948 6703 10 -245 stage8 7227 6986 4 -241 stage9 9101 9117 257 16 award3 9398 9414 0 16 stage10 9679 9690 -5 11 stage11 9866 9917 40 51 stage12 It's seemed someting luck in awards stage. I hope you can improve your tas.
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mediafire link https://www.mediafire.com/?acxf3ssj11uv120 Waiting for along time, I succeed upload to mediafire. This is still the old encode.
Experienced Forum User, Published Author, Skilled player (1152)
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Download movie http://pan.baidu.com/s/1sjOesVV Sorry, It's too big for me to upload to mediafire. I'm not sure anyone can download it succeed. click 下载(288.3)
Experienced Forum User, Published Author, Skilled player (1152)
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Truncated wrote:
Can the player influence RNG? Yes. Both directly and indirectly. - Indirectly, by waiting for one or more frames before scrolling an enemy into view. - Directly, by shooting and sliding directly after each other. This locks E6 and E7 to a value dependent on which weapon you are using. For example, the mega buster locks to 0x05 0x05 and 0x85 0x05 (switching between them).
Don't include lag of luck manipulating?
GlitchMan wrote:
I figured out how the RAM addresses 80, 81, 84, and 85 can be helpful in determining luck manipulation. In normal gameplay they all equal 01 but when a lag frame occurs they equal 02, 00, 04, and 00 respectively. Most of the time there won't be a frame of lag when only one set of them doesn't equal 01. I can use this as a form of luck manipulating. I also noticed that when 83 and 84 equal 02 and 00 and the same values switch to 80 and 81 one frame later, it is a frame of lag. There are a few instances where all four RAM addresses equal the 02, 00, 04, and 00 values there isn't a frame of lag. This can also help me study the lag better and know how to control it better.
This is the last public wip of Tiancaiwhr, http://tasvideos.org/userfiles/download/19724819566923800 Now Tiancaiwhr have redo from the diveman.
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AngerFist wrote:
HOLY HOLY HOLY SHIT!!! Dude... You have to tas the whole game. That was beyond awesome. How the hell did you manage to avoid getting killed being in the wall? Through those pauses? As I am sure you know, you normally die after your invincibility is over upon being inside a wall. Edit: mtvf1, you need to contact Tiancaiwhr for this :D
Don't warry, Tiancaiwhr left the Diveman to the last, so it's not need to redo the most. It's seemed use this trick on the other place, megaman will die.
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This is the very easy problem of camera lens. If you picture a very hard light lamp, you will find it, too. I can't watch the youtube, but I think they must show some pitcure of SOHO(a sun satellite of NASA), and say "look! there are too many UFOs around sun." What's a stupid comments! They never know what is noisy. Go back to 2010, some idiots said "they have found the planet named NIBIRU behind the sun". They used a very shitty phone and recording the sunset. They believed this planet would destroy the earth in 2012.
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I haven't the input. And l'm not sure he used the J version or not, because he cut the open.
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TheAxeMan wrote:
I saw xipo's pacifist, no-damage run. Sorta neat but: * He uses the easier J version. * Going for no damage makes it really long, over 2 minutes longer than this run. Sometimes there are neat tricks but many sections are really slow. * He ends up killing a few enemies, failing the pacifist goal! Some of them are definitely avoidable. Even more importantly than playing hardest mode a TAS needs to meet its goals. (He did succeed in the first two games) Though my very old first published run on this game took no damage I don't think it is a good choice. You can't take that many hits anyway.
Yes, I know J version is easier than U. What's about "pacifist" "the less damaged"? I think the only pacifist run is too similar to the normal published one. In fact, xipo has did a pacifist run in 2 years ago. Link to video
Experienced Forum User, Published Author, Skilled player (1152)
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I think a taser should choose the very hard mode. Why not do it like xipo did? Thread #6848: "pacifist" Ninja Gaiden 1,2,3 Another thing, did http://dehacked.2y.net/microstorage.php/ never worked forever?
Experienced Forum User, Published Author, Skilled player (1152)
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OMG, it's a terrible thing. If I meet these things, I believe I will be an anti-social. Relatively speaking, I born in a good family and living a better city, though there is a very hard life in 1980s.
Experienced Forum User, Published Author, Skilled player (1152)
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Baddap1 wrote:
And Crash skip for 100% TAS: http://tasvideos.org/userfiles/info/21609296996072342
If you want to do this 100% tas, why not use 1.00 version? And maybe you can't use skip glitch in many place. I think any% and 100% all should be from skullman as the first stage.
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